Oh please no CPU GPU fusion thingy on mah Play Station.
That is like taking a step back in theoretical toughpower.
Oh please no CPU GPU fusion thingy on mah Play Station.
That is like taking a step back in theoretical toughpower.
brendude13 said:
Yet another comment that shows sales2099 isn't the user we all expected him to be. Comebackz of teh year. |
PS1 and PS2 werent the highest specs of the competition. Back then when Sony knew how to run a gaming division, they released "moderately" powerful hardware, thus keeping prices for mass market interest and keeping developing costs down.
With PS3, PSP, Vita, and probably the PS4, Sony goes for the high-end crowd, alienating the mass market that made them great in the first place.
My statement holds true.
theprof00 said:
That's more spin than truth. The project was completed. It was done in conjunction with Toshiba and Sony. Sony had no plans to improve the chip and neither did Toshiba. The result is IBM focusing on it's core instead of making products that were funded by other companies. And yes, the tech from the cell is going into new processors. So to say the cell is canned is really a misnomer. The cell is evolving, if you will, or merging with something else. That's what cells do. |
IBM stated that the Cell is a dead end. And there will be no new iteration of it.
http://arstechnica.com/hardware/news/2009/11/end-of-the-line-for-ibms-cell.ars
Reading this what they learned in the cell projecect went into making AMD's APUs. So instead of "evoling" it was used to strenghen the multi-core CPU's that were already making their appearence before the first cell was released.
BlkPaladin said:
Here something newer. IBM stated that the Cell is a dead end. And there will be no new iteration of it. http://arstechnica.com/hardware/news/2009/11/end-of-the-line-for-ibms-cell.ars |
From my understanding it was that specifically the cell wasn't the way to go, but that something could be made very similar that would be better. I could be wrong, but I'm pretty sure Intel's Larrabee was designed on the foundational ideas of the Cell.
Pardon the metaphor, but it's kinda like how Nintendo used the size of the game gear, and added some other improvements to create the 3ds analog attachment.


sales2099 said:
PS1 and PS2 werent the highest specs of the competition. Back then when Sony knew how to run a gaming division, they released "moderately" powerful hardware, thus keeping prices for mass market interest and keeping developing costs down. With PS3, PSP, Vita, and probably the PS4, Sony goes for the high-end crowd, alienating the mass market that made them great in the first place. My statement holds true. |
ps2 was out 2-3 years before gc and xbox.
ps1 was considered cutting edge at release.


theprof00 said:
From my understanding it was that specifically the cell wasn't the way to go, but that something could be made very similar that would be better. I could be wrong, but I'm pretty sure Intel's Larrabee was designed on the foundational ideas of the Cell. Pardon the metaphor, but it's kinda like how Nintendo used the size of the game gear, and added some other improvements to create the 3ds analog attachment. |
Basically, that is what is says. It still using some of the theory behind the cell, but not enough for it to be the cell. I don't know if Tobshiba ever has done much outside of produce the chip and put it in the TV/cell phone in 2009 because that is last I can find about Toshiba in this.
theprof00 said:
ps2 was out 2-3 years before gc and xbox. ps1 was considered cutting edge at release. |
PS2 was out 1 year b4 GC and XBox
PS1 had inferior graphics to N64s best looking games. PS1 couldnt touch Ocarina, Majora, Perfect Dark, Conker, Donkey Kong, etc. PS1 was a 32 bit console. N64 was a .......64 bit console.
Theres your history lesson.
sales2099 said:
PS2 was out 1 year b4 GC and XBox PS1 had inferior graphics to N64s best looking games. PS1 couldnt touch Ocarina, Majora, Perfect Dark, Conker, Donkey Kong, etc. PS1 was a 32 bit console. N64 was a .......64 bit console. Theres your history lesson. |
ps2 was first released on March 4, 2000, in Japan.
xbox was released on November 15, 2001
ps1 released dec 1994
n64 released June 1996
I was off on my chronology, I had jsut quickly looked it up.
Both times it was 18 months out before competitors. A lot happens to tech in 6 months. In fact, it's frequently said that technology doubles every 6 months, I believe.
Also ps1 was the first to use cds and ps2 the first to use dvds. Both systems were more advanced than simply graphic level. cd and dvd allowed for games that were nearly ten times the size.


Dgc1808 said:
I remember that Sucker Punch interview. They stated that they made some bad design choices in inFamous 1 which they improved on in part 2 (some of which I think were down grades). They never stated they had trouble with the system but that they could have done things more efficiently. Which is always a duh. Every developer learns ways to get more out of a system the more they work on it. You've got a point with Team ICO. However, technology changes. They were gonna have to learn to work on something different from what they were used to at some point. |
They specifically said it was PS3 architect. It about was about letting which part of the architect render and what part handles AI and shit.