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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

Viper1 said:
Andrespetmonkey said:
Viper1 said:
And a $100 loss per console is far too much for them as a company now than it was back in 2006. In 2006, they were a financially sound comapny. That is not the case today. If they sold 10 million units at a $100 loss, that's a $1 billion loss to a company that can't handle taking on another billion dollar loss.

They won't make a $1 billion loss. They'll lose that much on consoles, but make it back within maybe a year through software sales and to a much lesser extent peripheral sales (if they make a profit), give it another 6 months oon top of that for R&D, manufacturing and what not.

Viper buys a PS4, Sony loses $100. Viper then buys 5 or 6 retail games over the next year, a few smaller downloadbles and maybe some Minis, subscribes to Netflix, maybe a new streaming service or PS4 or PS+, he makes some microtransactions on F2P games, possibly buys another controller or PS eye/Move 2 (or whatever they may have)... etc.

That money is definitely made back (unless it's PS3 scale money), it's just a matter of how long it takes. A year/year and a half due to $100? Not a problem. 

You are trivializing how hard it is to regain $1 billion on hardware losses.   If it were that easy, Why don't Sony and MS chop off $100 from their consoles right now? Because they don't need to, they can gain a profit AND sell their system for a price that'll sell well. The loses on the console at the start is so they can make it as powerful as possible but still try and sell it at a reasoble price, as you know.

I wouldn't say I'm trivialising, I'm simplifying. You haven't countered my point, do you think they can't make it back through software in a year? Do you think a year is too long? 

And your quote, "unless we are talking PS3 scale money" is exactly what I talked about in the rest of my post.  Why didn't you address that?  Because we aren't talking about a PS3-scale loss. A $100 loss on the PS4 that'll most likely use slightly modified "off-the-shelf" parts is not on the same scale as PS3's situation. That was pulled from the middle of my post.

 

 





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Happy Squirrel countered your point quite nicely, actually.



Check out my Youtube Let's Play channel here.

JEMC said:
DanneSandin said:
JEMC said:
DanneSandin said:
superchunk said:

"The Wii U is a custom 45nm #power7 chip. Same SOI design in #ibmwatson"

I think that tweet confirms beyond a doubt that Wii U is NOT a broadway based CPU in any form. Its clearly a Power7 CPU and therefore more powerful than PS360 in any configuration.

I'm not that technical, so I don't really know what this means... what will this mean for WiiU?

It simply means that the rumor that said WiiU was using a Broadway enhanced CPU was BS.

Oh, I get THAT ;) But what will it mean for WiiU's graphical ability? Is that something we can guess at now?

Oh, that.

I'm not sure it will have any impact on the graphics of the console, that's what the GPU is for, but at least it won't be a bottleneck unless they have clocked it at a ridiculously low speed.

We'll have to wait for Viper1 or someone with more knowledge about this things to know more.

Oh, hehe you see how bad I am with specs and stuff like that ^^



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

HappySqurriel said:
Andrespetmonkey said:
Viper1 said:
And a $100 loss per console is far too much for them as a company now than it was back in 2006. In 2006, they were a financially sound comapny. That is not the case today. If they sold 10 million units at a $100 loss, that's a $1 billion loss to a company that can't handle taking on another billion dollar loss.

They won't make a $1 billion loss. They'll lose that much on consoles, but make it back within maybe a year through software sales and to a much lesser extent peripheral sales (if they make a profit), give it another 6 months oon top of that for R&D, manufacturing and what not.

Viper buys a PS4, Sony loses $100. Viper then buys 5 or 6 retail games over the next year, a few smaller downloadbles and maybe some Minis, subscribes to Netflix, maybe a new streaming service or PS4 or PS+, he makes some microtransactions on F2P games, possibly buys another controller or PS eye/Move 2 (or whatever they may have)... etc.

That money is definitely made back (unless it's PS3 scale money), it's just a matter of how long it takes. A year/year and a half due to $100? Not a problem. 

Except the average consumer doesn't spend nearly that much money on games ...

For every year they owned their system the average Wii owner bought 2.81 games, the average PS3 owner bought 3.01 games, and the average XBox 360 owner bought about 2.75 games; all very rough calculations. Being that you can really only associate the licensing fees to cover the costs of the hardware, if you assume $10 in licensing fees it would take (on average) about 3.5 years to cover that $100 loss for the average consumer.

