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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

Play4Fun said:
ethomaz said:

Play4Fun said:
Based on what? You've been saying this for a while now and your only reasoning seems to be launch games.

Wii U board and it's components size plus all the info release for now... I already explaned that two or three time in this topic.


I've seen more logical speculation that implies otherwise, so whatever. Just seems like "lol Nintendo" mindset to me.

Just wait some more weeks and you will have your anwser... the RV740 is the chip that best fit with the board and all the rumors in the internet but there are others options with similar result/performance that fits too... I can be wrong.



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 I also think that the RV740 in the HD 4770 has the most chances to be the choosen one.

If only because Nintendo started working on the hardware long before the AMD 6 and 7 series mobility cards appeared, and if Nintendo is known for something is for picking already proved hardware to use on their consoles.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

drkohler said:
Sirius87 said:

You also have to remember:
In desktop computers the GPU in the APU is pretty much limited by the ram. So there is no real reason to put a strong GPU in it (the GPUs in the A10 still are totally ram-limited in most cases).

For consoles you can design the GPU around the available ram (that's also one point you may change in your opening posts: just because all rumored GPUs use GDDR5 that doesn't mean anything on the matter which kind of ram the consoles will use. There's no real problem using DDR3 if you have a large enough bus width). Ram in PCs is (usually) limited to dual channel, but in a console you can run as many ram chips parallel as you want.

AMD could design a special GPU for PS4s APU which can be a lot more powerful than the 7660D.

Everything you wrote is completely false, everything. On technical level, on design level, on price level, on AMD capabilitie's level. Amazing.

Ok sorry to bring this up again, but I still don't understand what's exactly wrong with all of my statements (and you haven't answered after my first question):

1. The point that the GPU in the APU in desktop environment is totally limited by the RAM is obviously true (there are a lot of tests showing how the GPUs profit from higher RAM-frequencies, but more than DDR3-1866 is still to expensive for consumers and so the APUs are probably designed for a maximum of DDR3-1866). But I'm not really sure if you really doubted that point, despite stating that "Everything" is "completely false".

2. The point that you can't say anything about the used type of RAM for a GPU just because the desktop variants use GDDR5 is in my humble opinion also true. Entry level desktop GPUs show that switching from GDDR3/5 to DDR3 is possible (combined with a performance loss of course).

 

3. Afaik all DDR3-modules in desktops work at 64-bit. So using them in dual channel brings us to a combined 128-bit (I'm not sure if you can really say it that way, but at least from a pure available bandwidth POV you now have twice as much).

DDR3-packages themselves usually seem to be capable of up to 32-bit (but I may be wrong here). So if the PS4/PS Orbis uses 8 4Gb/512MB-packages @32-bit that brings us up to a maximum of 256-bit, twice as much as possible in a typical desktop-PC using DDR3-modules in dual channel.

And if we now accept that the GPU in the APU is Ram-limited it could be possible to design a twice as powerful GPU which may perform well in this environment. The main problem I see is the generated heat in such a setup. But I've no idea how much of a problem that really is.

4. AMDs capabilities are indeed not the greatest, but seeing that they are more and more focusing on the APU-market isn't it possible that they invest some money to really deliver a strong APU? As far as I understand it DDR4 is expected to deliver higher bandwidth in desktops (aren't they getting rid of dual channel, and instead allow more modules operating in "parallel"?), and it sure wouldn't hurt to already have strong APUs once that happens.

 

Looking forward to your opinion :)

(edit: oh and I like lecture mode)



Sirius87 said:
drkohler said:
Sirius87 said:

You also have to remember:
In desktop computers the GPU in the APU is pretty much limited by the ram. So there is no real reason to put a strong GPU in it (the GPUs in the A10 still are totally ram-limited in most cases).

For consoles you can design the GPU around the available ram (that's also one point you may change in your opening posts: just because all rumored GPUs use GDDR5 that doesn't mean anything on the matter which kind of ram the consoles will use. There's no real problem using DDR3 if you have a large enough bus width). Ram in PCs is (usually) limited to dual channel, but in a console you can run as many ram chips parallel as you want.

AMD could design a special GPU for PS4s APU which can be a lot more powerful than the 7660D.

Everything you wrote is completely false, everything. On technical level, on design level, on price level, on AMD capabilitie's level. Amazing.

