Wyrdness said:
JEMC said:
But how much can a game be scaled down without being a disaster? Dead Rising was scaled down on Wii, and it was nothing like the original game.
It's true that WiiU's power is still unknown, and it could be more powerful than we think. But the lower than expected power of the Xbox i still a rumor, which if it's not true will leave things like they were before.
Some have said to wait until this Christmas to make judgements given that there will be a few games that will be launched for current and next-gen consoles. Using those games like Assassin's Creed, Watchdogs or CoD we will have something to compare (although I think they will use their old engines for the current gen and WiiU games and their newer, better engines for the other consoles).
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The Wii didn't use the same pipelines and graphical techniques as other devices and platforms that was a main factor in developers struggling with it, you couldn't port assets over and downscale you had to redo the game engine and asset. The U uses the same approach as other platforms and devices that's a big difference, Watch Dogs was running on the U possibly from as early as last years going by Ubisofts comments with PC being the lead platform if it was hard to get to run on the U that wouldn't be the case not to mention the are no 360 and PS3 versions in development until the U/XBO/PS4 versions are done this indicates the engines are fine running on it so even with out the rumour the U was fine.
If the rumour is true it just means PS4 will be left down to its exclusives to tap into it's power as twice the performance on the XBO's GPU over the speculated numbers of the U GPU is not that much better, that's a non issue gap for platforms.
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I know about the disadvantages Wii had compared to the other consoles, but the point is still the same. When a game is based on the number of enemies like Dead Rising, you can't scale it down to a point there are few enemies. And the same will be true for open world games.
I'm not sure RAM will be too much of a problem with textures, as they can be streamed from the disc on the fly, without the need to have them storaged on the RAM (although they will be of a smaller size/quality than the textures for the other consoles).
The thing is, with the figures we had until now, there were developers talking about the PS4 version of their games being at 1080p@60fps while the Xbox One version being 720p@60fps. If those are their targets, what will they do with WiiU? 640p@30fps?
I wouldn't mind that, it's perfectly fine for me. But given how later in the gen devs will need more power to "fulfill their vision" (ie. to make the games pretier, not better), how will the WiiU be able to cope with that?
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.