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Forums - Gaming - GT5 vs F4 graphics (from in cockpit)/sound youtube comparison video--updated with DF comparison.

 

What is better for each game?

Sound: Forza 4 29 6.26%
 
Sound: GT5 6 1.30%
 
Graphics: Forza 4 14 3.02%
 
Graphics: GT5 67 14.47%
 
Sound/Graphics: Forza 4 109 23.54%
 
Sound/Graphics: GT5 144 31.10%
 
Sound: Both about the same 1 0.22%
 
Graphics: Both about the same 6 1.30%
 
Sound/Graphics: Both about the same 16 3.46%
 
See results. 69 14.90%
 
Total:461
Michael-5 said:
Nsanity said:
 

Your friend brought the argument up first not me and sure weather features are bounus for some, but is it really worth when the framerate can take serious hit as well as looking this ugly at times?

Booh! This is the counter arguement to your post. You showed that Forza 4 doesn't have dynamic lighting on all cars, and the level of detail changes when you play 1 player or 12 players.

Well Forza 4 never looks as pixelated as this. I heard one of the few graphical advatages 360 has over PS3 is anti alliasing, and it shows. I know shadows, especially in car for GT5, also look pixelated like hell (especially the A colum pillar).

Neither game is perfect, but in gneral Forza 4 looks better. Remember, only 20% of the cars in GT5 are even premium cars. Even if Forza 4 cars looked only on par with GT5 cars, there are 250% more cars to that level of quality.

Also don't forget

There is a huge difference in favor of Forza 4, I don't understand how you can't see that, especially in surface textures.


You're a really monotonous guy, over and over with the same old nitpicked stuff. I like a more dynamic and various approach, like this:

1) Old videos are old, GT5 performances improved vastly since then. Search for some newer video.

2) Uh uh uh, boy... I read "1/1 place" in that Forza screenshot: don't you read my higly informative and interesting posts? You should, really. Forza switches LOD like mad, especially between hot lap and race. Go, find an actual race screenshot of Forza, with its true low LOD.

3) Under heavy conditions (night time, weather, lot of cars, all stuff that you won't find in Forza) GT5 may pixellate some spray effect (no, neither spray effects are present in Forza) for a few frames, however Forza can do this in normal conditions for a few frames:

Uh, I almost forgot: GT5 4xAA vs Forza 2xAA.



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WhiteDevil said:
@Michael-5

You expect me to believe that you've driven corvettes and v8 beamers off what you saying you have.You didn't answer my question about a 170hp car doing 13.46 down strip cause it doesn't happen in the game.

I agree that tracks are perfectly smooth doesn't mean that you can take corner going at 70+ kph. It doesn't matter if you spend 10 thousand + or a under or whatever. My car Display pic (1991 mr2) cost me 9,700. I bet you i could out handle your beamers. Its often misleading on ohh ive got a car with a bmw badge. Just cause bmw are "racing" cars doesn't mean that they can take corners are a huge speed.

Next time you come into a corner just for a glimp check your speedo i bet you wont be going any faster than as 50kph. After than you had better be ready to catch some under/over steer.

??? might want to review your numbers..... I have a toyota corola 2010 and I take turns over 50kph all the time..... now of course those are not 180+ degree turn like the montecarlo track.... but still on most regular turns I'm between 25 and 40 MPH (well at least when the girlfriend is not in the car lol)

and my father has an audi R6 right now but use to have every kind of beamers before that..... handling is not the strongest on BMW since the rear wheel are pushing..... but you can turn faster than a lot of car brands out there.....



hey i just thought i'd add to what was mentioned about which car has the better audio.

one thing that was failed to be mentioned was how a car should sound when your inside the car. the car should not sound the same on the inside as it does on the outside.

how many of you get in your car, close the door, crank it up, realize you need water, get out of your car to put water in it, and hear the car sound as it did when you got in and out of it?

if any body says you do then you've lost it. the car shouldn't sound as it does on the outside as it does on the inside.

so it would seem that GT5 is better at authentically portraying how the car should sound when your in or out of the car so the audio is better on GT5!



Turn 10 have created the most visually stunning racer to grace a console so far, with a fantastic handling model and a wealth of community interaction and options http://mediakick.org/review/forza-motorsport-4



selnor said:

OK.

So here is where I will give my opinion. :)

Forza 4 outright has better graphics. Its fairly easy actually.

Firstly Forza 4 has higher resolution textures as seen above. ALOT more trackside detail closer to its reallife counterpart. And more realsitic lighting. Going into a tunnel for example looks alot better on Forza 4.

Both games make sacrifices, but GT5 makes alot more.

For example even though Forza 4 never drops a frame, it still holds a higher fidelity.

GT5 can drop as low as 30 FPS during gameplay. And at the same time have certain parts pixelated beyond belief. On top of that the Polyphony have taken alot of the realworld track detail out of the game. The lighting in GT5 is very good, but shadows during gameplay can be really pixelated.

Forza 4 does compromise some stuff like non player car reflections and some AA here and there.

