I have seen no hype for this device in north america.
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I have seen no hype for this device in north america.
3DS Friend Code: 4596-9822-6909

Thanks NintendoPie, also when I say DOA I am refering to Japanese release as well as predictions for world markets. Sony will need a miracle to see Nintendo's 250$ 3DS level of success. I would say it is possible for Vita to survive without a cut (not likely in Japan) but it would be very surprising. I suspect Sony and its third party supporters are just waiting to see how Vita does after a month in Europe and America. If it can succeed in selling as well as 3DS did during its launch it is possible that it could survive. Either way Sony is going to take a financial hit from its launch.
-JC7
"In God We Trust - In Games We Play " - Joel Reimer
| Joelcool7 said: Thanks NintendoPie, also when I say DOA I am refering to Japanese release as well as predictions for world markets. Sony will need a miracle to see Nintendo's 250$ 3DS level of success. I would say it is possible for Vita to survive without a cut (not likely in Japan) but it would be very surprising. I suspect Sony and its third party supporters are just waiting to see how Vita does after a month in Europe and America. If it can succeed in selling as well as 3DS did during its launch it is possible that it could survive. Either way Sony is going to take a financial hit from its launch. |
Your Welcome! Did it work?
I think there's a bigger market for the 3DS.
The simple truth of the matter is, the 3DS will remain the portable platform of choice for families with small children. And while I see more and more small children playing with iPads and iPhones, it's pretty reasonable to assume they don't actually belong to these children but their parents.
About the only trend that will trump the 3DS will be if the general public no longer sees value in $20-40 portable games and instead continues to support the sub $10 games that make up the majority of those available on iOS and Android devices.
Additionally, as much as some people like to think that price doesn't matter; it does. A $250 3DS compared to a $250 PSV was a bad comparison. Nintendo was wise to drop price and by so much well in advance of the PSV debut. Given the difference in price to produce ($100 vs $200-300), Nintendo has much more leeway when it comes to pricing.
SCE really hasn't done much to market the PSV in North America either. I'm of the notion that your average person probably thinks it's another version of the PSP.
| Khuutra said: The Vita is going to need a bigger gun. |
I see what you did there Burns :D :D
| You just said it yourself. You buy a system for its flagship games and the downloadable titles are complimentary to your purchase. |
So, you agree with me? :) LBP = touchscreen flagship. Other genre flagships, check. Indie games, check! And then it's a momentum game while more software content appears. I think there's value for consumers Rol.
| Sony doesn't have many mainstream series to begin with. Only Gran Turismo, Uncharted and God of War are able to move around five million copies or more (at least on a home console). LittleBigPlanet is as popular as Ratchet & Clank was when the PSP launched, capable of moving three million units. So Sony has Uncharted this time around, because the announced Gran Turismo for PSP took over five years to be released. The PSP launched at $250, so the price is the same. UMD or flash cards isn't what's important when game prices and battery life remain unchanged or even get worse. Again, putting alternate control methods in the hardware is meaningless when there's no software released that really improves the experience. The PSV is basically the same as the PSP, only that this time around consumers and the gaming industry aren't as welcoming of the platform. This time the handheld has to prove itself before people buy into it. |
If Sony managed to sell 60 Million PS3s, there must be a market somewheres, even with those few flaships. And that's with MS competition. Granted this is a handheld, but what I'm trying to say is that the appeal is there with UC imho. It's not a niche title, it's really a blockbuster, a bit like a big upcoming hollywood movie. That's litterally how I perceive it, until I get my hands on the game. But imagine if I haven't played UC and I feel this way about it, what that means about their marketing, their packaging, the screens. They are attactive, portable no portable! To me at least, and as it seems to a few others on here who weren't interested in the PSP either.
Ok @ UMD... it was a lesson learnt, that's all I was saying. Flash cartridges are more in line with what Ninty is doing, less scary to regular consumers, and probably less expensive to manufacture. I consider it a lesson learnt, for what it's worth.
