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Forums - Microsoft Discussion - Microsoft comments on lack of new Xbox 360 exclusive IPs

o_O.Q said:
seeing as how voice recognition libraries are mentioned in this video to be available to devs for the implementation of voice recognition in games on ps3 i don't really see how what s.t.a.g.e said is beyond belief

http://www.youtube.com/watch?v=5TaUsSy-f0Y 

the console manufacturers pay for exclusive content all the time i don't see how it is far fetched to assume that that may be what happened in this case, especially since microsofts focus recently has been on pushing kinect in a big way

...or maybe the libraries mentioned in the videos are not available as the video said, that may also be possible

This vid makes me think it would be awesome to have mic capabilities in the next wii-mote / move stick.



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S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
denniswaterman said:
S.T.A.G.E. said:

You must forget the Move can control things with depth within a 3D or augmented reality space. The Kinect cannot.

Yeah it can. Any avatar in whatever game supports them is a 3D object withing 3D space and calculated via 24 points in space at any given moment per player. (48 for 2 player games) Move supports 2 points per player .

S.T.A.G.E. said:

2.  Ghost Recon and Forza 4: Move and/or gaming wheel.

sorry, bra no controllers allowed. Just basic Kinect functionality.


youre grasping at straws the move can do all of the things mentioned and a headset couldve been employed on the pc and ps3 versions of mass effect 3. they just chose not to employ them. the kinect makes you the controller but microsoft failed to prove this gen that the kinect could be used to make core games.  when you have no controller theystill cant figure out a way to control 3d space. the move did it before it launched. for gaming purposes there is no comparison. all youre praising is a powerful camera when many cameras can do the same. microsoft just so happened to work out an exclusive partnership with bioware for something most wont use.

please some proof for that. I think its more the fact that kinect basically does free voice controls for them so they didn't have to put resources towards devolping a voice program. If its so easy to do with a mic more companies would do so. Kinect saves them the cost of doing the work, that why its not on pc and ps3. Also they have a game already that lets you control your character in a 3d space, Rise of Nightmares. So please dont make baseless claims.

The Kinect bull has already been admitted.
http://www.xg247.co.uk/news/06/e3-2011-lve-mass-effect-3-doesnt-need-kinect-for-voice-commands/

Its amazing how Microsoft can drop a line at someone and they will so easily believe it. This is just them continuing to convince gamers kinect is core. Its just not. Sorry, its not. 


STAGE: "Voice controls could be done with a headset but would require work on Biowares part in R&D to make it work. Kinect just made it easier on them. Voice commands in no way proves Kinect is for the core."

 

i'm confused. I thought you disagreed with me.


Im not arguing with you. The point is it can be done a deal was made with Microsoft to make the 360 version more appealing. Seriously, can any believe Microsoft can get anything exclusive without a deal anymore? Microsoft has made life easier on devs, but made life harder for consumers.

http://kotaku.com/5810138/mass-effect-3s-new-voice-commands-are-xbox-360+only-and-heres-why


no, your point is a deal was made. all of your facts say otherwise. they completely agree with my point. kinect made voice controls free for devs by making it so they do not have to develop it themselves. the article you posted clearly states that. so you ingnore the facts you post and claim things that do not exist. what world do you live in? I even use your links and "facts". how about you take a step back and look at things clearly instead of through colored glasses. Its not kinects fault it can do what it does, please dont hate on an inanimate object. Perhaps you should be upset that devs dont take the time and do the work and get more voice controls on pc and ps3 games.


Rethink what you just wrote. Voice command is possible and the PS eye has voice recognition and noise cancellation integrated in the system. The mics on the eye can tell where you're sitting in the room when you call out at the eye.  I'll say it again (for the last time)...all signs point to Microsoft making a deal with them. The R&D wouldnt have been that hard or expensive. A mic would've been more accurate though but it would take  more R&D work to do it. The Kinect isnt revolutionary, it just has more cameras. Again...this is far from an argument. Stop now because its only making me reiterate the simple fact that voice commands can be used outside of Kinect in more ways than just one.

P.S.

I wonder if PC gamers will be able to use voice commands for Kinect on Mass Effect when it launches .Does anything exclusive to the 360 ever STAY exclusive (especially when Microsoft kills their own exclusivity themselves)?

PLease show me all these games that use voice control. I have only heard of one that tried to do it well, and apparently it couldn't pull it off well. If its so easy for devs to do, why have more not done it? The tech has been there for so long. They don't because it cost too much r and d and kinect make sthat r and d cost go way down. You still have provided no proof that MS has paid for this exclusive feature. Its just a baseless claim.

 

From your very own source, did you even read the article you posted: "Mass Effect executive producer Casey Hudson says BioWare is bringing voice commands to Kinect and Xbox 360 because Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones."

