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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

Andrespetmonkey said:

@bolded: That's definitely not true. They're practically identical. Ps3 has a much better CPU, but it's complex and bottlenecked making it mostly unnatainable power. I also doubt those ps360 to wii numbers... as a hardly educated guess I'd half it but I dunno... still think we're going to see massive cut backs on Wii U ports if it gets them. By "massive cut backs" I mean, for example, the equivalent being the difference between BF3 on PS360 and on a high-end PC (multiplayer player count/map sized cut more than half, huge graphical cut, 720p). Could be worse than that, could be a little better. At least the game runs.


@bold ... More or less - last time I was trying to guesstimate (I really have no desire to do it again, it took me quite a bit of research and comparing) I came to similar numbers, some 10x, or even less.



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Andrespetmonkey said:
Conegamer said:

Wasn't the PS360 like 20-25x more powerful that Wii though, and the PS3 was at least 2x the power of the 360. Sure, they'll have to be cut back, but not massively. Easier than cutting back PC games to console games currently, even.

@bolded: That's definitely not true. They're practically identical. Ps3 has a much better CPU, but it's complex and bottlenecked making it mostly unnatainable power. I also doubt those ps360 to wii numbers... as a hardly educated guess I'd half it but I dunno... still think we're going to see massive cut backs on Wii U ports if it gets them. By "massive cut backs" I mean, for example, the equivalent being the difference between BF3 on PS360 and on a high-end PC (multiplayer player count/map sized cut more than half, huge graphical cut, 720p). Could be worse than that, could be a little better. At least the game runs.

I see we're trying to say the same thing but in different ways. 



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:

I see we're trying to say the same thing but in different ways. 

Lol, well there you have it then.



M.U.G.E.N said:

Xbox 3's CPU from a FLOPs perspective seems it may have as much as double the performance of "vanilla" Jaguar cores.

What a weird idea... So someone thinks that MS (a software company) just "knows" how to double the performance of the latest AMD tech. I'd think AMD knows better than MS on how to max out its own design... weird stuff.



drkohler said:
M.U.G.E.N said:

Xbox 3's CPU from a FLOPs perspective seems it may have as much as double the performance of "vanilla" Jaguar cores.

What a weird idea... So someone thinks that MS (a software company) just "knows" how to double the performance of the latest AMD tech. I'd think AMD knows better than MS on how to max out its own design... weird stuff.


AMD has a team working on the custom chip for the console, so I don't get the MS comment. Doubling the FLOPS performance of Jaguar isn't really a big deal as long as they don't mind increasing the size and power consumption of the chip. If they are using Jaguar as a base and don't need to worry about power consumption and transister counts as much as Jaguar is aimed at the mobile space, then adding a second FPU like they have on their higher end CPUs shouldn't be too much of a problem as the tech already exists.



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HoloDust said:
superchunk said:
Updated info on Wii U CPU as NeoGAF has chipworks breakdown for CPU now as well.

At this point, Wii U is fully official in every component. Now we just need ground up games built on final dev kits to give us true examples of its full potential.


Few details calculated based on rumoured specs for PS4:

Pixel fillrate: 25.6GP/s

Texel fillrate: 57.6GT/s

Memory clock: 1375MHz

Not far from the specs of an AMD 7850 then



Scoobes said:
HoloDust said:

Few details calculated based on rumoured specs for PS4:

Pixel fillrate: 25.6GP/s

Texel fillrate: 57.6GT/s

Memory clock: 1375MHz

Not far from the specs of an AMD 7850 then

Yeah, pretty much the same, maybe just sligthly faster - though it has 7% lower Pixel rate, all other specs are somewhat higher (some 4.7% for Texel, and 14.6% for memory bandwith). So I'd say around 145VP (Xenos in 360 is around 13-14VP).



HoloDust said:

Few details calculated based on rumoured specs for PS4:

Pixel fillrate: 25.6GP/s

Texel fillrate: 57.6GT/s

Memory clock: 1375MHz

Nice find. Where is it from?



Anybody saw that...

Microsoft XBox Next delay rumors abound

Will foundries bite the release schedule of the XBox Next, or will Microsoft keep the dates they have told those in the know? The recent rash of delay rumors, backed up by some very unusual moves make this more than an idle question.

