RolStoppable said: No, I don't agree with this. It's understandable to disregard Super Mario Bros. 2., because the version the West got was a different game (Doki Doki Panic) with Mario characters added in and the Japanese version could be mistaken for a ROM hack of the original Super Mario Bros. But Super Mario World isn't just an expansion of Super Mario Bros. 3. It was a rushed sequel to be ready for the SNES launch, so a little bit rough around the edges, but it was a sequel nonetheless. Disregarding NSMB is also debatable, but I guess it can be seen as continuation of the Super Mario Land line rather than the main Super Mario Bros. line. Then again, Yoshi's Island had it's official sequel also moved to a handheld. But for the sake of this thread, let us assume that all the real Mario games are on home consoles, because that is how it should be. So NSMB Wii is the fourth real game which makes the question when will the fifth real Mario game release. From what we know so far, NSMB Mii is just a placeholder and it could even be a title that doesn't go into full production. But even if it gets made, it isn't guaranteed that it will be much more than assets from NSMB Wii being rearranged and displayed in higher resolution. I think it will take a big beating for Nintendo until they realize that they need to give the Super Mario Bros. series the attention it deserves, so I am voting for 2015-2020, although I wouldn't be surprised if they postponed the release of another entry into the next decade. We had to wait nearly two decades for NSMB Wii and despite the overwhelming success of this game Nintendo hasn't learned anything. |
If I include SMW then I have to include SMW2 which clearly isn't a REAL Mario game. SMB 2 is as close to real Mario as SMW is to Yoshis Island. I wouldn't be suprised if Miyamoto confirms that SMW was going to be a different IP, maybe Yoshi, and they stuck Mario on at the last minute, like SMB2.
World was an SMB 3 expansion combined with a Yoshi Island prequel. Yoshi was overused and overpowered. Where's red, blue and yellow Yoshi these days? I don't mean a palette swap like in NSMB Wii. Combined with the cape, Mario didn't have to do much platforming at all. You could do a double feather power up and fly through/skip most levels. The game was centred around Yoshi and his puzzles.
World also had help blocks. No REAL Mario game requires instructions, especially not in game.
Yoshi doesn't get used anywhere near as much as in SMW anymore. Today, he's used sparingly like water levels. The feather has disappeared along with most of SMW's enemies. SMW didn't leave much of a legacy for future Mario games. Just like SMB2.
Nov 2016 - NES outsells PS1 (JP)
Don't Play Stationary 4 ever. Switch!