It appears Sony learn't its lesson from PSP:Go a recent interview and conversations from Sony exec's suggest the company has realized the concept of an all digital console is a very long ways away. It makes you think why the PSP:Go happened in the first place, has Sony changed their minds or did they know the time was not right and release Go anyways?
The biggest flaw with PSP:Go was the removal of retailers from the picture. SCE Worldwide studios President Shuhei Yoshida said "Some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers," It would seem this is considered to be one of the biggest flaws to Go and the idea of a digitally exclusive video games console. Many consumers just aren't ready to abandon their knowledgeable employees and game store experience.
However he did not stop there , he had another very real reason that an all digital console is just not practical and the market just isn't ready."Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection," Unlike the smaller sizes of PSP games the Vita's games are much to large for many of the customers Sony would like to have purchase their hardware. It would require very fast internet to download such large software not to mention large amounts of internal memory so that a user could store all the games they purchase. Maybe a 120-gig hard drive would be needed?
Sony Computer Entertainment Europe president and CEO Jim Ryan added in some more in sight into the issue "There are consumers in parts of the world – this is a global device – where the digital model has not yet fully been embraced," This is a very important issue as PlayStation products are sold in many under developed regions around the globe and many areas where internet has yet to become the mainstream distribution method it is becoming in North America. This rang true with PSP:Go which was discontinued altogether in Japan and struggles to survive in other markets.
Sony was of course talking about their handheld market, but they seem to suggest home consoles are even further away from a online digital distribution exclusive model. If 4-gig games and internet speed are an issue for Vita titles what about 50+ gig games for PS4? Not to mention if advancements continue at the rate they have in the past game sizes will continue to grow larger with every passing generation. How long before game sizes fall in line with online capabilities?
Another huge issue that will make a digital distribution based console impossible in the near future is internet providers at least in Canada and several other countries are beginning to charge users on the amount of memory and bandwidth they use. Meaning if a user paid 50$ for a full game that took up say 50 gig on their home console. They would not only have to pay for the game but would need to pay for the data plan to accommodate that download. Meaning you'd be adding a lot of price to each game you download!
What do you think, does Sony have the right idea? Or should PSP:Go have been a success? Should Vita and PS4 be digitally based consoles? Or is Sony right and the timing just isn't right. How long has Sony been aware that the timing wasn't right, when they launched Go did they realize that it wouldn't be a success? If Sony is right and the timing right now just isn't right, when do you think the right timing will come along? What things need to change in the industry before an online digitally based console is viable?
-JC7
"In God We Trust - In Games We Play " - Joel Reimer









