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Forums - PC - Diablo III - Official Discussion Thread - Who will beat Inferno first?

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What will be your starting class?

Barbarian 29 17.47%
 
Demon Hunter 27 16.27%
 
Monk 25 15.06%
 
Witch Doctor 13 7.83%
 
Wizard 29 17.47%
 
See results 43 25.90%
 
Total:166
lestatdark said:
Shinobi-san said:
lestatdark said:
Shinobi-san said:
Recently started a new necro character as well after hearing all this awesomeness from lestatdark!

The witch doctor class is looking very interesting to me as well...i really enyoy playing the necromancer in D2...so if its gonna be anything similar then thats where i wana be. I might not be starting with the monk then!

Good luck with your Necro  

I've already reached Hell difficulty, though I'm taking my time to do some heavy farming (Runes and Baal runs mostly) on Nightmare still. The thing about the necros is, once you got good gear, you basically become a steamroller. Even on Players 8 mode, my current army of 11 Skeletons and 11 Mages can literally steamroll through anything as each skellie does about 500 - 600 damage (thanks to the Might aura from my merc) and I usually load up on frost and lightning mages for damage+slow combo. Once I get the Pride runeword (for the concentration aura) and Beast runeword (for fanaticism), then I can basically easy mode Hell until the Ubers.




Can you maybe share some tips for my necro build?

I was really intrigued by your focus on skeletons....so im trying to go with something similar.

The last time i played as a necro i leveld my golem mostly. But then again back then i was much younger and wasnt the kinda guy to read up on builds etc.

I seriously didn't touch the golems, though I did put up the basic point for prerequesite unlocks since I needed Summon Resist for my build. Having said that, my Clay Golem is now at level 7 thanks to + skill modifiers, has 2150 Life and slows enemies by 33%, nothing too shabby. 

All my summonecro builds are focused around skeletons. Not only are they permanent (unlike Revives which have that pesky 180 second limit coupled with the insanely high mana cost and shitty pathfinding AI, makes them a no-no for me), they're easy to replace and deal a ton of damage while having good attack ratings, defense and life (especially if you focus on Skeleton Mastery at first).

My build basically went like this:

Amplify Damage -> Raise Skeleton x6 (to get an army of 4 skeletons for the majority of Normal) -> Skeleton Mastery x20 -> Decrepify and it's prereqs (Corpse Explosion, Weaken and Terror) -> Summon Resist and it's prereqs (Clay Golem and Golem Mastery) -> Raise Skeleton x14 -> Skeleton Mages x20 -> building on Corpse Explosion now. 

I wanted to focus on Skeleton Mastery early on rather than augmenting the size of my army because if you focus on Raise Skeleton, your skeletons won't get that much stronger plus you'll be increasing the mana cost for each skellie. With Skeleton Mastery, you can make stronger and sturdier skeletons without adding any additional mana cost. 4 Skeletons and an Act I merc with Cold arrows is more than enough to hold you to Act V Normal. 

Afterwards it was a matter of expanding the army, adding the mages, getting decrepify (my favourite curse) and now Corpse Explosion to deal with large mobs in a couple of seconds (though I have to be conservative with CE because you can run out of corpses for skeletons fast if you aren't careful).

In my opinion, anything other than Skeletons is too expensive and not cost-effective because of lack of proper "punch". You want strength in numbers, not strength focused on a single force (golems). While in theory, an Iron Golem made from a good Rare piece of equipment can be very strong, you'll just end up killing things slower, plus your necromancer will get exposed much more. With a minion army of 23 elements, plus the mercenary, I basically have a shield around my necromancer which is almost impregnable. I haven't died once yet. 

Couple this build with some good gear (I have +7 skill levels overall and +12 for Skeleton Mastery) and you'll really see the whole concept of strength in numbers coming into fruition.

Wow thanx! That was just the info i was looking for...

I currently have an army of 6 skeletons and im only on level 19 lol, granted i do have an item giving me +2 to raise skeletons. I havent focused that much on skeleton mastery i have about 3 points in that.

I spent one point on my clay golem...he helped me most of the first act but became too weak now. I leveld one into blood golem now though. Is a blood golem worth investing points in :?

With regards to spells, i leveld corpe explosiong and terror and weaken. I was using mostly corpse explosion (does insane amount of damage with large groups of mobs!) So true what you say about running out of bodies to use for raise skelleton

Its fun though to spam corpse explosiong while  constantly replenishing my mana XD (given the abundance of potions this doesnt seem to be an issue)

I have also been leveling my stats very randomly...i figured two points for vitality, 2 points for magic, and 1 on str...

Edit: I gave you wrong info! Im level 18 - I have 12 points on raise skeletons! lol - 1 on skeleton mastery - 1 on clay golem - 1 golem mastery - 1 blood golem - 1 amp damage - 1 corpse explosiong - 1 teeth. My weapons gives me 2 points to raise skelly -  2 points to corpse explosion - 2 bone armour - and 3 to weaken.



