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enditall727 said:
green_sky said:
enditall727 said:
green_sky said:
Yea pretty much it is a flop. The game not only had good advertising but bad PR to go along with its launch. The studio disbanded, a mutliplayer game with slow patches and not many prospects of dlc is writing its own doom story.


who is doing the patches for it???

Well david jaffe said he would be overseeing the post launch support. The patches for multiplayer match making were taking a while though. I am sure there is going to be people in the studio doing patches for the game. Just not sure what is left of it after lay offs and resignations. 


yea i was wondering how all that stuff was going to be handled

i just dont get how this game was originally going to be an online only game seeing how butchered the online is

and who the fuck would rather release a demo instead of a beta for a game that was originally going to be online only?!? like WTF man!!

..fucking idiots SMH!

Time and budget.  Time was really the key factor here.  Jaffe waned to create an online-only, budget price downloadable Twisted Metal game.  Sony asked the team to make a full retail game and gave them a bit of money and some assistance from Santa Monica.  It wasn't enough, the game needed longer in development and arguably a bit more money to make it a better product.