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Forums - Nintendo - Malstrom equates 3D Mario with poison

 

Do you want more Super Mario Bros.?

Yes, I am smart. 94 75.81%
 
No, I am an idiot. 16 12.90%
 
No, I want Nintendo to fail. 13 10.48%
 
Total:123
Euphoria14 said:

Gaming as a medium increases with 2D Mario and declines with 3D Mario?

What about when gaming as a medium grew in the days of the PS1 and PS2? Was this not in the same time frame where we had the shift from 2D to 3D Mario?


I think he is crazy is he truly believes that gaming is fully reliant on just Nintendo and Mario, because we have enough to show that this is not the case. Maybe he should have said that gaming for Nintendo rises and falls with 2D and 3D Marios since the darkest days for Nintendo in terms of marketshare were the days the medium grew.

Declined on a per-household basis as multiplatform ownership grew. Also grew largely to penetration of untapped territories (something Sony, more than the PlayStation, gets credit for), not within existing markets.

Before he radicalized, i avidly followed Malstrom's arguments. PS1 and PS2 are handily over-credited for market expansion work.



Monster Hunter: pissing me off since 2010.

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Malstrom is still sucking I see.

His glory days are long past.



Play4Fun said:
Nintendo is still sucking I see.

Their glory days are long past.

or conversely..

Play4Fun said:
The Games Industry is still sucking I see.

Their glory days are long past.

Is what you get from his blog frequently.



Pixel Art can be fun.

SmokedHostage said:

or conversely..

Play4Fun said:
The Games Industry is still sucking I see.

Their glory days are long past.

Is what you get from his blog frequently.

Unfortunately, there is some truth in that statement. Of course, between the global economic downturn and the standard flow of the console cycle, lower sales should not be unexpected.

Of course, the industry still had half-a-billion in sales last month (USD just in the US).

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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NNID: Mike_INTV

nitekrawler1285 said:

It was more like 15 years without a real 2D Mario. 

What Naughty Dog works are you refering to?  Crash and the first Jak took after 2D Mario(It's just traversing Z and Y axis with pretty 3d graphics instead of X in Y axis in 2d though they switch to that perspective pretty often too).  Jak 2 & 3 took more from GTA 3 than 3D mario.  

DarkSiders is far more like God of War than Zelda. God of War takes after DMC not Zelda. Do you play these games or just think anything with a 3d avatar running around and jumping has something to do with Mario 64 or running around in 3d slashing things means it's Zelda? 

The actual span of time is pretty much irrelevant, but it depends on what you consider a "real 2D Mario" game. Yoshi's island came out in '95; NSMB in '06. SML2 in '92. So it's either 11 or 14 years.

 

As for Darksiders, I dug up this old interview on Google:


Inc Gamers: What did you guys make of the Zelda comparisons that various people made to the first Darksiders?

Marvin Donald: We’re honoured by it, we’re huge fans of Zelda. Those games are definitely an inspiration for the kind of work that we do. We like their style of dungeons, puzzle solving and general pacing and we think [the comparison] is a very positive thing.

 

Seems pretty straightforward to me. As for Naughty Dog, that was mostly just speculation on my part. They were making 3D platformers around the time Super Mario 64 came out, and as their first game wasn't tremendously well-received, it's not a stretch to think they would have studied what Nintendo did. See what they could learn from Mario, and apply that to their next games. GTA3 came out in 2001; Crash 2 and 3 were released before it.



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Valdney said:
I Just finished reading his last post. Its brilliant!!!
Malstrom is something else!!
I learn a lot from the man.

After I finished reading it, I was trying to understand why Nintendo waste so much resources on 3D mario. Instead, they should assign a talented studio like Retro to develop something new. Maybe we could have something as big as Goldeneye was for the N64. Who knows?

Goldeneye wasn't that big a game tbh. Great game of its time, but not even as big as Galaxy.



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the_dengle said:
nitekrawler1285 said:

It was more like 15 years without a real 2D Mario. 

What Naughty Dog works are you refering to?  Crash and the first Jak took after 2D Mario(It's just traversing Z and Y axis with pretty 3d graphics instead of X in Y axis in 2d though they switch to that perspective pretty often too).  Jak 2 & 3 took more from GTA 3 than 3D mario.  

DarkSiders is far more like God of War than Zelda. God of War takes after DMC not Zelda. Do you play these games or just think anything with a 3d avatar running around and jumping has something to do with Mario 64 or running around in 3d slashing things means it's Zelda? 

The actual span of time is pretty much irrelevant, but it depends on what you consider a "real 2D Mario" game. Yoshi's island came out in '95; NSMB in '06. SML2 in '92. So it's either 11 or 14 years.

 

As for Darksiders, I dug up this old interview on Google:


Inc Gamers: What did you guys make of the Zelda comparisons that various people made to the first Darksiders?

Marvin Donald: We’re honoured by it, we’re huge fans of Zelda. Those games are definitely an inspiration for the kind of work that we do. We like their style of dungeons, puzzle solving and general pacing and we think [the comparison] is a very positive thing.

 

Seems pretty straightforward to me. As for Naughty Dog, that was mostly just speculation on my part. They were making 3D platformers around the time Super Mario 64 came out, and as their first game wasn't tremendously well-received, it's not a stretch to think they would have studied what Nintendo did. See what they could learn from Mario, and apply that to their next games. GTA3 came out in 2001; Crash 2 and 3 were released before it.


More like 14

I think one can be inspired by something and appreciate comparisons to it without them being terrribly apt.  

Like I said Crash 1,2 &3 are like very much like traditional Mario games.  They simply use forward and back as  well as up and down instead of left and right up and down and they switch to the latter pretty often too.  Jak 1 is very similar it just has massively larger areas that aren't quite as constrained to the straightforward tunnel that the Crash games were. Jak 2 & 3 (03 and 04 respectively) were the games that I mentioned as being more influenced by GTA 3 than 3D mario.  The 3rd person shooting mechanics, The hub structure and more open ended mission/stage structure.    



SmokedHostage said:
Play4Fun said:
Nintendo is still sucking I see.

Their glory days are long past.

or conversely..

Play4Fun said:
The Games Industry is still sucking I see.

Their glory days are long past.

Is what you get from his blog frequently.

I believe he got some buzz and attention, because he rode the devil's advocate thing regarding the Wii and motion control.  Now people have factored that into their view of things, it is likely that he is out of material and figuring out other things to get cranky about, likely misreading why he got attention initially.



Why always people that make crappy games talk shit about amazing games......envy maybe



sweet, sweet poison!



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