| Michael-5 said: 4.7 million on the PS3 is less then every single main series Final Fantasy in the last 15 years, excluding the lackluster online MMO FFXI and FF XIV. That's even less then FFX-2. The extra 1.8 million sales the 360 version generated at least puts FFXIII sales above 3 other mainstream FF games. With PS3/360 hardware sales nearly split, SE is loosing a lot of $$$ making any game exclusive. This isn't like the PS2, PS1 or even SNES and NES. Sales aren't a landslide towards one manufacterer. 3rd party exclusives make little sense this gen. ... |
I don't think it's that clearly cut.
Let's take FFXIII: 4.7M on PS3, 1.8M on X360.
Now let's make the counterfactual hypothesis that it had remained a PS3 exclusive, then the sales wouldn't have been these. FF might well be the most successful JRPG franchise over here but it's still an entrenched niche product: I expect it mainly to sell to people who are in FF or JRPGs already.
So, how many of those western JRPGs and FF fans would be owners of an X360 only? If the X360 version didn't exist I expect most of these 1.8M sales would simply have been PS3 ones. Let's say a 75% factor, then the PS3 version alone would have sold (4.7+1.35)=6.05M. That's a 450K sales loss compared to actual ones, or about 8%. Does that 8% pay for multiplatform development (usually quantified in at least 10% increase in costs for tools and porting)?
Probably not, but on the other hand Squeenix probably had other goals. Maybe they thought that the X360 version would have been an easier way to expand into the western market. That surely didn't work out very well, and certainly they lost some cred in the most rabid fanboish audience... Maybe they had different projections, or maybe they were interested in better business opportunities with MS for their future projects - FFXIII on the X360 might not have been a great deal for Sq.x, but it certainly was worth a great deal for MS, image-wise.
As I said, not that clearly cut.