Even then, if we say 2-3 retail games are bought in a year (though I notice it's the average for all years, do you think the first year average would be higher? I don't know, just wondering if you could get that data from wherever you got those averages) it's still more than possible to the money back through software because there will be more ways to do it. There will be F2P games where players will make microtransactions, there will be more cheaper, smaller titles or they'll be promoted more, that'll probably boost those averages. And look at all the extra services PS3 has like Netflix and PS+... I think it's fair to say they'll have even more subcription based services next gen, for streaming for example.

If your system is like the PS2 and launches before the competition, manufacturing costs are dramatically reduced prior to facing price cuts so the $100 loss on a system is a temporary thing, and you eventually build a massive userbase that buys games to cover your initial losses a $100 (or even $200) loss can probably be justified. In contrast, if you're like the XBox and you launch later than your competition who forces you to lose money on hardware throughout the system's life you will probably lose $4 billion in a generation off of a $100 loss per system.

I doubt we're going to see this with PS4 though, it's main competitor concerning the power of the system will be nextbox, and they're probably gonna release close to each other. Sony has said they don't want to be last again, the PS3 was so late largely because of delays that they'll probably try harder to avoid.  What you're saying is that the $100 loss won't be made back if the console doesn't sell well, because if the console doesn't sell well not much software will be sold right? That's what happened to Xbox though I don't know what loss it took. 





Crono141 said:
Andrespetmonkey said:

Nobody is talking about a PS3-like loss. This isn't even close to being on the same scale. 

PS3's lacklustre sales can largely be attributed to its price, which shouldn't be a problem this time around, unless you think they'll release a $600 console again. For launch titles we'll have to wait and see.

For the graphical leap PS fans are expecting it to have, it'll be another 600 dollar console, with over 100 dollars of loss per console baked into that price.  Or a 400 dollar console with 300 dollars of loss built in.  No one is going to greenlight that project.

These seem like baseless assumptions, I'm a PS fan who's expecting a leap that can easily be achieved with $500 hardware (sold for $400). What kind of leap are you imagining PS fans are imagining? How is the graphical leap relevant to me saying they can make a $100 loss back?

Otherwise, it'll look just like WiiU graphics.  Who's going to buy a PS4 that has graphics like a WiiU with less titles for 100+ dollars more than a WiiU?  The Sony faithful, and the sony faithful only.

And I wasn't talking about the loss per console like PS3.  I mean the general loss situation like PS3. So do I.

Not to mention that the console is going to get panned for its hardware being left over unwanted PC components just like the original Xbox got panned for the same thing.  Because from what I'm hearing, that is exactly what PS4 is going to have: an x86 AMD processor with built in gfx processor.  In fact, they may be trying to do what they've done every gen since PS2 and claim its actually a computer, not a game console.  Heck, it might even launch with Windows 8 installed.  Wouldn't that be ironic.

Both PS360 consoles are rumoured to be using off-the-shelf parts that'll be slightly modified, so what? Why do you describe them as "left over unwanted" pc parts?

edit: read my replies to viper and happysquirrel before you reply because those might answer a question or counterpoint you're about to write.



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Andrespetmonkey said:
Crono141 said:
Andrespetmonkey said:

Nobody is talking about a PS3-like loss. This isn't even close to being on the same scale. 

PS3's lacklustre sales can largely be attributed to its price, which shouldn't be a problem this time around, unless you think they'll release a $600 console again. For launch titles we'll have to wait and see.

For the graphical leap PS fans are expecting it to have, it'll be another 600 dollar console, with over 100 dollars of loss per console baked into that price.  Or a 400 dollar console with 300 dollars of loss built in.  No one is going to greenlight that project.

These seem like baseless assumptions, I'm a PS fan who's expecting a leap that can easily be achieved with $500 hardware (sold for $400). What kind of leap are you imagining PS fans are imagining? How is the graphical leap relevant to me saying they can make a $100 loss back?

Otherwise, it'll look just like WiiU graphics.  Who's going to buy a PS4 that has graphics like a WiiU with less titles for 100+ dollars more than a WiiU?  The Sony faithful, and the sony faithful only.

And I wasn't talking about the loss per console like PS3.  I mean the general loss situation like PS3. So do I.

Not to mention that the console is going to get panned for its hardware being left over unwanted PC components just like the original Xbox got panned for the same thing.  Because from what I'm hearing, that is exactly what PS4 is going to have: an x86 AMD processor with built in gfx processor.  In fact, they may be trying to do what they've done every gen since PS2 and claim its actually a computer, not a game console.  Heck, it might even launch with Windows 8 installed.  Wouldn't that be ironic.