@Alternate controls. We don't know, but if M.U.G.E.N.'s thread is any indicator, many games are making use of these control features.
@tougher-times. Granted PS brand has lost its luster, but that doesn't reduce my lessons learnt argument. I fully agree with this though, so we're on the same page here.
| You greatly overestimate the appeal of Uncharted and people can indeed hold out for a couple of years. Metal Gear Solid: Peace Walker is the prime example of this. That game was a full fledged MGS title and flopped in the West. Also, the popularity of the series is in the same range as Uncharted's. |
Peace Walker does have appealing graphics for a PSP game, but they were ultimately PSP graphics. In general folks were not too impressed with PSP graphics, so how could they expect Peace Walker to be any different? Uncharted has staggeringly beautiful visuals, and is a flagship 1st party game. I mentioned this before, I am not a fan of PSP graphics. The Vita is very different. Sports well-aging visuals (better than 3DS graphics, and those are fine 1 gen behind), a very nice screen, HD, OLED, with a larger surface. It destroys the PSP in the graphics compartment, even relative to gen. This is why I think a game like Metal Grea PW didn't fly. Even if it had good graphics for its platform, the platform itself wasn't appealing. It's shallow, but it's true. I don't know, to me there were just too many jaggies in the PSP graphics. Mind you I mostly look at screens to see if I'm interested. But you can be sure those Golden Abyss screen yell "I'm sexy" from every angle of 'em. I'm the same person, so I'm telling you the graphics changed, not me. They are much more appealing to me than the PSP graphics were at their respective time.
You can't mess around with consumer confidence. Once they have experiences on your system they don't like, it's bye bye. The PSP had a failure of a launch, software-wise. They launched cheap software with little appeal. I don't see the same happening for the Vita, not here in the West at least.
| Aren't smartphones the way to go for touchscreen gaming? I suppose so, so Sony's timing and marketing is wrong this time around too. |
Better late than never is how I see it. It is bad timing, but it's better than not doing it. Then you would have said Sony doesn't learn from the past. ;)
| Monster Hunter sells better on portables, because the game is vastly superior on them. Online gaming is almost a non-factor in Japan while local multiplayer is widely popular. That's an important thing to note. |
Fair enough.
| Is Uncharted: Golden Abyss superior to Uncharted on home consoles? Absolutely not. What about Call of Duty? No. Assassin's Creed? Nope. And knowing that, it makes it all the easier to wait for a possible and probable port to a home console. |
Not superior, but in terms of game depth, inferior? We don't know. Yes it's a side-story, but it can still be AAA. Graphically? Not in a dramatic way inferior to what is being offered in UC today, and the next gen will not provide a substantial boost imho. And remember, it's on a small screen. It just looks nicer in general. (Sorry, I love portables :D)
| bonkers555 said: It seem very unlikely that the Vita will beat out the 3DS but anything could happen. For example who would of make a crazy prediction that after 5+ years on the market the 360 would still be on top of the PS3. |
Probably people who thought that the PS3 would be discontinued. But you're right, anything is possible. Who would have thought the ps3 would be the winner of any year after the disastrous 2007.
Like most people said, it's highly unlikely that the psv will do as well as the psp or even remotely close to 3ds. The psp had a lot of hype which the psv lacks, especially because of the last couple of years that the psp has been dead. I'm still buying UMDs and will buy a psv really soon, but I see psv doing terrible despite its awesomeness (we live in a world where Jersey Shore is a massive hit, while Fringe, Firefly and Community get cancelled/are on hiatus etc). Though as long as it's profitable for Sony and gets good sofware, I'll be happy.

| RolStoppable said:
1) No. Initially you said that indie games were a selling point in and of themselves, I disagreed and said that nobody buys a dedicated gaming machine for downloadable games. It's retail games that decide over a purchase of the hardware or lack thereof and the selling power of said retail games is still a point that hasn't been settled in this argument. |
I retract the standalone indie games segment.