 I dont see him mention money at all. But he does mention the ease of use for kinect to get voice controls working. Hmmm should I take your word or the producers.

 

I also hope it comes to pc and ps3 gamers. I am sure it will be hacked into the pc version of ME3 by people. Thats fine by me, the more people to enjoy the feature the better. It wont change my experience with the game to know others can enjoy it as well.



happydolphin said:
o_O.Q said:
seeing as how voice recognition libraries are mentioned in this video to be available to devs for the implementation of voice recognition in games on ps3 i don't really see how what s.t.a.g.e said is beyond belief

http://www.youtube.com/watch?v=5TaUsSy-f0Y 

the console manufacturers pay for exclusive content all the time i don't see how it is far fetched to assume that that may be what happened in this case, especially since microsofts focus recently has been on pushing kinect in a big way

...or maybe the libraries mentioned in the videos are not available as the video said, that may also be possible

This vid makes me think it would be awesome to have mic capabilities in the next wii-mote / move stick.

well i guess, but the problem that might arise from that is that it may make the motion control aspect a little unwieldy



pezus said:
Jay520 said:
RolStoppable said:
pezus said:
denniswaterman said:

They've said otherwise. Gears is carrying on, much to your disappointment i'm sure. I'm also not sure what kinda garbage you're referring to with an exclusivity contract. No such thing exists. Epic is not a publisher, they can't release console games without a publisher which happens to be Microsoft and they helped Gears of War 3 sell more copies in a fortnight then Sonys biggest IP could in all of 2010.

Well no wonder since Sony's biggest IP wasn't out in 2010. You seem sorely misinformed

You aren't any better. Gran Turismo 5 was indeed released in 2010. The trick to his statement is that he says "all of 2010" when GT5 wasn't even on sale for more than two months.



You've been spying this thread for quite some time, waiting for someone to make a mistake, haven't you?

I must excuse myself. That was my last comment before going to sleep so I was very drowsy. It's still an odd statement when Gears 3 won't come near GT5 overall sales.

if they heavy bundle it like gran turismo then might have chance



pezus said:
thranx said:
S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
denniswaterman said:
S.T.A.G.E. said:

You must forget the Move can control things with depth within a 3D or augmented reality space. The Kinect cannot.

Yeah it can. Any avatar in whatever game supports them is a 3D object withing 3D space and calculated via 24 points in space at any given moment per player. (48 for 2 player games) Move supports 2 points per player .

S.T.A.G.E. said:

2.  Ghost Recon and Forza 4: Move and/or gaming wheel.

sorry, bra no controllers allowed. Just basic Kinect functionality.


youre grasping at straws the move can do all of the things mentioned and a headset couldve been employed on the pc and ps3 versions of mass effect 3. they just chose not to employ them. the kinect makes you the controller but microsoft failed to prove this gen that the kinect could be used to make core games.  when you have no controller theystill cant figure out a way to control 3d space. the move did it before it launched. for gaming purposes there is no comparison. all youre praising is a powerful camera when many cameras can do the same. microsoft just so happened to work out an exclusive partnership with bioware for something most wont use.

please some proof for that. I think its more the fact that kinect basically does free voice controls for them so they didn't have to put resources towards devolping a voice program. If its so easy to do with a mic more companies would do so. Kinect saves them the cost of doing the work, that why its not on pc and ps3. Also they have a game already that lets you control your character in a 3d space, Rise of Nightmares. So please dont make baseless claims.

The Kinect bull has already been admitted.
http://www.xg247.co.uk/news/06/e3-2011-lve-mass-effect-3-doesnt-need-kinect-for-voice-commands/

Its amazing how Microsoft can drop a line at someone and they will so easily believe it. This is just them continuing to convince gamers kinect is core. Its just not. Sorry, its not. 


STAGE: "Voice controls could be done with a headset but would require work on Biowares part in R&D to make it work. Kinect just made it easier on them. Voice commands in no way proves Kinect is for the core."

 

i'm confused. I thought you disagreed with me.


Im not arguing with you. The point is it can be done a deal was made with Microsoft to make the 360 version more appealing. Seriously, can any believe Microsoft can get anything exclusive without a deal anymore? Microsoft has made life easier on devs, but made life harder for consumers.

http://kotaku.com/5810138/mass-effect-3s-new-voice-commands-are-xbox-360+only-and-heres-why


no, your point is a deal was made. all of your facts say otherwise. they completely agree with my point. kinect made voice controls free for devs by making it so they do not have to develop it themselves. the article you posted clearly states that. so you ingnore the facts you post and claim things that do not exist. what world do you live in? I even use your links and "facts". how about you take a step back and look at things clearly instead of through colored glasses. Its not kinects fault it can do what it does, please dont hate on an inanimate object. Perhaps you should be upset that devs dont take the time and do the work and get more voice controls on pc and ps3 games.