Both PS360 consoles are rumoured to be using off-the-shelf parts that'll be slightly modified, so what? Why do you describe them as "left over unwanted" pc parts?

edit: read my replies to viper and happysquirrel before you reply because those might answer a question or counterpoint you're about to write.

I guess to get on the same page I need to ask this question: What example of "next gen" graphics do you expect PS4 to achieve?  I've heard other people throw around Starwars 1313 as an example.  Is this approximately the level you expect?



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Andrespetmonkey said:
Viper1 said:
And a $100 loss per console is far too much for them as a company now than it was back in 2006. In 2006, they were a financially sound comapny. That is not the case today. If they sold 10 million units at a $100 loss, that's a $1 billion loss to a company that can't handle taking on another billion dollar loss.

They won't make a $1 billion loss. They'll lose that much on consoles, but make it back within maybe a year through software sales and to a much lesser extent peripheral sales (if they make a profit), give it another 6 months oon top of that for R&D, manufacturing and what not.

Viper buys a PS4, Sony loses $100. Viper then buys 5 or 6 retail games over the next year, a few smaller downloadbles and maybe some Minis, subscribes to Netflix, maybe a new streaming service or PS4 or PS+, he makes some microtransactions on F2P games, possibly buys another controller or PS eye/Move 2 (or whatever they may have)... etc.

That money is definitely made back (unless it's PS3 scale money), it's just a matter of how long it takes. A year/year and a half due to $100? Not a problem. 

LOL you do realise all the profit Sony made with the PS2 was blown on hardware sales of PS3, which even lead them to be significantly in the red?

They have only jsut made it back to  profit stage when looking at overall picture since Sony has been in the console race.



 

 

Cobretti2 said:

LOL you do realise all the profit Sony made with the PS2 was blown on hardware sales of PS3, which even lead them to be significantly in the red?

They have only jsut made it back to  profit stage when looking at overall picture since Sony has been in the console race.

A PS3-scale loss is not even close to what I'm talking about with PS4.



Andrespetmonkey said:
Viper1 said:

You are trivializing how hard it is to regain $1 billion on hardware losses.   If it were that easy, Why don't Sony and MS chop off $100 from their consoles right now? Because they don't need to, they can gain a profit AND sell their system for a price that'll sell well. The loses on the console at the start is so they can make it as powerful as possible but still try and sell it at a reasoble price, as you know.

I wouldn't say I'm trivialising, I'm simplifying. You haven't countered my point, do you think they can't make it back through software in a year? Do you think a year is too long? 

And your quote, "unless we are talking PS3 scale money" is exactly what I talked about in the rest of my post.  Why didn't you address that?  Because we aren't talking about a PS3-scale loss. A $100 loss on the PS4 that'll most likely use slightly modified "off-the-shelf" parts is not on the same scale as PS3's situation. That was pulled from the middle of my post.

 

 



You didn't read my full post on the foreign exchange situation.   It won't take a console liek the PS3 (with CELL and Blu-ray eating  up heavy R&D and production costs) but the simple strengthening of the Yen to foreign curencies mean to make the same profit margin, or keep the margin of loss the same, will require a far higher price now than it did in 2006.

I'll do it again for you.

PS3 was ¥59,980 which was $558 USD in 2006.   Today, that same ¥59,980 is now $766 USD.   Obviously they can reduce the cost of the PS4 because it won't have Blu-Ray or CELL liek costs associated with it.   So we can knock that down to as low as ¥39,980.   That's $510 USD today.    Do you think Sony can sell a console with a base price of $500 next year?    If it's priced at ¥59,980, you'll either have a $750 console or losses in the foreigns markets even greater than PS3 scale.

And about that $1 billion loss.   If Sony sells  25 million games in that time frame.  5 million are 1st party.   That's about a little more than half gained back.   You can't make the other half back in peripherals and F2P will not even begin to put a dent into that figure.



The rEVOLution is not being televised

Crono141 said:

I guess to get on the same page I need to ask this question: What example of "next gen" graphics do you expect PS4 to achieve?  I've heard other people throw around Starwars 1313 as an example.  Is this approximately the level you expect?

I expect the equivelent of BF3 on Ultra at 1080p/30fps at launch. This can be probably done at $399 roughly breaking even let alone taking a loss unless my estimates are wildly off: http://gamrconnect.vgchartz.com/post.php?id=4620186 

I say 60fps in that post but I think 30fps is more realistic after taking another look. Also, possibly flash storage instead of HDDs.