@Selling-point. I see LBP as a game with selling power that appeals to the touch demographic, and to the younger fellas, but fair let's just agree to disagree for now. I address LBP selling power a bit lower.
|
2) The PS3 didn't sell 60 million units because of first party software, most of the sales wer driven by third party games. Look up the bestselling PS3 games, if you don't believe me. You liken Uncharted to a Hollywood movie, in other words a spectacle. People want to see that stuff on the big screen, not on a tiny handheld screen. This is a big reason why cinematic games in general sell far less on a handheld than on a home console. |
@ Italics. Fair enough. In theory you're very right. I for one am excited to play it on the handheld, but maybe that's just me.
@60Mil sales. So, how did the PSP end up selling 72Mil global then? On brand name alone?
| Platform | North America | Europe | Japan | Rest of World | Global |
|---|---|---|---|---|---|
| PlayStation Portable (PSP) | 20.98 | 20.75 | 18.70 | 12.51 | 72.94 |
| PlayStation 3 (PS3) | 21.78 | 23.74 | 7.77 | 7.67 | 60.96 |
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3) PSP games look much better on the actual handheld than in screenshots that have been stretched beyond the PSP screen's resolution. Let's not pretend that all MGS fans are graphic whores, its lack of sales has mostly to do with people not wanting to play such a game on a handheld. Mind you, Western people. The Japanese don't see handheld gaming as second rate gaming and over there MGS: PW sold about the same amount as MGS4 on the PS3. This is also the main problem I have with the notion that the PSV should do (much) better in the West, because its launch lineup is more Western orientated. It doesn't matter when Western gamers prefer to play these games on a home console. |
I didn't say they were graphics whores. But some gamers that are not MGS fans per se but would have played it on a console with a better ecosystem, would have probably picked it up. That's all I'm saying. I'm not a RE fan per se, but I would maybe pick RE:R up for 3DS. That's where the userbase argument matters.
The PSP had a much better life in Japan than here, that's probably why a game MGS: PW sold well there relative to here. But say, hypothetically, the Vita were to gain traction here in the west, would the same not apply? Granted, PW had coop features, and that's a huge selling point for Japan. But that aside, don't you think it has much more to do with having a good install base than just "Japan is more serious about portable gaming"? If so, how come the DS did so well here relative to Japan? Your argument would apply to the DS then. So for this point I partially disagree.
| Platform | North America | Europe | Japan | Rest of World | Global |
|---|---|---|---|---|---|
| Nintendo DS (DS) | 54.85 | 51.03 | 32.99 | 12.39 |
151.26 |
| 4) The PSP had no Uncharted, but other than that, its launch window titles were very similar to what the PSV has. |
http://en.wikipedia.org/wiki/PlayStation_Portable_launch#North_American_launch_games
You're mostly right, but wouldn't that be like saying the 3DS lineup is like the DS lineup, only without Super Mario 3D Land and Mario Kart?
Also, it's not just Uncharted, it's also LBP. It managed to sell 4.81 Mil lifetime, not too far from UC 2's 5.5 Mil! Flagships like these are much more important than you make them out to be, Rol. You can't just brush them off by the back of the hand.
EDIT: I actually took a look at the official launch title list. It's not too shabby, and mostly much better than the PSP's original launch list.
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SCEA Launch Day Titles Launch Window Titles Third Party Publisher Launch Day Titles
Launch Window Titles
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5) You are arguing too much from personal preference. Based on PSP sales data it's pretty obvious that most gamers don't share your sentiment. Is it possible that the PSP simply wasn't good enough in what it offered? Well, yes. Then again, many of the arguments in favor of the PSV today closely resemble those in favor of the PSP from seven years ago. I am not saying Uncharted: Golden Abyss is a bad game. It's far from it. The issue is that it really doesn't matter how good it is, because most gamers have shown to prefer playing such games on a home console. |
I think many gamers were let down by the PSP, and it had bad word of mouth. As much as the PS had brandpower, some of Sony's marketing wasn't fitting for certain consumers and audiences. Too dark, not casual enough. Now with UC and LBP, their image is changing. They are much more à propos. So saying these are different times is a double-edged sword. Yes Sony lost brand strength since then, but they also improved their image in general. I believe the Vita will have good word of mouth and stronger appeal despite being the underdog (understood). This will lead to slower sales at first, but I see Vita ramping up as of year two and gain strength in the following years, much like the HD twins did this gen. Difference is, there is no MS this time to leech sales. We may be very surprised Rol.