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I think i got carried away with the idea of having an army of skeletons



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Shinobi-san said:
lestatdark said:
Shinobi-san said:

Can you maybe share some tips for my necro build?

I was really intrigued by your focus on skeletons....so im trying to go with something similar.

The last time i played as a necro i leveld my golem mostly. But then again back then i was much younger and wasnt the kinda guy to read up on builds etc.

I seriously didn't touch the golems, though I did put up the basic point for prerequesite unlocks since I needed Summon Resist for my build. Having said that, my Clay Golem is now at level 7 thanks to + skill modifiers, has 2150 Life and slows enemies by 33%, nothing too shabby. 

All my summonecro builds are focused around skeletons. Not only are they permanent (unlike Revives which have that pesky 180 second limit coupled with the insanely high mana cost and shitty pathfinding AI, makes them a no-no for me), they're easy to replace and deal a ton of damage while having good attack ratings, defense and life (especially if you focus on Skeleton Mastery at first).

My build basically went like this:

Amplify Damage -> Raise Skeleton x6 (to get an army of 4 skeletons for the majority of Normal) -> Skeleton Mastery x20 -> Decrepify and it's prereqs (Corpse Explosion, Weaken and Terror) -> Summon Resist and it's prereqs (Clay Golem and Golem Mastery) -> Raise Skeleton x14 -> Skeleton Mages x20 -> building on Corpse Explosion now. 

I wanted to focus on Skeleton Mastery early on rather than augmenting the size of my army because if you focus on Raise Skeleton, your skeletons won't get that much stronger plus you'll be increasing the mana cost for each skellie. With Skeleton Mastery, you can make stronger and sturdier skeletons without adding any additional mana cost. 4 Skeletons and an Act I merc with Cold arrows is more than enough to hold you to Act V Normal. 

Afterwards it was a matter of expanding the army, adding the mages, getting decrepify (my favourite curse) and now Corpse Explosion to deal with large mobs in a couple of seconds (though I have to be conservative with CE because you can run out of corpses for skeletons fast if you aren't careful).

In my opinion, anything other than Skeletons is too expensive and not cost-effective because of lack of proper "punch". You want strength in numbers, not strength focused on a single force (golems). While in theory, an Iron Golem made from a good Rare piece of equipment can be very strong, you'll just end up killing things slower, plus your necromancer will get exposed much more. With a minion army of 23 elements, plus the mercenary, I basically have a shield around my necromancer which is almost impregnable. I haven't died once yet. 

Couple this build with some good gear (I have +7 skill levels overall and +12 for Skeleton Mastery) and you'll really see the whole concept of strength in numbers coming into fruition.

Wow thanx! That was just the info i was looking for...

I currently have an army of 6 skeletons and im only on level 19 lol, granted i do have an item giving me +2 to raise skeletons. I havent focused that much on skeleton mastery i have about 3 points in that.

I spent one point on my clay golem...he helped me most of the first act but became too weak now. I leveld one into blood golem now though. Is a blood golem worth investing points in :?

With regards to spells, i leveld corpe explosiong and terror and weaken. I was using mostly corpse explosion (does insane amount of damage with large groups of mobs!) So true what you say about running out of bodies to use for raise skelleton

Its fun though to spam corpse explosiong while  constantly replenishing my mana XD (given the abundance of potions this doesnt seem to be an issue)

I have also been leveling my stats very randomly...i figured two points for vitality, 2 points for magic, and 1 on str...

Edit: I gave you wrong info! Im level 18 - I have 12 points on raise skeletons! lol - 1 on skeleton mastery - 1 on clay golem - 1 golem mastery - 1 blood golem - 1 amp damage - 1 corpse explosiong - 1 teeth. My weapons gives me 2 points to raise skelly -  2 points to corpse explosion - 2 bone armour - and 3 to weaken.

Well, Blood Golem doesn't usually get stronger than Clay Golem, their damage usually stay amongst the same level, though I prefer the Clay one because of his natural ability of slowing down enemies which when combined with Decrepify and some frost mages or the act I Cold Arrow mercenary, you can effectively slow down an enemy's movement to -90% (which is amazing for end act bosses, I can get Nightmare Baal to get an attack frame once every 2 seconds, when he usually has an attack frame of 2 attacks per second).

As for stats, I never put any points into Energy, it's mostly a waste of points since you'll get enough Mana from gear later on (this is a rule I follow for every character, including sorcerers). My stats distribution went: 10 vitality -> 10 Strength until I hit 156 in Strength (which is the Strength requirement to equip a Monarch shield which will have the Spirit runeword) and then went 10 vitality -> 10 dexterity (so I could increase the Chance to Block).

How much damage do your skeletons put out? To give you a comparison point, at level 18 I had 6 points of Raise Skeleton and 13 on Skeleton Mastery (10 + 3 from a Rare Zombie Head), and each of my 4 skeletons were dealing 28 - 30 damage.



Current PC Build

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Classes - Wizard

Description (borrowed from Blizzard again)

Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn, and freeze their foes, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks.

