MrT-Tar said: Regarding Pikmin time limits, I love the day/night cycle which in effect is sort of time limit breaking up gameplay. However, I disliked the 30 day oxygen limit of the original; I take my time playing games and it forced me to rush the game, instead of savouring the experience and playing it at my preferred pace. |
Pikmin 2 was generally a better game, there's no doubt. However it did lack the urgency of the first game. You could always stop what you were doing before sunset and continue the next day. Even tasks that reset didn't feel urgent anymore cause you knew it was possible to get them done in a single day, and you had as many days as you wanted to figure out how.
So bringing back time limits isn't necesarily a bad idea. Maybe they should be done differently, maybe less punishing, but that feeling of urgency is important. Of course they could also create urency in other ways, such as having certain animals be able to attack you during the night and steal parts of the ship you've already collected, so you wouldn't be able to become complacent.
Another thing I hope they explore in the game, without lowering the urgency, is night time levels. Those could be something beautiful on Wii U! I want to see more diverse environments in general, maybe underwater explorartion, etc.
Until you've played it, every game is a system seller!
Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US
mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?
Official Member of the Pikmin Fan Club