Silver-Tiger said:
Given the already short battery life, it's probably to save energy. The PSP came with a 333 MHz CPU, yet devs could only use 222 MHz for whole two years after the release. Sony allowed the full use of the CPU in 2007: "The hardware was originally forced to run more slowly than it was capable of and most games ran at 222 MHz. However, with firmware update 3.50 on May 31, 2007, Sony removed this limit and allowed new games to run at a full 333 MHz." From Wikipedia. |
So putting tech ahead of battery life, one analog stick issue, developers promising we will "finally have full console experience on a handheld", decent hardware sales but weak software sales overall, fans and the press insting it will all be better once a certain game comes out (none of them called what was the breakout PSP game), and now unlocking the full processor use.
It's the early PSP all over again, when the system was performing poorly. But the software sales show this isn't just a coincidence. This direction was already shown not to work (the PSP turned around when Sony dropped that direction), and we can already see it doesn't work period.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs