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Forums - Nintendo - Did the Wii Wasted its Potential With Motion Control?

Tagged games:

 

Does it have wasted potential?

Yes 36 52.17%
 
No 16 23.19%
 
Neutral 10 14.49%
 
I hate motion controls 3 4.35%
 
Only care about the games 4 5.80%
 
Total:69
Gamerace said:
oniyide said:
Gamerace said:
There were some other games that used motion really well - Godfather, Scarface, Bully, RE4 are all a ton of fun with motion controls (and IR aiming!). Of course, they are all ports but it still enhanced gameplay.

Indiana Jones and the Staff of Kings used motion controls extensively. Makes fighting fun, but a little tiresome afer a while. It's only a mediocore game though all in all but worth picking up cheap.

Tomb Raider: Anniversary used motion (and IR aiming) pretty well and while it's a very solid game, again, another port. TR:Underworld strangely didn't carry over the controls scheme of Anniversary and while it still employs motion, it's sloppier and feels half-hearted.

I'd be remissed if I didn't mention Red Steel 2 and it's use of WM+ - it's a FPS but it's almost a brawler it's so focused on swordplay. Then of course there's Metroid Prime 3 / Trilogy which are Adventure/FPS with great use of motion/IR.

However, the best Wii exclusive action/adventure game using motion/IR controls is the immensely underappreciated Prince of Persia: The Forgotten Sands. It's a totally seperate game from it's HD counterpart and gameplay is built around the wiimote (mainly IR not so much motion). Better rated than it's HD cousin. Sold like sh-t. Available dirt cheap everywhere!

Then there's the Force Unleashed games and the Spider-man games and others which are decent and do a decent job of using motion (but no 1:1 lightsabers..bummer) but weren't really built around motion-controls.

So there's a few, but not a great number considering how long Wii's been around. However, TLoZ:SS is the game we've all been wanting to play since Wii has first announced. Something epic that really uses motion well to engage us and make us feel like we are Link. It's the game Wii should have launched with, and if it had, maybe you wouldn't be asking this question now.

None of those did good from a sales perspective, even though they were good. i think that just has more to do with the Wii audience, if it isnt dancing, exercise or a Ninty game it will only do so well


It's true.  Of those only Metroid Prime:Corruption, RE4 and SW: Forced Unleashed managed to break 1m.    A large part of the problem was right from the get-go Wii sold on the promise of 'accessable gaming' with games like Wii Sports that anyone (even grandma) could play with no gaming experience.   How many of these games are 'accessible' to non-gamers?  None.  And even the very few that were, the marketing departments had no idea how to reach that audience.  The Lego titles were probably the only ones that successfully crossed that divide and as such consistantly sell best on Wii.


very true, but i would argue that Lego games have always done well, even the original SW on PS2 did good, and that was based on the lauded prequel trilogy. Metroid Prime is not my particular cup of tea, but they are well made games, but they are about as inaccessable as you can get, even to some "core" gamers. IMHO i think those games breaking a mil had more to do with brand name, advertising and the fact they acutally didnt suck. Force Unleashes breaks my heart, that was the only game i bought the HD and Wii version. the only thing holding back the Wii was the actual motion tech sucked, and they still managed to put out a good game. Now for the sequel do they improve on it with motion+, no lets just make an SD version of the HD game, but somehow they are making a SW for Kinect?? huh

As a community i think we got too excited and hyped of the possibilties, but never took into account if the existing genres would actual benefit from motion. IMHO i only see 1st and 3rd person shooters and some sports games (tennis, basball) benefitting from them. 



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oniyide said:
Gamerace said:
oniyide said:
Gamerace said:
There were some other games that used motion really well - Godfather, Scarface, Bully, RE4 are all a ton of fun with motion controls (and IR aiming!). Of course, they are all ports but it still enhanced gameplay.

Indiana Jones and the Staff of Kings used motion controls extensively. Makes fighting fun, but a little tiresome afer a while. It's only a mediocore game though all in all but worth picking up cheap.

Tomb Raider: Anniversary used motion (and IR aiming) pretty well and while it's a very solid game, again, another port. TR:Underworld strangely didn't carry over the controls scheme of Anniversary and while it still employs motion, it's sloppier and feels half-hearted.