Rethink what you just wrote. Voice command is possible and the PS eye has voice recognition and noise cancellation integrated in the system. The mics on the eye can tell where you're sitting in the room when you call out at the eye.  I'll say it again (for the last time)...all signs point to Microsoft making a deal with them. The R&D wouldnt have been that hard or expensive. A mic would've been more accurate though but it would take  more R&D work to do it. The Kinect isnt revolutionary, it just has more cameras. Again...this is far from an argument. Stop now because its only making me reiterate the simple fact that voice commands can be used outside of Kinect in more ways than just one.

P.S.

I wonder if PC gamers will be able to use voice commands for Kinect on Mass Effect when it launches .Does anything exclusive to the 360 ever STAY exclusive (especially when Microsoft kills their own exclusivity themselves)?

PLease show me all these games that use voice control. I have only heard of one that tried to do it well, and apparently it couldn't pull it off well. If its so easy for devs to do, why have more not done it? The tech has been there for so long. They don't because it cost too much r and d and kinect make sthat r and d cost go way down. You still have provided no proof that MS has paid for this exclusive feature. Its just a baseless claim.

 

From your very own source, did you even read the article you posted: "Mass Effect executive producer Casey Hudson says BioWare is bringing voice commands to Kinect and Xbox 360 because Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones."

 I dont see him mention money at all. But he does mention the ease of use for kinect to get voice controls working. Hmmm should I take your word or the producers.

 

I also hope it comes to pc and ps3 gamers. I am sure it will be hacked into the pc version of ME3 by people. Thats fine by me, the more people to enjoy the feature the better. It wont change my experience with the game to know others can enjoy it as well.

Ever heard the line: "This game is only possible on XXX"?


"Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones
"

He doesnt say only possible on "xxx" he said its cheaper to do on "xxx" which from what i have seen and said is true. I know it can be done on mics, but it isn't being done on mics. Thats all there is to it right now. That may change. But right now kinect makes it feasible by lowering the cost to do so.Why is that so hard for some people to get.



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pezus said:
thranx said:
S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
thranx said:
S.T.A.G.E. said:
denniswaterman said:
S.T.A.G.E. said:

You must forget the Move can control things with depth within a 3D or augmented reality space. The Kinect cannot.

Yeah it can. Any avatar in whatever game supports them is a 3D object withing 3D space and calculated via 24 points in space at any given moment per player. (48 for 2 player games) Move supports 2 points per player .

S.T.A.G.E. said:

2.  Ghost Recon and Forza 4: Move and/or gaming wheel.

sorry, bra no controllers allowed. Just basic Kinect functionality.


youre grasping at straws the move can do all of the things mentioned and a headset couldve been employed on the pc and ps3 versions of mass effect 3. they just chose not to employ them. the kinect makes you the controller but microsoft failed to prove this gen that the kinect could be used to make core games.  when you have no controller theystill cant figure out a way to control 3d space. the move did it before it launched. for gaming purposes there is no comparison. all youre praising is a powerful camera when many cameras can do the same. microsoft just so happened to work out an exclusive partnership with bioware for something most wont use.

please some proof for that. I think its more the fact that kinect basically does free voice controls for them so they didn't have to put resources towards devolping a voice program. If its so easy to do with a mic more companies would do so. Kinect saves them the cost of doing the work, that why its not on pc and ps3. Also they have a game already that lets you control your character in a 3d space, Rise of Nightmares. So please dont make baseless claims.

The Kinect bull has already been admitted.
http://www.xg247.co.uk/news/06/e3-2011-lve-mass-effect-3-doesnt-need-kinect-for-voice-commands/

Its amazing how Microsoft can drop a line at someone and they will so easily believe it. This is just them continuing to convince gamers kinect is core. Its just not. Sorry, its not. 


STAGE: "Voice controls could be done with a headset but would require work on Biowares part in R&D to make it work. Kinect just made it easier on them. Voice commands in no way proves Kinect is for the core."

 

i'm confused. I thought you disagreed with me.


Im not arguing with you. The point is it can be done a deal was made with Microsoft to make the 360 version more appealing. Seriously, can any believe Microsoft can get anything exclusive without a deal anymore? Microsoft has made life easier on devs, but made life harder for consumers.

http://kotaku.com/5810138/mass-effect-3s-new-voice-commands-are-xbox-360+only-and-heres-why


no, your point is a deal was made. all of your facts say otherwise. they completely agree with my point. kinect made voice controls free for devs by making it so they do not have to develop it themselves. the article you posted clearly states that. so you ingnore the facts you post and claim things that do not exist. what world do you live in? I even use your links and "facts". how about you take a step back and look at things clearly instead of through colored glasses. Its not kinects fault it can do what it does, please dont hate on an inanimate object. Perhaps you should be upset that devs dont take the time and do the work and get more voice controls on pc and ps3 games.


