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Forums - Gaming - Crytek finds the idea of next-gen used games being blocked "absolutely awesome".

Well here's the interview, it also contains some of their views on piracy:

http://www.computerandvideogames.com/344972/crytek-next-gen-used-games-block-would-be-absolutely-awesome/

The introduction of an anti-used game measure for next-gen consoles would be "absolutely awesome," says Crysis dev Crytek.

 

Released in March 2011, Crysis 2 racked up three million sales within four months, according to EA. It was an impressive sales total in the most competitive of genres, and more than enough to ensure the publisher was keen to partner with the German developer again on 2013's Crysis 3, but it could have been much higher, and the two companies would have received a great deal more revenue, were it not for second-hand game sales and piracy.

Last week we asked Rasmus Hojengaard, Crytek's director of creative development, what the studio would like to see when the platform holders launch the next round of consoles.

"The worst thing that can happen is they make something that's very complex for developers, regardless of how awesome it might theoretically be," he said. "So getting hardware that allows you to quickly get prototypes up and running, and any kind of scalability they can offer will be great as well, as long as everyone has that scalability and not just a select few."

Asked if he'd like to see Microsoft and Sony introduce anti-used game measures, as has been rumoured for Xbox 720 and PlayStation 4, Hojengaard added:

"From a business perspective that would be absolutely awesome. It's weird that [second-hand] is still allowed because it doesn't work like that in any other software industries, so it would be great if they could somehow fix that issue as well."

Boosting sales on PC is arguably an even greater priority, given that Crysis 2 was named the most pirated game of 2011, with the PC version alone illegally downloaded somewhere in the region of four million times.

"It's very flattering and upsetting at the same time," Hojengaard said of the situation. "Obviously you miss so much revenue, it's so clear that a lot of people want to play your game but they don't really want to pay for it, which is unfortunately really disappointing.

"It's also a little flattering because people are willing to bother download these 10GB files or whatever the game takes because they think it looks great. We obviously want to avoid that this time, but even if we can convert 25 percent of those gamers into paying customers [you have an extra million sales]."

How do you go about doing that? "You'd have to ask someone who knows something about that, because it's not me," the Crytek man said.

We'll have more from our interview with Hojengaard later this week. In the meantime, check out Crysis 3's newly released gameplay trailer, plus our recently published Crysis 3 preview, in which our man Ben Griffin called the FPS "a contender for best-looking game of all time".

 

Well it seems many developers would be onboard the idea of getting rid of used game sales altogether. So do you think MS and Sony will listen to the developers and implement a used game lock on their next gen systems? Could this mean that the previous rumours are possibly true?



 

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Of course they do. Most devs and publishers would prefer if console games were like PC games. One purchase, one code, no more.

I prefer to own the things I buy fully and that means full ownership rights including resale. That's my right and I don't like it when companies try to switch ownership of the product to just the code. I don't display codes on my shelves, I display games, movies, music. It will be a dark day when we lose ownership rights.



They only need look at their PC sales verse console sales. Though they have absolutely zero quantifiable data that used games sales hurt them, the majority of consumers and shops seem to understand that used game sales help drive new game sales, and every other industry in the world seems to embrace the concept of consumer ownership, but Crytek and a few other self entitled and misinformed devs will continue to believe in this nonsense. It's as if the gameprogrammer thinks he is a writer, and doesn't understand why he gets blasted for the shitty story in his game, and now he is an economist . . .



 

Welp, no more crytek goods in mah homez



zero129 said:
UltimateUnknown said:

Well here's the interview, it also contains some of their views on piracy:

http://www.computerandvideogames.com/344972/crytek-next-gen-used-games-block-would-be-absolutely-awesome/

The introduction of an anti-used game measure for next-gen consoles would be "absolutely awesome," says Crysis dev Crytek.

 

Released in March 2011, Crysis 2 racked up three million sales within four months, according to EA. It was an impressive sales total in the most competitive of genres, and more than enough to ensure the publisher was keen to partner with the German developer again on 2013's Crysis 3, but it could have been much higher, and the two companies would have received a great deal more revenue, were it not for second-hand game sales and piracy.

Last week we asked Rasmus Hojengaard, Crytek's director of creative development, what the studio would like to see when the platform holders launch the next round of consoles.

"The worst thing that can happen is they make something that's very complex for developers, regardless of how awesome it might theoretically be," he said. "So getting hardware that allows you to quickly get prototypes up and running, and any kind of scalability they can offer will be great as well, as long as everyone has that scalability and not just a select few."

Asked if he'd like to see Microsoft and Sony introduce anti-used game measures, as has been rumoured for Xbox 720 and PlayStation 4, Hojengaard added:

"From a business perspective that would be absolutely awesome. It's weird that [second-hand] is still allowed because it doesn't work like that in any other software industries, so it would be great if they could somehow fix that issue as well."

Boosting sales on PC is arguably an even greater priority, given that Crysis 2 was named the most pirated game of 2011, with the PC version alone illegally downloaded somewhere in the region of four million times.

"It's very flattering and upsetting at the same time," Hojengaard said of the situation. "Obviously you miss so much revenue, it's so clear that a lot of people want to play your game but they don't really want to pay for it, which is unfortunately really disappointing.

"It's also a little flattering because people are willing to bother download these 10GB files or whatever the game takes because they think it looks great. We obviously want to avoid that this time, but even if we can convert 25 percent of those gamers into paying customers [you have an extra million sales]."

How do you go about doing that? "You'd have to ask someone who knows something about that, because it's not me," the Crytek man said.

We'll have more from our interview with Hojengaard later this week. In the meantime, check out Crysis 3's newly released gameplay trailer, plus our recently published Crysis 3 preview, in which our man Ben Griffin called the FPS "a contender for best-looking game of all time".

 

Well it seems many developers would be onboard the idea of getting rid of used game sales altogether. So do you think MS and Sony will listen to the developers and implement a used game lock on their next gen systems? Could this mean that the previous rumours are possibly true?

Is it ok if i repost this in my offical crysis 3 thread?

Sure, go ahead :)



 

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Just shooting themselves in the foot. With out the used games market there would be less money being pumped into the industry, and less gamers as a whole as it would be more expensive.