But nothing near the framerate drops, resolution changes, lack of detail and poor shadows of GT5. GT5 is extremely inconsistant. Forza 4 remains alot more consistant at a higher quality visual rate than GT5 at all times.

Replays to in Forza 4 ramp up so much. Bearing iin my mind Forza 4 drops to 30FPS in replays like GT5 does, Gives Turn 10 alot more memory to play with and they use it. The level of detail in replays is amazing. As is the extra lighting.

Sound?

This is a complete non issue. Forza 4 DESTROYS GT5 sound.

As for features. What ever floats your boat. Personally Community Car clubs, Rivals mode and Forza 4's World Tour over Night Racing, Rally and Go Karts.

If I want a Rally game I'll buy a Rally game. Same for Go Karts. On the subject of Night Racing. This would be nice. However night racing is really what appens in the realworld outside of Lemans 24 hour and Singapore F1. Even F1 drivers dont really like it.


You've to add to the forza 4 compromises the following:

LOD cars differences between replay,in-game,game mode.

30fps Framerate on reflections and mirrors

Lack of shadows in interiors (such as when you get into a tunnel)

Smoke effect not affecting gameplay (like gt5  volumetric smoke does)

 

I also found the exact same bad shadows of GT5 in Forza 4 interiors and i don't know what resolution changes you're talking about...

The thing about framerate drops, that became much more bearable since 1.13. Try to understand that you're comparing a rock solid framerate in situations where there's no volumetric smoke effects, no rain, no 16 cars, and you've to remember that GT5 runs @1280x1080 pixels w/4xAA... it's rendering 50% more pixels than Forza 4 and twice the amount of AA.

Also, the lighting thing, that comes to the person opinion, because i think that Forza 4 lighting it's to overdone, and the GT5 lighting it's much more realistic, by a mile.

In environments, Forza 4 wins this easily. EASILY.

Cars? that goes to GT5. Autovista it's amazing, miles better than GT5, but in-game, and even in replays, the car detail it's better on GT5.

Gameplay? it's the player's decision.



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Gran Turismo 5 = 1280x720 (4xAA) not 1280x1080 (4AA)

http://forum.beyond3d.com/showthread.php?t=46241



spurgeonryan said:
wick said:
I'm not quite sure how people are criticizing the sound in F4.

I have a 1700 watt 7.2 surround sound system and in all honesty it's one of the best sounding games I've played.

I can imagine with that system it sounds like you are at a Nascar track!


Yeha it's pretty crazy. I only have it about 1/3 of the way to max and it still shakes the windows.

My poor neighbours must wonder what the hell is going on.



 

 

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MARCUSDJACKSON said:
hey i just thought i'd add to what was mentioned about which car has the better audio.

one thing that was failed to be mentioned was how a car should sound when your inside the car. the car should not sound the same on the inside as it does on the outside.

how many of you get in your car, close the door, crank it up, realize you need water, get out of your car to put water in it, and hear the car sound as it did when you got in and out of it?

if any body says you do then you've lost it. the car shouldn't sound as it does on the outside as it does on the inside.

so it would seem that GT5 is better at authentically portraying how the car should sound when your in or out of the car so the audio is better on GT5!

Actually in Forza 4 the sound changes if you are in cockpit mode or on the outside. It changes for every camera angle.



spurgeonryan said:
yo_john117 said:
MARCUSDJACKSON said:
hey i just thought i'd add to what was mentioned about which car has the better audio.

one thing that was failed to be mentioned was how a car should sound when your inside the car. the car should not sound the same on the inside as it does on the outside.

how many of you get in your car, close the door, crank it up, realize you need water, get out of your car to put water in it, and hear the car sound as it did when you got in and out of it?

if any body says you do then you've lost it. the car shouldn't sound as it does on the outside as it does on the inside.

so it would seem that GT5 is better at authentically portraying how the car should sound when your in or out of the car so the audio is better on GT5!

Actually in Forza 4 the sound changes if you are in cockpit mode or on the outside. It changes for every camera angle.


That actually sounds really cool to me. Are you still playing this game or have you moved on yet?

No i'm still playing it. It will be a long time before I finish that game up.



yo_john117 said:
MARCUSDJACKSON said:
hey i just thought i'd add to what was mentioned about which car has the better audio.

one thing that was failed to be mentioned was how a car should sound when your inside the car. the car should not sound the same on the inside as it does on the outside.

how many of you get in your car, close the door, crank it up, realize you need water, get out of your car to put water in it, and hear the car sound as it did when you got in and out of it?

if any body says you do then you've lost it. the car shouldn't sound as it does on the outside as it does on the inside.

so it would seem that GT5 is better at authentically portraying how the car should sound when your in or out of the car so the audio is better on GT5!

Actually in Forza 4 the sound changes if you are in cockpit mode or on the outside. It changes for every camera angle.

so is F4 sound over done?

look. i trust you to tell me the truth. i've already talked to M5 and i trust him to, but to you which game has the better audio realism for the cars?