Andrespetmonkey said:
Viper1 said:
I arrive at the costs I did as follows:
The PS3 in Japan cost ¥59,980 at launch. But it cost much more than that to build because of the Blu-ray drive and the CELL processor. So Sony took a huge loss...even at ¥59,980.
If we were to remove the CELL and Blu-ray drive, they could have sold the PS3 at ¥59,980 and broke even. Let's say the PS4 cost is like the PS3 costs only minus the expensive Blu-ray and CELL. That would mean they could sell the PS4 in Japan for ¥59,980 and break even. But if they did that, it would require the PS4 to be sold in the US for $766 to also break even using the current 78.6295 Yen to 1 USD exchange rate.
Does that make more sense now?
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Yeah, thanks.
The problem I have is you're assuming I think the PS4 cost will be as you described.
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I think you're still slightly missing the point. It's not about how much you or I think it will cost, it's about how different the exchange rate has changes since 2006. This means we have to change our way of thinking how a console can and will be priced.
To be more specific, anything Japanese will have to sell at a far hgiehr price in foreign markets now than they did in 2006 to make the same margins (profit and loss).
Go back to what I posted at the Wii.
Wii 2006 in Japan = ¥25,000 = $205 (in 2006) and $320 (today).
That's a huge difference. That means if the Wii were to launched today instead of in 2006, it would have to cost $320 in the US to make the same amount of profit or loss as it did back in 2006. Launching it now at $250 (liek they did in 2006) would mean they take a $70 loss on every Wii sold in the US.
Do you see how that impacts the pricing now?