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Forums - Gaming - Update: See Mass Effect 3's Kinect Voice Commands in Action, Prep for the Beta

Mmmfishtacos said:
Kinect has no processor inside to help decipher voice command, it does have a microphone array which helps block out back ground sounds to make the voice cleaner. Kinect isn't the only camera with this inside. Kinect SDK is what really makes voice commands easy with Kinect. It's a Kinect only feature because MS wants it that way. They are the only one trying to sell you a "magic camera". It's hype and nothing more.

It surprises me how many here dont know anything about this.

the reason why its only Kinect is Kinects own software. MS spent alongtime designing the voice recogniion software for Kinect. It requires no set up when starting a game usng voice because Kinects sofware is dong the legwork, not the developers game. It has nothing to do with Kinect hardware, its the software that goes with Kinect.

 

Tom Clancys End War a game which used headset for voice control with terrible results is prime example of a game where te developer had to reate their own voice rcognition software. It required 10 mins to set up and barely worked. 

Kinect an its taylored made software negate the need for developers own software. And the devs already know Kinects software works and works well. Te latest dash update included upgrades to Kinects voice recognition software. Microsoft are gatthering data ever day from people using Kinect that agree to sending samples t Microsoft. I'm on of those people. All around the world 360's send MS data on Voice recognition so improvements can be made to Kinects software.

 



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Great feature for a great game. With or without voice recognition MA3 will be incredible.

I don't understand how people can't understand that Kinect's own voice recognition gets most of the job done. Just because you have a mic doesn't mean the mic will come with voice recognition code. Kinect on the other hand does. So weather you have a mic or Eye Toy it's all the same, it doesn't come with the voice recognition code so devs have to develop it or pay for one and even then it doesn't mean it'll work properly.

So in the end, Bioware didn't want to invest in a recognition program, with Kinect they don't have to... simple.



Jazz2K said:
Great feature for a great game. With or without voice recognition MA3 will be incredible.

I don't understand how people can't understand that Kinect's own voice recognition gets most of the job done. Just because you have a mic doesn't mean the mic will come with voice recognition code. Kinect on the other hand does. So weather you have a mic or Eye Toy it's all the same, it doesn't come with the voice recognition code so devs have to develop it or pay for one and even then it doesn't mean it'll work properly.

So in the end, Bioware didn't want to invest in a recognition program, with Kinect they don't have to... simple.


Thank you. So many people have said this but some still dont get it.



Glad they implemented this feature. Will take a little bit to get use to, but I'm pretty sure I won't miss the wheel. Combat seems like it will flow quicker; being able to tell teammates what to do and switch weapons just by saying it. Very nice feature.

Been waiting for this game for quite awhile.



o_O.Q said:
Shinobi-san said:
Reasonable said:
Rainbird said:
Panama said:
Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.

Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.

No they wouldn't actually.  Kinect does have a design to aid identification and seperation of voice from background sounds amongst other things, but if you're wearing a headset with a mike (as I do sometimes when gaming on my PC) you don't need that as you're speaking into the mike directly.  From there it's simple voice recognition that's been around (and used) for ages.

Kinect adds ability to better support this for a gamer sitting on a couch some distance from the screen, but there is zero reason I can see the PC version couldn't have the same thing via a headset (apart from the fact the developer would no doubt have to use two sets of recognition libraries - the one's with Kinect and the one's for PC).

I think it's an interesting use of the voice stuff but like most Kinect hybrid elements I don't see it necessarily being better than other methods of control - but hopefully this will be one of the small steps to actually get us somewhere interesting.

EDIT: TBH what's shown in the video could easily be supported by Eyetoy too.  Kinect would definately have better range and seperation of voice but in the case of a gamer sitting directly (or near enough) in front of the sceen as shown there seems no reason (other than integration to multiple sets of voice recognition libraries) that all 3 versions couldn't have optional voice control (and given not every 360 owner has Kinect that's all it is on 360 too).  Mind you at least MS are pushing this - I presume they've worked with the developer and perhaps even funded this element of the game - whereas Sony are still in the mode off tossing out the hardware and software libraries and waiting for developers to use it.

I agree with Rainbird on this. Yes voice recognition has been around for a long time but it hasnt been done well in most instances, in fact i would argue that only recently has voice recognition become almost seamless  and truly useful. Windows 7 voice recognition is complete shit imo compared to the tec that underlines siri or the voice recognition in android phones.

