Or the PS4 uses another GPU or the APU have a way better custom GPU.
Both cade can make the PS4 powerful enough.
Or the PS4 uses another GPU or the APU have a way better custom GPU.
Both cade can make the PS4 powerful enough.
archbrix said:
The problem is that the guy contradicts himself. He also said, "CryEngine tech is way beyond next-gen consoles already". And when you take into account this paragraph: "Yerli's comments suggest that he and his team know all about the capabilities of Microsoft and Sony's next-generation systems. But what exactly is he prepared to let on? Well, for starters, he thinks that the current high cost of memory and processors means that it's "impossible" for next-gen consoles to make an impact similar to that of the previous generation, and as a result, "the focus of next-gen" is not on graphical horsepower..." ... it sounds more like the next-gen consoles will fall a bit short of what some people are expecting. |
I think it's more likely he means what he said next gen will not use tech that is beyond what is available for PCs like last gen did. Things like the CELL, and the X360's Unified shader architecture were far more advanced than anything available in PC hardware, hell dual core CPUs were just launching, tho it was still possible to out muscle the consoles with a dual GPU setup even at the time especially when the PS3 launched. The comming gen will use what ammounts to off the shelf PC parts as the RD costs are way too high for them to dev a all new architecture like last gen. And naturally you won't put a GTX680 in a console, but I don't think anyone is honestly expecting that. For Crysis 3 they are pushing high end PC so of course there will be some aspects that are beyond what next gen consoles will do mostly in terms of resolution, but if it's anything like Crysis 2 those things will look like crap and be there more so they can say they have them than anything like the slap-dash tessellation they added to 2.
That does not mean that next gen won't be a lage leap over last gen, after all they are looking at a 7+ year gap in tech. And even midrange PC components today far outstrip current consoles. Even a Radeon HD 7750/7770 would be a huge jump over current gen and that is a mid range card, with a TDP of 80W or less so about the same as last gen launch if not a tad less.
Remove API/driver overhead, tight system intergration and add some platform specific optimisation, and Crysis 2 maxed out/BF3 near max 1080p 30fps could be what you see from launch titles, and of course 720p30fps for Star Wars 1313 etc.
And the once rumoured 1.8GFlop GPU (likely not true but lets say it is) would be a around a HD 7850 (~1.76GF) which doesn't seem to far a stretch for what is looking like 2014 consoles according to the delay rumours. No where near high end PC but still a large leap in power from current gen.
@TheVoxelman on twitter
I'm fully aware that I could be 100% wrong and any consoles utilizing an APU could have a 2nd GPU... I just think its not going to happen.
The GPUs in the APUs are more than enough to produce a big difference over current gen consoles.
The APUs as they stand now are perfect for the efficiency, costs, and heat creation needed for console.
Knowing the fact that MSony will go for not only a gaming console but equally a full media / smart device setup... there is no reason to have dual GPUs. I see no financial long-term gain for them that they can't get out of a device that has just the APU.
I just don't see it happening. Heavily tweaked current A10, Sony will have and potentially even MS... I think MSs issue actually stems from them trying to force fit a bigger/newer single GPU into the A10 and that is why they are having production issues.
Again, either way I am confident we'll know within a few months.
superchunk said: I'm fully aware that I could be 100% wrong and any consoles utilizing an APU could have a 2nd GPU... I just think its not going to happen. The GPUs in the APUs are more than enough to produce a big difference over current gen consoles. The APUs as they stand now are perfect for the efficiency, costs, and heat creation needed for console. Knowing the fact that MSony will go for not only a gaming console but equally a full media / smart device setup... there is no reason to have dual GPUs. I see no financial long-term gain for them that they can't get out of a device that has just the APU. I just don't see it happening. Heavily tweaked current A10, Sony will have and potentially even MS... I think MSs issue actually stems from them trying to force fit a bigger/newer single GPU into the A10 and that is why they are having production issues. Again, either way I am confident we'll know within a few months. |
I don't like this A10 choice because...