Rethink what you just wrote. Voice command is possible and the PS eye has voice recognition and noise cancellation integrated in the system. The mics on the eye can tell where you're sitting in the room when you call out at the eye.  I'll say it again (for the last time)...all signs point to Microsoft making a deal with them. The R&D wouldnt have been that hard or expensive. A mic would've been more accurate though but it would take  more R&D work to do it. The Kinect isnt revolutionary, it just has more cameras. Again...this is far from an argument. Stop now because its only making me reiterate the simple fact that voice commands can be used outside of Kinect in more ways than just one.

P.S.

I wonder if PC gamers will be able to use voice commands for Kinect on Mass Effect when it launches .Does anything exclusive to the 360 ever STAY exclusive (especially when Microsoft kills their own exclusivity themselves)?

PLease show me all these games that use voice control. I have only heard of one that tried to do it well, and apparently it couldn't pull it off well. If its so easy for devs to do, why have more not done it? The tech has been there for so long. They don't because it cost too much r and d and kinect make sthat r and d cost go way down. You still have provided no proof that MS has paid for this exclusive feature. Its just a baseless claim.

 

From your very own source, did you even read the article you posted: "Mass Effect executive producer Casey Hudson says BioWare is bringing voice commands to Kinect and Xbox 360 because Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones."

 I dont see him mention money at all. But he does mention the ease of use for kinect to get voice controls working. Hmmm should I take your word or the producers.

 

I also hope it comes to pc and ps3 gamers. I am sure it will be hacked into the pc version of ME3 by people. Thats fine by me, the more people to enjoy the feature the better. It wont change my experience with the game to know others can enjoy it as well.

Ever heard the line: "This game is only possible on XXX"?

Brother, cut those quotes down man!

OT: Most big games nowadays from BOTH Sony & MS are at some point bundled severely.



Millenium said:

Brother, cut those quotes down man!

OT: Most big games nowadays from BOTH Sony & MS are at some point bundled severely.

Look who's talking! :P



pezus said:
thranx said:
pezus said:

Ever heard the line: "This game is only possible on XXX"?


"Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones
"

He doesnt say only possible on "xxx" he said its cheaper to do on "xxx" which from what i have seen and said is true. I know it can be done on mics, but it isn't being done on mics. Thats all there is to it right now. That may change. But right now kinect makes it feasible by lowering the cost to do so.Why is that so hard for some people to get.

And you really think PC's are not advanced enough to process the voice? Kinect can but not PC hardware?

clearly your not reading what is being posted. Kinect makes it cheaper. Bioware had to do less dev work to get voice conrtols with kinect than with any other device. I already said it can be done on pc and ps3, just not cost effective. Please read what I have wrote, and the lniks posted by STAGE where the producer of the game says as much.



pezus said:

This! Millenium, practise what you preach!


Tada! XD

OT: Yes, mic's can be technically used for voice commands, if implemented correctly.

I remember doing this back in R6: Whateveritsnamewas, on the Original Xbox.



pezus said:
thranx said:
pezus said:
thranx said:
pezus said:

Ever heard the line: "This game is only possible on XXX"?


"Microsoft's sound and motion-sensing controller is doing the hard work of voice recognition. Kinect's internal hardware is what makes it possible—or at least much easier to get voice commands working—not just its microphones
"

He doesnt say only possible on "xxx" he said its cheaper to do on "xxx" which from what i have seen and said is true. I know it can be done on mics, but it isn't being done on mics. Thats all there is to it right now. That may change. But right now kinect makes it feasible by lowering the cost to do so.Why is that so hard for some people to get.

And you really think PC's are not advanced enough to process the voice? Kinect can but not PC hardware?

clearly your not reading what is being posted. Kinect makes it cheaper. Bioware had to do less dev work to get voice conrtols with kinect than with any other device. I already said it can be done on pc and ps3, just not cost effective. Please read what I have wrote, and the lniks posted by STAGE where the producer of the game says as much.

I read it all. Just because you don't understand my point doesn't mean I don't read your posts. What is it that makes it easier for Kinect than for PC hardware? Why is it more cost effective? This isn't some rocket science hardware.

I dont understand your point because it makes no sence. I have stated pcs are capable of doing this already, so what was your point then? I also said ps3 can do voice controls. But at this point in time kinects makes it cheap enough to be put in games.

Kinect has built in voice recognition. I am not a programmer, but here is some info :

http://mattcrouch.net/blog/2011/11/speech-recognition-with-the-kinect-sdk/

 

"The wonderful part of the SDK is that it gives you speech recognition for absolutely nothing. Speech grammars (essentially the commands your project can accept) have, for the most part, been built for you already within the SDK."

 

 

It has everything devs need already. They dont have to do the work.