Also don't forget that Vita games will be priced much lesser than their console counterparts, if PSP is any indicator of that. It could be reason to choose the Vita offerings rather than the PS4 720 offerings. Plus, if Nintendo wins next gen, that will definitely help boost Vita sales, as one would not want to buy a poorly supported console (possibly the PS4) if they can get games cheaper and relatively just as good on the Vita. By that time games should be Vita 2nd gen.
Very nice post by the way. I thoroughly enjoy debating with you.
| RolStoppable said:
1) The main problem here is that the PSV is priced out of range for the majority of these gamers, just like the $250 3DS was. You would have sort of a point, if a fully functioning PSV (meaning memory card inclusive) would sell for $200 or less. As it is, the PSV doesn't have much appeal to these gamers when a 3DS costs less and has a more robust lineup (Layton, Mario, Sonic among others). 2a) The PSP sold 72m for a variety of reasons. There's obviously a market for PS2/PS3 games on a handheld, albeit it's significantly smaller than it is for a home console (that market is split between the PS3 and 360, they share the majority of games). The system was also open to piracy and any such system sees an increase in hardware sales (obviously not in software sales). It was also quite a capable machine and could emulate most video game systems up to the PS1/N64 (in terms of home consoles) and GBA (handhelds), so a lot of people didn't necessarily use it to play pirated PSP games, but NES/SNES/PS1 classics, for example. My personal estimate is that if it wasn't for piracy and emulation, the PSP wouldn't have crossed the 50 million units mark. There were probably also units that ended up playing only music or UMD movies, but I would consider that number insignificant. 2b) The actual interest in PSP-like software is obviously best measured by looking at PSP software sales. And just like on the PS3, it's mostly third party software putting up the big numbers. For that reason it's more important to look at what third parties will bring to the table, rather than Sony themselves. 3a) There are more than twice as many PSPs in the West than in Japan and MGS is about four times as popular in the West than in Japan (based on previous entries in the series), yet Peace Walker sold more units in Japan than in the West. It comes down to Japan being more accepting of portable gaming than the rest of the world, that's also why the home console market has been shrinking in the seventh generation over there. Home consoles being replaced by portable consoles is an unthinkable thing in the Western world, but it's happening in Japan. 3b) The reason why the DS managed to be popular both in hardware and software in the West is because of its broader appeal. The PSP library has a strong focus on males between the age of 13-25, precisely the demographic that cares the most about technology and graphics. Sony tried to correct this problem later on in the PSP's lifecycle, but by that time Nintendo had a lock on all the other demographics already. You need to know that one of the primary purposes of handhelds in the West is to make kids shut up on car rides and the like. This seems to hold especially true in the USA. The GBA did very well over there, after all. That's not to say that Nintendo's only market are kids. Older adults (men and women alike) don't care for flashy graphics and females in general rarely do either, so it didn't bother them that the DS wasn't a cutting edge handheld. 4) Not sure what the point is here. The DS was very successful, so the 3DS being similar to it can only be a positive point whereas for the PSP vs. PSV comparison it is negative, because the PSP had trouble moving software. 5) I am going by the current popularity of the series. The first LBP was heavily bundled and the second game stands at 2.5m after a year on the market. That's why I said three million which falls in line with Ratchet & Clank back then when the PSP was new. 6) Microsoft's existence benefited Sony in the home console arena. It made HD games viable eventually. I can't say how much patience third parties will have with Sony when the PSV struggles to move software in sufficient numbers. Third parties did cut back on PSP support after a couple of years and if it hadn't been for the surprise hit of Monster Hunter, they would not have come back. What third parties will do is the great unknown. I highly doubt that Sony can support the system on their own, especially not when they have to get ready for the PS4 launch. But third parties treating Sony more favorably than Nintendo is the sole reason why I don't count out the Vita completely yet. 7a) Vita games will look clearly inferior to home console games once the eighth generation gets kicked off and as I said above, Sony's main demographic is the one that cares the most about technology and graphics. Paying a little more is absolutely okay for them. 7b) Nintendo winning with the Wii U is irrelevant, because third parties will port everything everywhere anyway (unless it's Nintendo who lags behind in sales). |
1) Agreed. And a pricecut is also one of the reasons why I think it'll take a year or two for things to really ramp up for the Vita.
