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Forums - Gaming - 30FPS vs 60FPS. Can you tell the difference?

 

Can you tell the difference?

Yes, clearly. 233 59.29%
 
Not really. 106 26.97%
 
See results. 54 13.74%
 
Total:393
ethomaz said:

I didn't know that... thanks... maybe in the highest speeds the vertical resolution drops ... this game have the greatest sensation of speed ever seen.


You're welcome :P



A banner stolen from some site xD

Release Final Fantasy Versus XIII nowwwwwwwwww!!! lol :P

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ethomaz said:
...

Wipeout HD is FULL 1080p (1920x1080) @ 60 fps every time without framedrop... the game had low graphics for PS3 standard but beautiful like Flower (another  FULL 1080p @ 60 fps).

There are other PSN games like them.


You are doing it again. Please, this isn't an opinion, it's a fact, and one not that hard to check. It's funny to see your knee-jerk reactions.



Kynes said:
ethomaz said:
...

Wipeout HD is FULL 1080p (1920x1080) @ 60 fps every time without framedrop... the game had low graphics for PS3 standard but beautiful like Flower (another  FULL 1080p @ 60 fps).

There are other PSN games like them.


You are doing it again. Please, this isn't an opinion, it's a fact, and one not that hard to check. It's funny to see your knee-jerk reactions.

What? Wipeout HD is 1080p @ 60fps... I just did not know it drop the vertical resolution.

Fact man... fact... not opinion.

For you: http://forum.beyond3d.com/showthread.php?t=46241



ethomaz said:
Kynes said:
ethomaz said:
...

Wipeout HD is FULL 1080p (1920x1080) @ 60 fps every time without framedrop... the game had low graphics for PS3 standard but beautiful like Flower (another  FULL 1080p @ 60 fps).

There are other PSN games like them.


You are doing it again. Please, this isn't an opinion, it's a fact, and one not that hard to check. It's funny to see your knee-jerk reactions.

What? Wipeout HD is 1080p @ 60fps... I just did not know it drop the vertical resolution.

Fact man... fact... not opinion.

For you: http://forum.beyond3d.com/showthread.php?t=46241

Re-read my post you answered with:

"Wipeout HD is FULL 1080p (1920x1080) @ 60 fps every time without framedrop... the game had low graphics for PS3 standard but beautiful like Flower (another  FULL 1080p @ 60 fps).

There are other PSN games like them."

I already knew how it worked, it's you the one who didn't knew, so don't try to teach me something I wrote before. What I'm saying is that you jump at everyone who says anything about Sony or any PS game that's bad in your eyes, without even checking if what you are saying is true or not.



wow, there are really people who can't tell a difference betwee 30 and 60fps? Even in the examples of the OP, the difference is huge for me. I can't imagine anybody not seeing the difference. It seems so obvious for me. Not trying to insult anybody, though.



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

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Silver-Tiger said:
wow, there are really people who can't tell a difference betwee 3 and 60fps? Even in the examples of the OP, the difference is huge for me. I can't imagine anybody not seeing the difference. It seems so obvious for me. Not trying to insult anybody, though.

I don't think there are any people that can see that don't see the difference between 3 and 60 fps. ;)



Here's another example between the differences:

http://www.boallen.com/fps-compare.html

Anybody who can't tell a difference should see their eye doctors immediately.



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

Zkuq said:
Silver-Tiger said:
wow, there are really people who can't tell a difference betwee 3 and 60fps? Even in the examples of the OP, the difference is huge for me. I can't imagine anybody not seeing the difference. It seems so obvious for me. Not trying to insult anybody, though.

I don't think there are any people that can see that don't see the difference between 3 and 60 fps. ;)


haha, yeah i don't doubt that. ;)



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

x_DMX_x said:
Here's how you tell the difference between 30FPS&60FPS.
Uncharted 3 is going to run at 60FPS I believe at 1080p.
inFAMOUS(The first one)30FPS native 720p
Compare those two games to see the difference.
OR Call of Duty 4:Modern Warfare its run at 60FPS at 1080p.

 

Apparently, Naughty Dog made a mistake while capturing that was shown on IGN.

http://twitter.com/#!/Marconelly/status/122384436263264257 

http://twitter.com/#!/evan_wells/status/122381186025799680

http://twitter.com/#!/Marconelly/status/122367440431742978

So Uncharted 3 running at 60FPS at 1080P is never happening, unless Sony decide to bring it to PC, but i cant see that happening.

 



scottie said:
Michael-5 said:
scottie said:
Troll_Whisperer said:

I've heard that humans can't notice a difference above 30FPS but it seems that many do notice it clearly, so it must depend on the person.


That is one of the most commonly misinterpated facts ever. 30 fps is the point at which we stop seeing a thing as a sldieshow and start to see it as an imperfect video. it is not the transition from imperfect video to perfect video

That's a crude way to explain it, but it's kind of true, and this is why people think hey can see 60FPS. At 30FPS, for a digital signal (say progressive scan - p), humans can still detect the change in screens. At 60FPS humans can't see that ransition. However at 60FPS, humans will only see half the frames in a given second.

People should look into my example of a car rim on te highway. When a car is accelerating, you first see it move clockwise (if you are to the right of the car), then it starts to skip, then it starts to go backward slowly, then it skips again, then it goes backward really fast. Where it goes backward slowly is about 30FPS because every 30th of a second, the next spoke is just behind the prior one a 30th of a second ago. There is a lot more to this, but I want people to understand that basic point.

60FPS is smoother then 30FPS, but not beause we can see at 30FPS, but because we see the transition of screen (when it's not a factor of 30, and under 60FPS), the drop in FPS, and screen tearing.


Interesting, you say that my point is "kind of true", and then spend the rest of your point claiming the exact opposite of what I said. Ok, lets start putting in some references.

 

Humans can see flicker at anything less than 70-100 fps [1]. This can be counteracted with deliberately adding motion blur, but that has its own disadvantages.

Humans can see bright flashes of light lasting as little as 1/220th of a second in the centre of their vision, and shorter pulses in their peripheral vision[1]. This requires 220 fps to display properly. You might argue that this probably isn't relevant for video games, I'm just trying to teach you how wrong the 'human vision is 30 fps' thing is. In all honesty though, this site does a better job of explaining it than I do http://amo.net/NT/02-21-01FPS.html, go, read, learn!

[1] http://www.100fps.com/how_many_frames_can_humans_see.htm

If you read what I say, I have not claimed the exact opposite. Either I am not explainign very well, or you have trouble interpreting.

Seeing a single flash at 220FPS, doesn't mean human vision is capable of being at 22FPS.

Your eyes do gather data constantly, your brain converts the data into a photo (using pixels to count photons like a digital camera), and in order to process a video, your brain makes about 30FPS. However when there is a flash, for a fraction of a second, it's going to accumulate in the next frame.

To show you that humans can only see 30FPS. Take a strobe light. Set one to say 40FPS, and one to 120FPS, but make sure the amount of light emitted in that second is the same, and the frequency remains constant. Do you notice a difference? You won't.

That link you attached says 50FPS would look choppy because "your eye would make out lots of details from time to time and you had the feeling, that the movie is stuttering." Doesn't support your arguement.

Also I talked to one of my bigger PC gaming friends. He said you can cap a game to be limited to 30 or 60FPS, but you can't lock it. If the computer cannot process the image, then the FPS will dip (at least for games). There may be programs that can lock FPS, but you can't do that for games, you can only cap it.



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