Ok sorry to bring this up again, but I still don't understand what's exactly wrong with all of my statements (and you haven't answered after my first question):

1. The point that the GPU in the APU in desktop environment is totally limited by the RAM is obviously true (there are a lot of tests showing how the GPUs profit from higher RAM-frequencies, but more than DDR3-1866 is still to expensive for consumers and so the APUs are probably designed for a maximum of DDR3-1866). But I'm not really sure if you really doubted that point, despite stating that "Everything" is "completely false".

2. The point that you can't say anything about the used type of RAM for a GPU just because the desktop variants use GDDR5 is in my humble opinion also true. Entry level desktop GPUs show that switching from GDDR3/5 to DDR3 is possible (combined with a performance loss of course).

 

3. Afaik all DDR3-modules in desktops work at 64-bit. So using them in dual channel brings us to a combined 128-bit (I'm not sure if you can really say it that way, but at least from a pure available bandwidth POV you now have twice as much).

DDR3-packages themselves usually seem to be capable of up to 32-bit (but I may be wrong here). So if the PS4/PS Orbis uses 8 4Gb/512MB-packages @32-bit that brings us up to a maximum of 256-bit, twice as much as possible in a typical desktop-PC using DDR3-modules in dual channel.

And if we now accept that the GPU in the APU is Ram-limited it could be possible to design a twice as powerful GPU which may perform well in this environment. The main problem I see is the generated heat in such a setup. But I've no idea how much of a problem that really is.

4. AMDs capabilities are indeed not the greatest, but seeing that they are more and more focusing on the APU-market isn't it possible that they invest some money to really deliver a strong APU? As far as I understand it DDR4 is expected to deliver higher bandwidth in desktops (aren't they getting rid of dual channel, and instead allow more modules operating in "parallel"?), and it sure wouldn't hurt to already have strong APUs once that happens.

 

Looking forward to your opinion :)

(edit: oh and I like lecture mode)

It helps if you give links to backup your points.... like this one

http://www.legitreviews.com/article/1652/1/

This is with the older A8 but I think your point still stands. Pay particular attention to the Res 5 and STALKER benchmarks that show the advantage of going from 1333MHz to 1866MHz DDR3 RAM. This is also with Windows using up system resources.

I still think they'll need a discrete card to be competitive though and use the integrated card for GPGPU tasks (e.g. physics).



I fear that Nintendo is too middle-ground. Apple has a strong focus on the casual market, S&M have a strong focus on the core video game market, and Nintendo is neither casual enough to grab the Apple tablet gamers nor are they core enough to grab the S&M gamers.

I fear that Nintendo will be stuck with a scarce middle ground filled mostly with core Ninty fans.



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So A10 APU + HD7770/HD7850 + 4GB RAM is my secondary prediction



I think A10-5700 + 7770 might be reasonable to expect. Though they cannot be crossfired (at least according to official specs), if they manage to use them both at the same time, this would be system's combined GPU power (based on 760Mhz core clock of 7660D in 5700 and 1Ghz of 7770) :

Pixel: 6.1 + 16 = 22.1 GP/s
Texel: 18.2 + 40 = 58.2 GT/s
GFLOPS: 583.7 + 1280 = 1863.7

Just 7850:

Pixel: 27.5 GP/s
Texel: 55 GT/s
GFLOPS: 1761.3

Combined TDP would be 65+80=145W (80W is TDP for desktop 7770 - 45W is TDP of the same chip in mobile version (7870m for example) with core clock of 800Mhz). So, all considering not bad I guess - seems to fit into "not too expensive, but decent performance" idea.



Man, I don't understand jack shit of any of these few days conversations!! All I'm interested is how much better will PS720 be in regards of PS320 and WiiU :P



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

HoloDust said:

I think A10-5700 + 7770 might be reasonable to expect. Though they cannot be crossfired (at least according to official specs),

I'm still puzzledd by this, because technically nothing speaks against hybrid crossfiring the A10 with a GCN card. It doesn't work on PCs because there is only one AMD driver. In theory you'd need two drivers for a A10/GCN hybrid, so welcome in "writing-a-driver-hell". Probably takes major thinking (The Portland Group (PGI) and AMD are working on the PGI Accelerator Compilers, for example).



DanneSandin said:
Man, I don't understand jack shit of any of these few days conversations!! All I'm interested is how much better will PS720 be in regards of PS320 and WiiU :P


According to the know Specs:

Wii U = 2-3 PS360.

PS4 = 3-4 PS360 (only if it gets a second GPU, only with APU10 1-2 PS360).

Xbox720 = 1-4 PS360 (the data is very vague)