2a) Understood.
2b) In the top 10 Western games (America, but it's similar in Europe), we have 4 Sony Games (Daxter, GOW, R&C and SOCOM), 1 LucasArts, Crisis Core, 2 GTA's, another take-two (Midnight club) and Need for speed. Then you need to consider the image factor, more than sales. It is a good image to portray UC and LBP as your flagships. They give a better image to the console than say GTA in the eyes of the less violence-oriented crowd (this would include the casuals and kids).
3a) Then why did Crisis Core fair similar in America than in Japan, relative to other FF entries?
| Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Final Fantasy X | PS2 | 2001 | Role-Playing | Sony Computer Entertainment | 2.91 | 2.07 | 2.73 | 0.33 | 8.05 |
| 6 | Final Fantasy X-2 | PS2 | 2003 | Role-Playing | Electronic Arts | 1.92 | 1.08 | 2.11 | 0.17 | 5.29 |
| 9 | Crisis Core: Final Fantasy VII | PSP | 2007 | Role-Playing | Square Enix | 1.24 | 0.53 | 0.80 | 0.40 | 2.97 |
I disagree here. There was some cherry-picking here I feel. Also, Metal Gear PW had coop support (big in Japan), and probably got poor advertising here. idk.
3b) I agree, and I think if Vita does a better job at marketing and providing a compelling gaming experience on the Vita, the situation will improve in the West. The non-PSP fans were just not interested in the West, there was no mainstream here for that console, as console sales indicate. They all reach max 3Mil.
4) To explain. You said the Vita launch lineup is like the PSP's, plus UC. I mentioned I agreed, but countered by saying that that would be like saying the 3DS launch window was like the DS's, only with SM3DLand. It's not correct to say "only", since these flagships make a significant impact. Add to this that I updated my post with the actual Vita launch list, and it looks leaps and bounds more appealing than the PSP launch list. Take a quick look when you have a sec.
5) Fair for LBP = R&C at time of PSP in terms of sales. BUT, the demographics to which it appeals are different, and that's important too. But within the context of the argument, I'll concede with you.
6) Was that true during the PS2 gen? Nope. So the Vita being alone could help benefit more than what 360 benefitted to PS3, bottom line. I'm ok with everything else.
7a) Though HD gamers like good graphics, they aren't graphics whores. I think many would be content with the Vita long term, as some of us are content with the 3DS. Also, the Vita may capture a less graphics-interested audience in likes of the 3DS audience. If so, they would be in good hands. The launch offerings are interesting for said demographics. UC, Little Deviants, Army Corps of Hell (like Pikmin), Gravity Rush, MJ: The Experience, Rayman Origins, Shinobi, LEGO Harry Potter. Just try to look at the alternatives as possibilities. Otherwise we'll be surprised. I know you're confident, because you have more knowledge in general. But you can be wrong too. Keep in mind.
7b) If Nintendo wins Wii U next gen, even if there are multiplats, why would ppl waste money on a home console when they can get good quality content on the more affordable portable? Even if graphics aren't next gen, as I said in 7), not all are graphics whores.