On topic, though: the HP/SP system has become ubiquitous simply because it's the simplest way to make an RPG without getting into heavy number-crunching, and it applies easily to nearly every RPG in existence, from cutesy action-RPGs like Paper Mario to deep dungeon-crawlers like the Shin Megami Tensei games.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom










