superchunk said:
Using newegg....PS4 cost based on your system
a) HD7770 - $120 to $160 - 2013 ~$90 Sony's mass price ~$70 (20%ish) b) A10-5700 - (5600 is A8) $120 - 2013 ~90 Sony's mass price ~$70 4GB RAM - (very fast ddr3 to match CPU) $30 - 2013 $25 Sony's mass price ~$15 - There is no GDDR ram as it what's on the APU plus the ram on system. c) Blu-ray - $50 - 2013 $40 Sony's mass price ~$20 d) 250 HDD (2.5") - $60 to $100 - 2013 ~$60 Sony's mass market price ~$40 e) Controller - $25
f) That's a sub-total of ~$215 without a lot of other components, licensing, packaging, etc.
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Your prices are completely off base (I know what I am talking here. I have some insight, and I am certainly not shopping at newegg).
a) You cannot start with the price of a retail package in a shop. Obviously, MS/Sony do not buy graphic cards in shops and prie out the gpu chips. Again, the HD770 GPU is a 125mm^2 chip. The cell chip (same die size) currently costs around $18 for Sony (don't ask). The yields are lower for the HD7770 currently, but more GPU dies are on a waver than cell dies, so I added 60% "only" in my list to the OEM price of the cell. This could be a wild guess depending on TSMC/GF yields (which, if you believe TSMC/GF, are rapidly improving).
b1) Google prices for A10 procs and you will come across $100 offers here and there. Again, Sony does not buy retail boxes, they buy the bare chips as an OEM. Also note that a console APU/CPU does not need the PCI interfaces, so this reduces die size and power somewhat (not really a big savings but you basically pay for every mm^2 on the die and still there are a few mm' 2 here. Believe me, if engineers find a way to cut 10 resistors from a PC mainboard, the board is toast and a new version is produced without those resistors, this is a cent game).
b2) Whatever you meant by "very fast ram", standard 1600MHz (or 1866MHz) ddr3 is all you need. Higher speeds give measly improvements and are not worth the extra money. You can actually google spot market prices for ddr3 dram and find that 4GB ram would cost around $10. That is spot market price, not OEM price which is considerably lower. So my $40 estimate is actually on the high side due to giving the separate HD7770 better ram than probably needed.
c) we agree (Though with Sony Optiarc shutting down end of this fy, I wonder what happens here in the future)
d) we agree, although HD prices are on the decline.
e) Here your price is actually higher than mine.
f) ok.. packaging is about 50c. Shipping a 2TE unit to anywhere from China currently costs around $2500 max. Take the PS3 size and stuff as many PS3s into the container as you can, and shipping costs come out at around $1 (or $1.50, I'm too lazy to calculate it) per PS3.
"Those things should easily double this price to around $420" - sorry, not in a thousand years. Sony makes hardware components so many of the royalties are already covered with cross-licensing agreements. Blu-ray license is an unknown as Sony is part of it, but those licenses have come down dramatically (cheap Blu-ray drives are around $35.$40 in shops). Summing up, my $300 manufacturing estimate stands firm.
Then you are going into the "Manufacturing costs vs Production costs" enigma. Something many folks don't quite understand. If you go back to the early days you will usually find "PS3 costs $900 to manufacture" headlines - which is of course nonsense. The product value of the PS3 initially was $900.
Now my estimates give a manufacturing price of $300 and a supposed product value of $450. Notice that I use the words price and value. The price is a number Sony cannot influence, that's the money they have to fork over to make the box. The second number is the value of the product, something MS/Sony can influence (partially). This $150 difference pays for taxes, store margins and Sony margins. The first two are pretty unavoidable, and in Europe are in the $100 range as a rough number. That leaves us with $50 for MS/Sony, paying for all the rest. If they sell 12mio units per fy, they have $600mio to pay for advertisment, people, recouping R&D (incidentally R&D is very considerably lower than for the PS3 due to using off-the-shelf chips this time). Most of XBoxNext R&D expenses might be Kinnected (sorry, couldn't resist the pun).
That is not much but quite doable, considering that you have PS3/PSV/PSP software revenue/MS store revenues to cover some of those costs.