SemiAccurate has been hearing about problems at Microsoft with their next console part since we exclusively reported the tapeout. The short story is that officially the PoR was December 2012 for production wafers in (Note: This is a specific term with a very specific meaning, if you don’t understand what it implies, SemiAccurate does do technical consulting) has not changed. The rumors however are growing much more persistent and frequent, so we spent the last month digging in to the details.

The chip, which is still referred to as ‘Oban’, is being run through multiple fabs in very high quantities, too high by more than an order of magnitude to simply be for dev kits. Yields on the chip are said to be something between painfully low, Nvidia Fermi painfully low, and worse than that. Given the sheer number of wafers Microsoft contracted for, this seems to be both an anticipated problem, and one they have plans to work through. That said, SemiAccurate’s sources are still reporting that there is much work to be done, yields are not even up to “horrid” yet.

One of the things Microsoft seems to be trying is dual or triple sourcing the parts, hoping the elves at one foundry will fix things ahead of the rest. Even if none do, three chances of a breakthrough are better than one. While there is still time to get things right, it takes about 8 weeks to run a hot lot through a fab and analyze the results. If production wafers are really going in this year, the last time a foundry can run a test wafer is about November 1. Anything after that day will not come out of the fab in time for the results to be fed back in to the production chips. That is the technical term for “The XBox Next is going to be delayed”.

Sources on the supply chain side of the console world tell SemiAccurate that there is some slack in the production schedule, six to eight weeks of delay would be possible before the launch would have to be pushed back. That meshes well with what SemiAccurate knows about silicon production times and ODM capabilities. Microsoft insiders tell us that the planned launch date is September 2013, and that is not changing without heads rolling internally.

So, what is the XBox Next? SemiAccurate has been saying for a while that all signs were pointing toward a PowerPC, specifically an IBM Power-EN variant. The dark horse was an x86 CPU, but it was a long shot. It looks like the long shot came through, moles are now openly talking about AMD x86 CPU cores and more surprisingly, a newer than expected GPU. How new? HD7000 series, or at least a variant of the GCN cores, heavily tweaked by Microsoft for their specific needs.

This means both the XBox Next and the PS4 are going to effectively be HSA/FSA devices. Stop and think about that for a minute, AMD has the GPUs for all three next generation consoles, the CPUs for both the XBox Next and the PS4, and is effectively controlling the middleware/interpreted language that is the plumbing for all of it. No matter what the future of video gaming is, PC, console, or mobile, it will almost assuredly have AMD at its center. Yes, even Apple.

Getting back to the premise of the story, the rumored delays in the next XBox console, we have a lot of inputs. High level executives bailing out of AMD at a pace rapid enough to wear tracks in the carpet outside of the HR department, Microsoft running around testing every fab that they can get access to, and a shroud of secrecy surrounding the whole thing. SemiAccurate has heard everything from vendor negotiating tactics to last minute design changes for the purported delays, and has tracked them all down to knowledgeable sources.

In the end, there is one, and only one fact at the center of all of these rumors, semiconductor yields. The exact details are harder to come by, but given the very hard limits imposed by the fab technologies involved and the self-imposed start date, time is running out. If there is two months of slack in the supply chain, unless the yield problems are solved by late February 2013, Microsoft can’t hit it’s desired September 2013 launch date.

With that in mind, the last chance any foundry has to start a test wafer is ironically the same end of December date that Microsoft wanted volume production to start. Luckily for everyone involved, breakthroughs can happen at literally any time, so there is still lots of hope. Redmond is telling everyone downstream of them that there is no problem, no delay, and everything is well. While that doesn’t seem to be a realistic perspective from SemiAccurate’s point of view, it isn’t incorrect either. Yet. Lets hope Microsoft can work out the silicon bugs, the industry really needs a boost.

Production issues even worst than Nvidia Fermi is terrible.



@ethomaz

That matches the late 2012 rumor of a delay in wafers at that point.

With Sony having an obvious day to announce PS4, its safe to assume they are not having the same issues. This leans to the theory that Sony is following a more standard approach which is exactly what exists in the OP.

MS specs in the OP are clearly more unique, not as unique as Nintendo, but certainly different. You can take these delay rumors two ways.
1) MS is making sure its really ready before going into production and thus saving everyone from RROD-2.
2) MS is once again going to put out a flawed device at launch and it may be better to buy a WiiU or PS4 first.

I hope #1 is more accurate and they either get it fixed or simply delay until it is ready.