Michael-5 said:
Booh! This is the counter arguement to your post. You showed that Forza 4 doesn't have dynamic lighting on all cars, and the level of detail changes when you play 1 player or 12 players. Well Forza 4 never looks as pixelated as this. I heard one of the few graphical advatages 360 has over PS3 is anti alliasing, and it shows. I know shadows, especially in car for GT5, also look pixelated like hell (especially the A colum pillar). Neither game is perfect, but in gneral Forza 4 looks better. Remember, only 20% of the cars in GT5 are even premium cars. Even if Forza 4 cars looked only on par with GT5 cars, there are 250% more cars to that level of quality. Also don't forget
There is a huge difference in favor of Forza 4, I don't understand how you can't see that, especially in surface textures. |
You're a really monotonous guy, over and over with the same old nitpicked stuff. I like a more dynamic and various approach, like this:
1) Old videos are old, GT5 performances improved vastly since then. Search for some newer video.
2) Uh uh uh, boy... I read "1/1 place" in that Forza screenshot: don't you read my higly informative and interesting posts? You should, really. Forza switches LOD like mad, especially between hot lap and race. Go, find an actual race screenshot of Forza, with its true low LOD.
3) Under heavy conditions (night time, weather, lot of cars, all stuff that you won't find in Forza) GT5 may pixellate some spray effect (no, neither spray effects are present in Forza) for a few frames, however Forza can do this in normal conditions for a few frames:
Uh, I almost forgot: GT5 4xAA vs Forza 2xAA.