Wizards grip wands and staves to focus their less potent magics, blasting at their enemies while gathering the energy or time necessary to destroy them in a dazzling hail of arcane might.

With few exceptions, wizard attacks are conducted at a distance, away from danger. As living artillery, wizards are well suited to relying on long-range destructive power.

Skills

Contrary to what you'd expect Wizards don't use Mana but Arcane Power to cast their spells. Also unlike most classes they don't have any skills that generate their ressource but all their primary skills (or signature spells if you prefer) are free to cast which is pretty damn good if you ask me!

A lot of the skills will sound familiar to any Diablo II player such as Frost Nova, Meteor, Blizzard and Teleport but the Wizard is also equipped with intriguing new spells like Slow Time which creates a bubble where enemies and their projectiles are slowed down or Archon which gives you power overwhelming!

TruckOSaurus Hype Meter

5/5 - When I get the game I think I'm gonna split my time between leveling a Demon Hunter and a Wizard because I don't think I'll have the patience to wait until I finish to main quest to try this class out!

What do you think of the Wizard class?
Looks good, I love spell casters 9 39.13%
 
Look okay, I'm gonna try it out eventually 4 17.39%
 
My favorite class, it's ... 4 17.39%
 
Too similar to Diablo II's Sorceress 1 4.35%
 
Meh 5 21.74%
 
Total: 23

 

Sample skills video




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Man, the Wizard's Slow Time bubble is amazing and has the potential to be a real life saver. It does seem to play out straight like the Sorcs on DII, so I might try it as well.

Edit - In DII related stuff, got my hands on a Shako, Two Stones of Jordan and one Mara's Kaleidoscope while going through Hell. Now my Summoner Skills tree has a +12 modifier and I have full resists even on Hell



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

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lestatdark said:

Man, the Wizard's Slow Time bubble is amazing and has the potential to be a real life saver. It does seem to play out straight like the Sorcs on DII, so I might try it as well.

Edit - In DII related stuff, got my hands on a Shako, Two Stones of Jordan and one Mara's Kaleidoscope while going through Hell. Now my Summoner Skills tree has a +12 modifier and I have full resists even on Hell

That's insane! I've always had problems with resistance in Hell difficulty, I'm usually in the negatives.



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TruckOSaurus said:
lestatdark said:

Man, the Wizard's Slow Time bubble is amazing and has the potential to be a real life saver. It does seem to play out straight like the Sorcs on DII, so I might try it as well.

Edit - In DII related stuff, got my hands on a Shako, Two Stones of Jordan and one Mara's Kaleidoscope while going through Hell. Now my Summoner Skills tree has a +12 modifier and I have full resists even on Hell

That's insane! I've always had problems with resistance in Hell difficulty, I'm usually in the negatives.

I've got a couple of Um runes that I attached to my Skin of the Vipermagi (which has a natural 27 all resist base) and Harlequin Crest. Each Um adds 25 to all resists, couple that with the 30 resist from the Mara Kaleidoscope, 45 resist from my rare mummified trophy (38 from two Perfect Diamonds and 7 all resist base) puts it already at over 175 to all resists, annuling the -100 to all resist penalty in Hell.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

Man, constant Hell Baal farming is getting boring fast, and i'm still very far away from getting the Uniques and sets I wanted for my other characters :-/

If only the SP had a flowing economy as the Ladder ones... The quantity of HRs I have is ridiculous >_



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
Man, constant Hell Baal farming is getting boring fast, and i'm still very far away from getting the Uniques and sets I wanted for my other characters :-/

If only the SP had a flowing economy as the Ladder ones... The quantity of HRs I have is ridiculous >_<

How do you trade items between single player characters?

On that subject, I think they patched out the way I used to trade item between characters on Battle.net. I used to open a game with my farming character, go kill stuff for 5 minutes, drop the stuff I wanted my other character to pick up , leave the game, rejoin the game with my other character and pick up the stuff but now when I do this my second character gets the message "This game doesn't exist" but if I go back to my first character I can rejoin the game.



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TruckOSaurus said:
lestatdark said:
Man, constant Hell Baal farming is getting boring fast, and i'm still very far away from getting the Uniques and sets I wanted for my other characters :-/

If only the SP had a flowing economy as the Ladder ones... The quantity of HRs I have is ridiculous >_<

How do you trade items between single player characters?

On that subject, I think they patched out the way I used to trade item between characters on Battle.net. I used to open a game with my farming character, go kill stuff for 5 minutes, drop the stuff I wanted my other character to pick up , leave the game, rejoin the game with my other character and pick up the stuff but now when I do this my second character gets the message "This game doesn't exist" but if I go back to my first character I can rejoin the game.

It's due to a mod I have, PlugY. It creates a shared stash between characters so you can trade between all available SP characters.  Plus, it also enable Ladder only events, like the Ubers and the Pandemonium event, and allows you to use ladder only items and runewords. 

Odd, I haven't had that issue myself, though I only tried that once with 1.13c. Can't you try that with 2 Diablos running at the same time on your PC? 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"