- CPU is weak
- GPU is weak
That's it... I really expect more from the new gen.
zarx said:
That does not mean that next gen won't be a lage leap over last gen, after all they are looking at a 7+ year gap in tech. And even midrange PC components today far outstrip current consoles. Even a Radeon HD 7750/7770 would be a huge jump over current gen and that is a mid range card, with a TDP of 80W or less so about the same as last gen launch if not a tad less. Remove API/driver overhead, tight system intergration and add some platform specific optimisation, and Crysis 2 maxed out/BF3 near max 1080p 30fps could be what you see from launch titles, and of course 720p30fps for Star Wars 1313 etc. And the once rumoured 1.8GFlop GPU (likely not true but lets say it is) would be a around a HD 7850 (~1.76GF) which doesn't seem to far a stretch for what is looking like 2014 consoles according to the delay rumours. No where near high end PC but still a large leap in power from current gen. |
Oh, I have no doubt that the tech/numbers will show a next-gen increase over PS360, but my question is will we actually be able to see a leap that pronounced? I mean, looking at some of the PC games coming up (Star Wars 1313, Watchdogs, Fortnite), while they do certainly look better than the current consoles, I don't personally see a leap as large as, say, the PS1 to the PS2. Perhaps on a high end PC where they're running at native 1080p/60fps with full effects, but as you said, the next gen consoles won't be at that level.
I'm not trying to downplay the next-gen consoles for what they'll offer; I think they'll be great. Heck, I think WiiU is great. I just think that what Yerli says makes sense in that it's just not feasible to include the tech that would show a complete head-and-shoulders jump (for the enthusiasts and the masses alike).
superchunk said: I'm fully aware that I could be 100% wrong and any consoles utilizing an APU could have a 2nd GPU... I just think its not going to happen. The GPUs in the APUs are more than enough to produce a big difference over current gen consoles. The APUs as they stand now are perfect for the efficiency, costs, and heat creation needed for console. Knowing the fact that MSony will go for not only a gaming console but equally a full media / smart device setup... there is no reason to have dual GPUs. I see no financial long-term gain for them that they can't get out of a device that has just the APU. I just don't see it happening. Heavily tweaked current A10, Sony will have and potentially even MS... I think MSs issue actually stems from them trying to force fit a bigger/newer single GPU into the A10 and that is why they are having production issues. Again, either way I am confident we'll know within a few months. |
Dual GPU actually makes sense for multimedia hub usage. You can completely turn off the main GPU and use the APU GPU for low power UI and media Transcoding etc.
@TheVoxelman on twitter
archbrix said:
Oh, I have no doubt that the tech/numbers will show a next-gen increase over PS360, but my question is will we actually be able to see a leap that pronounced? I mean, looking at some of the PC games coming up (Star Wars 1313, Watchdogs, Fortnite), while they do certainly look better than the current consoles, I don't personally see a leap as large as, say, the PS1 to the PS2. Perhaps on a high end PC where they're running at native 1080p/60fps with full effects, but as you said, the next gen consoles won't be at that level. I'm not trying to downplay the next-gen consoles for what they'll offer; I think they'll be great. Heck, I think WiiU is great. I just think that what Yerli says makes sense in that it's just not feasible to include the tech that would show a complete head-and-shoulders jump (for the enthusiasts and the masses alike). |
The key changes will be in how games are built and designed with more advanced hardware in mind. Games like Watch Dogs and Starwars 1313 are basically current gen games with all the knobs turned up to 11. Games for next gen consoles designed arround tesselation, GPU physics, Compute shading etc will look vastly different to how they do now on the same hardware, just how it went this gen. Software is just as important as the hardware it's self, and just like this gen of consoles launched with games like this
and are now look like this
and this
Next gen will start out like this (maybe not exactly but close enough)
and this
And who knows where they will end up
@TheVoxelman on twitter
Great charts but i dont think the PS4 and 720 wil be clocked that high, tech is much better then it was 6 years ago you can do more with a lower clocked cpu then you can with a higher
VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3
coolguy said: Great charts but i dont think the PS4 and 720 wil be clocked that high, tech is much better then it was 6 years ago you can do more with a lower clocked cpu then you can with a higher |
If they're relying on AMD for CPU tech then they'll likely need to be clocked high. The Bulldozer/Piledriver architecture isn't that great compared to Intel for instructions per cycle.
Scoobes said:
If they're relying on AMD for CPU tech then they'll likely need to be clocked high. The Bulldozer/Piledriver architecture isn't that great compared to Intel for instructions per cycle. |
Or chuch a tonne of cores at it, 8 for example
@TheVoxelman on twitter