Implementing voice recognition on a development/ programming level is easy. Ive personally done a program where myself and a buddy successfully implemented voice recognition. However creating the underlying technology to enable this to actually work is a completely different ball game.

This is the gap that Kinect bridges in terms of home consoles. If bioware wanted to implement a similar thing on the ps3 (which has no voice recognition tec as far as i know) they would either have to buy rights to use an existing voice recognition tec...or create one from the ground up which would be expensive and time consuming something that i feel is completely unfeasible in light of the target release schedule for ME3.

not necessarily in this video voice recognition libraries are mentioned which may be available to developers 

http://www.youtube.com/watch?v=5TaUsSy-f0Y

Just what I was going to reply really.  Both Sony and MS have VR libraries available so far as I know, and as I noted in the gameplay usage shown in ME3 nothing more is needed that straightforward VR - really when playing it's hard to imagine you'd need Kinect's more extensive capabilities to seperate voice from background placement (i.e. that you're in the kitchen).

VR has been stable for a while the challenge has simply been to have effective usage - but I look at Kinect, what I understand is available for PS3 (but very rarely used which I blame Sony for more than developers really) and more recently iPhone.

No sensible company today needs to develop VR from scratch - the SW exists and is available.  At worst you'd have to write usage SW, but on both 360 and PS3 you shouldn't have too from my knowledge of what SW and APIs already exist from each company.

My point remains - and I believe its accurate - this isn't any big jump or usage, but at least it is usage and will hopefully lead to better usage in future of this kind of approach (although it better remain optional too as I wouldn't want to be forced to bark commands if I don't want too).



Try to be reasonable... its easier than you think...

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Capulous said:
Glad they implemented this feature. Will take a little bit to get use to, but I'm pretty sure I won't miss the wheel. Combat seems like it will flow quicker; being able to tell teammates what to do and switch weapons just by saying it. Very nice feature.

Been waiting for this game for quite awhile.

They could also simply make the game not pause when using the wheel. Make it appear slightly more transparent in the top left of the screen. And let you assign a couple of hot keys (or as many as you like on pc) Dark souls never pauses and works fine without voice. In the end pressing a button and a quick flick of the analog stick is still faster then pronouncing an action. I kinda like that the game pauses though, gives me a moment to strategize.

Voice is not for me since I mostly play at night with the sound low, but it's good to have more options. I only hope it doesn't distract from improving the controller interface as well. Mouse interfaces have gotten worse since games are getting optimized for controllers. Please let voice not do the same to controller input.



Why so much complain... It's optional people... read again -> OPTIONAL!



Jazz2K said:
Why so much complain... It's optional people... read again -> OPTIONAL!


The complain is not about the fact that it is here It is about the fact that it is "not" on PS3 and people are simply using this as an excuse to bash on Kinect one more time: Kinect did not invent anything blah blah blah, EyeToys can do that blah blah blah, they actually still have no idea about what Kinect is capable of compared to any other devices/options.

And those supposed "hardcore" gamers who plays only with their fingers! (ooooohhh)

Seriously, when someone complains because the game includes more options (you are not forced to use them), I usually stop to read and just jump to the next post :)



Imaginedvl said:
Jazz2K said:
Why so much complain... It's optional people... read again -> OPTIONAL!


The complain is not about the fact that it is here It is about the fact that it is "not" on PS3 and people are simply using this as an excuse to bash on Kinect one more time: Kinect did not invent anything blah blah blah, EyeToys can do that blah blah blah, they actually still have no idea about what Kinect is capable of compared to any other devices/options.

And those supposed "hardcore" gamers who plays only with their fingers! (ooooohhh)

Seriously, when someone complains because the game includes more options (you are not forced to use them), I usually stop to read and just jump to the next post :)


Amen!



Yay!!!

Imaginedvl said:
Jazz2K said:
Why so much complain... It's optional people... read again -> OPTIONAL!

 

Seriously, when someone complains because the game includes more options (you are not forced to use them), I usually stop to read and just jump to the next post :)

Ditto...

I'm really looking forward to bossing my squad around via kinect. I guess this will reduce the amount of pausing to select squadmates' abilities from the combat wheel, making for a more streamlined game too...



Playing: Borderlands(great co-op,HUGE amount of content),Too Human(better late than never lol),Saints Row 3(Penetrator ftw),Minecraft 360,Harry Potter Lego. 

Patiently waiting for:  Tomb Raider, Borderlands 2