Michael-5 said:
Well, from what I read. In Forza when you hit another car, parts in that area of the car will be affected by the damage, and obviously this varries from car to car. The damage can affect different compenents of the car depending on the speed, location an angle of impact. You can for instance jam your rear tire into the wheel well in Forza 4 (3 as well) and then randomly while you race that one tire will lock up. If you damage different brakes you won't stop in a straight line, damage the steering, or wheel alignment, and your car won't drive straight. Damage does something physically to the cars behavior, it doesn't just make the part x% less efficient. What GT5 has is a penalty system. Depending on how fast you hit an object, your car will be damaged in that location by an allotted percentage. There are no physics consequences to an impact in GT5, the part of the car that is damaged will simply run x% less efficiently based on the statistics of the crash. For example, if you destroy the allignment of the wheel, you will never jam your tire into the wheel well. GT5 doesn't model SIM damage like that, it just penalizes you based on the impact. Another example is ruining your gearbox. In GT5 what happens is your shift times will simply slow down based on damage. In Forza 4, shifts will become more erradic, and sometimes your car will just refuse to go into gear. The only physical damage you car do to a car is cosmetic. You can break the door hinges and have someone door open while they race. However this does not physcially affect the cars performance. Track varients are the number of track types. Forza 4 has over 100, GT5 has something like 70-80. Wikipedia it. |
Can you post some source about that???
GT5:Prologue uses a penality system... not GT5.
















