o_O.Q said:
Shinobi-san said:
Reasonable said:
Rainbird said:
Panama said:
Ajescent said: I'm still calling Bullshit on this, on the grounds that headsets exists! |
Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.
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Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.
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No they wouldn't actually. Kinect does have a design to aid identification and seperation of voice from background sounds amongst other things, but if you're wearing a headset with a mike (as I do sometimes when gaming on my PC) you don't need that as you're speaking into the mike directly. From there it's simple voice recognition that's been around (and used) for ages.
Kinect adds ability to better support this for a gamer sitting on a couch some distance from the screen, but there is zero reason I can see the PC version couldn't have the same thing via a headset (apart from the fact the developer would no doubt have to use two sets of recognition libraries - the one's with Kinect and the one's for PC).
I think it's an interesting use of the voice stuff but like most Kinect hybrid elements I don't see it necessarily being better than other methods of control - but hopefully this will be one of the small steps to actually get us somewhere interesting.
EDIT: TBH what's shown in the video could easily be supported by Eyetoy too. Kinect would definately have better range and seperation of voice but in the case of a gamer sitting directly (or near enough) in front of the sceen as shown there seems no reason (other than integration to multiple sets of voice recognition libraries) that all 3 versions couldn't have optional voice control (and given not every 360 owner has Kinect that's all it is on 360 too). Mind you at least MS are pushing this - I presume they've worked with the developer and perhaps even funded this element of the game - whereas Sony are still in the mode off tossing out the hardware and software libraries and waiting for developers to use it.
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I agree with Rainbird on this. Yes voice recognition has been around for a long time but it hasnt been done well in most instances, in fact i would argue that only recently has voice recognition become almost seamless and truly useful. Windows 7 voice recognition is complete shit imo compared to the tec that underlines siri or the voice recognition in android phones.
Implementing voice recognition on a development/ programming level is easy. Ive personally done a program where myself and a buddy successfully implemented voice recognition. However creating the underlying technology to enable this to actually work is a completely different ball game.
This is the gap that Kinect bridges in terms of home consoles. If bioware wanted to implement a similar thing on the ps3 (which has no voice recognition tec as far as i know) they would either have to buy rights to use an existing voice recognition tec...or create one from the ground up which would be expensive and time consuming something that i feel is completely unfeasible in light of the target release schedule for ME3.
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not necessarily in this video voice recognition libraries are mentioned which may be available to developers
http://www.youtube.com/watch?v=5TaUsSy-f0Y
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Just what I was going to reply really. Both Sony and MS have VR libraries available so far as I know, and as I noted in the gameplay usage shown in ME3 nothing more is needed that straightforward VR - really when playing it's hard to imagine you'd need Kinect's more extensive capabilities to seperate voice from background placement (i.e. that you're in the kitchen).
VR has been stable for a while the challenge has simply been to have effective usage - but I look at Kinect, what I understand is available for PS3 (but very rarely used which I blame Sony for more than developers really) and more recently iPhone.
No sensible company today needs to develop VR from scratch - the SW exists and is available. At worst you'd have to write usage SW, but on both 360 and PS3 you shouldn't have too from my knowledge of what SW and APIs already exist from each company.
My point remains - and I believe its accurate - this isn't any big jump or usage, but at least it is usage and will hopefully lead to better usage in future of this kind of approach (although it better remain optional too as I wouldn't want to be forced to bark commands if I don't want too).