There are a few good points made in this thread about the apparent paradigm shift.
I'd just like to add that there are also real problems in Japan's gaming industry, but they are related to management and corporate structure, not to creativity or innovation.
In terms of blockbuster franchises and huge projects, it's not like EA or other Western giants are necessarily more efficient, it's that they can afford to be less efficient simply because there are WAY more people in the west working as game developers than in Japan - makes sense, given the vast differences in population size. Look at a game like Epic Mickey 2 - 700 developers working on that! Franchises like CoD have also swallowed up whole companies (anybody remember Raven? they used to make some cool games.. or Pandemic, or Free Radical..) not to mention the 50 yearly releases of Madden, NBA, Fifa etc, on every platform under the sun.
The other side of this is that Japanese game companies have a lot of room to improve in terms of how they use their available talent and resources. If you consider that a *big* team in Japan is probably equivalent to a medium-sized team in the west, then I still wouldn't be surprised if western medium-sized teams are more efficient.
Much has been said by leading devs in Japan about this issue, and it has been made apparent in recent years with the massive exodus of leading developers from the companies they used to be synonymous with.
But here also is proof that this is merely a superficial issue, and not a fundamental problem with talent or vision. Developers like Platinum have been pumping out international hits at a furious pace, and with quite a remarkable learning curve if you consider their humble beginnings as Clover (humble in sales, not quality).
Yuji Naka's small independent company Prope has also developed no less than 5 releases across consoles and handhelds in a very short amount of time (Let's Tap/Catch, Ivy the Kiwi Wii/DS, Fishing Resort for Namco, and Rodea which has been finished since last summer!). Like Platinum, Prope didn't even exist when this generation started! And say what you want about Mistwalker, but they have also delivered quite a few large and diverse experiences in a short time-span, even if they have yet to find their golden goose.
I expect to see similar trends in Japan in the coming years from people like Inafune, Itagaki, and hopefully others like Takahashi (father of Katamari Damacy) and (if w'ere lucky) Yu Suzuki.
Japan seems to be going through a 'generational shift' with its developers, and those type of changes are much slower than they are in the west due to different corporate culture in the east. But there is plenty of evidence that if Japanese devs can restructure successfully, a "mean and lean" Japanese game industry can more than hold its own against the world. Personally I look forward to seeing just that happening.
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