ethomaz said:
Every review pointed the penality system used in GT5:P. Google five seconds... http://www.driversanonymous.co.uk/vg_gt5p.asp "One thing still missing in this latest GT incarnation is car damage. Does that matter to you? It doesn’t bother me, but others find it a big issue and say it detracts from the realism and pampers to the "who needs brakes – I’ll use the barriers and other cars to slow me down" brigade. Well, instead of realistic damage modelling GT5p uses a penalties system – but more on that later." And for GT5. http://en.wikipedia.org/wiki/Gran_Turismo_5 "Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact." And more. http://www.gtplanet.net/brand-new-real-time-damage-coming-to-gran-turismo-5/ "Right now we are adding a brand new real-time deformation engine that will process according to the speed and angle of impact. But doing this in real-time remains truly complex. We could make it an easier way with pre-damaged models but definitely we don’t want to make it that way."
Sorry @Michael-5 but you are in this thread just making accusations without knowing about or even having the evidence for support it. |
Well I know when to call it quits...My computer crashed looking up articles on damage. I'll re-look up some articles, but from what I read, there is a lack of mechanical damage.
"What is more nagging however is the contradictions we find the game when you consider that the developer positions this game as a driving simulator. I am referring to the lack of realistic damage modelling, the lack of mechanical damage (meaning that if you crash your car, the performance is affected according to the damage) and the absence of consequences for cutting corners and deviating from the track. Some of these features are available in multiplayer mode (like the penalties for cutting corners), while others were added through downloadable patches (mechanical damage) while yet others were always present but never properly implemented (damage modelling). For a game billing itself as “the ultimate driving simulator” this seems like a huge contradiction and it simply takes away from the experience as well as the credibility of the franchise......For some bizarre reason rally cars adhere to a different standard of physics as they display a much higher degree of damage modelling than other vehicles. Inconsistent and disappointing, Gran Turismo definitely does not deliver on the promise of realistic damage modelling." Game Usagi
"The damage model itself is an obviously welcome addition, but somewhat limited. There is no actual deformation of the cars taking place – body panels remain totally pristine. Instead the Sabura is outfitted with a number of removable parts: front and rear bumpers, doors, the bonnet – these are the elements of the vehicle that work loose then fly away leaving just the barebones of the car. In this sense it is somewhat "last gen", very similar to Burnout 3 if you're looking for a direct comparison" Eurogamer
Like I said, damage is limited to costmetic elements. No articles I find online specifically state that GT5 has a real time mechanical damage model. Kazunori Yamauchi himself only said that there is a real time tire deformation model, but never ever stated a real time mechanical damage simulation model. Anyone who has played GT5 should be able to see this.
Also the costmetic damage in GT5 is also fake too. It's done by a process called Decal Tessellation..
"It’s was clear that Gran Turismo 5 had implemented a rarely used feature called Decal Tessellation. Without going into too much detail, the idea behind this technique is to take a displacement map texture, project it onto geometry - just like a decal – and tessellate the geometry in real time so that the displaced geometry looks like physical damage to the vehicle. Plain and simple, mimicking realistic damage on the fly." Lens of Truth (GT5 vs. Forza 3)
Sorry ethomaz. The main difference in damage between GT5 and GT5P seems to be that GT5 has real time tire deformation. That's it.
Anyway I'm not. I made my thread killers, and people are still whining because they can't accept Forza 4 as a game of similar quality to GT5.
Am I asking for too much from GT5 players only? Not asking them to accept Forza 4 is better, just as good. Plain and simple...
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database 
Vote for the March Most Wanted / February Results













