nitekrawler1285 said:
It was more like 15 years without a real 2D Mario.
What Naughty Dog works are you refering to? Crash and the first Jak took after 2D Mario(It's just traversing Z and Y axis with pretty 3d graphics instead of X in Y axis in 2d though they switch to that perspective pretty often too). Jak 2 & 3 took more from GTA 3 than 3D mario.
DarkSiders is far more like God of War than Zelda. God of War takes after DMC not Zelda. Do you play these games or just think anything with a 3d avatar running around and jumping has something to do with Mario 64 or running around in 3d slashing things means it's Zelda?
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The actual span of time is pretty much irrelevant, but it depends on what you consider a "real 2D Mario" game. Yoshi's island came out in '95; NSMB in '06. SML2 in '92. So it's either 11 or 14 years.
As for Darksiders, I dug up this old interview on Google:
Inc Gamers: What did you guys make of the Zelda comparisons that various people made to the first Darksiders?
Marvin Donald: We’re honoured by it, we’re huge fans of Zelda. Those games are definitely an inspiration for the kind of work that we do. We like their style of dungeons, puzzle solving and general pacing and we think [the comparison] is a very positive thing.
Seems pretty straightforward to me. As for Naughty Dog, that was mostly just speculation on my part. They were making 3D platformers around the time Super Mario 64 came out, and as their first game wasn't tremendously well-received, it's not a stretch to think they would have studied what Nintendo did. See what they could learn from Mario, and apply that to their next games. GTA3 came out in 2001; Crash 2 and 3 were released before it.