I'd be remissed if I didn't mention Red Steel 2 and it's use of WM+ - it's a FPS but it's almost a brawler it's so focused on swordplay. Then of course there's Metroid Prime 3 / Trilogy which are Adventure/FPS with great use of motion/IR.

However, the best Wii exclusive action/adventure game using motion/IR controls is the immensely underappreciated Prince of Persia: The Forgotten Sands. It's a totally seperate game from it's HD counterpart and gameplay is built around the wiimote (mainly IR not so much motion). Better rated than it's HD cousin. Sold like sh-t. Available dirt cheap everywhere!

Then there's the Force Unleashed games and the Spider-man games and others which are decent and do a decent job of using motion (but no 1:1 lightsabers..bummer) but weren't really built around motion-controls.

So there's a few, but not a great number considering how long Wii's been around. However, TLoZ:SS is the game we've all been wanting to play since Wii has first announced. Something epic that really uses motion well to engage us and make us feel like we are Link. It's the game Wii should have launched with, and if it had, maybe you wouldn't be asking this question now.

None of those did good from a sales perspective, even though they were good. i think that just has more to do with the Wii audience, if it isnt dancing, exercise or a Ninty game it will only do so well


It's true.  Of those only Metroid Prime:Corruption, RE4 and SW: Forced Unleashed managed to break 1m.    A large part of the problem was right from the get-go Wii sold on the promise of 'accessable gaming' with games like Wii Sports that anyone (even grandma) could play with no gaming experience.   How many of these games are 'accessible' to non-gamers?  None.  And even the very few that were, the marketing departments had no idea how to reach that audience.  The Lego titles were probably the only ones that successfully crossed that divide and as such consistantly sell best on Wii.


very true, but i would argue that Lego games have always done well, even the original SW on PS2 did good, and that was based on the lauded prequel trilogy. Metroid Prime is not my particular cup of tea, but they are well made games, but they are about as inaccessable as you can get, even to some "core" gamers. IMHO i think those games breaking a mil had more to do with brand name, advertising and the fact they acutally didnt suck. Force Unleashes breaks my heart, that was the only game i bought the HD and Wii version. the only thing holding back the Wii was the actual motion tech sucked, and they still managed to put out a good game. Now for the sequel do they improve on it with motion+, no lets just make an SD version of the HD game, but somehow they are making a SW for Kinect?? huh

As a community i think we got too excited and hyped of the possibilties, but never took into account if the existing genres would actual benefit from motion. IMHO i only see 1st and 3rd person shooters and some sports games (tennis, basball) benefitting from them. 

That's all true and I don't suggest Lego titles don't sell on other systems, they've always done well.  Last gen PS2 was the casual system.  I'd add sandbox (and of course party/minigames) as one of genre's that really benefitted from motion.  Fighters and brawlers definitely do not.

I had more hoped to see the industry create all new gameplay to suit motion rather than just shoehorn motion into existing games that were designed around dual (or single) analog controls.     Also the IR was vastly underused.    It did help bring Point & Click adventure games back (which I love!) but it would have been perfect for RTS, top-down RPGs (like Baldur's Gate) and SIMs yet there are virtually none on Wii.  And some SRPGs (FE:RD/LKS) didn't even use it. WTF?  Probably because these are all as far from 'accessible' to non-gamers as you can get I suppose.

To the industry's credit there was some innovation: Elebits, Dewy's Adventure, Let's Tap, Ivy the Kiwi, Kororinpa, Madworld, Slapshot, etc., mostly which failed comercially with the exception of fitness/dance titles.   But overall the industry is risk adversive and while they might have been willing to experienment with DS (which was dirt cheap to develop for) the Wii even with SD graphics was not worth the risk to most developers.

So instead of giving people what they wanted - all new gameplay experiences - they just tried to stick to what they knew and figure out how to incorporate motion in it.  Aside from Wii ____ series of games (and now Zelda:SS) - even Nintendo is guilty of this.



 

Gamerace said:
oniyide said:
Gamerace said:
oniyide said:
Gamerace said:
There were some other games that used motion really well - Godfather, Scarface, Bully, RE4 are all a ton of fun with motion controls (and IR aiming!). Of course, they are all ports but it still enhanced gameplay.

Indiana Jones and the Staff of Kings used motion controls extensively. Makes fighting fun, but a little tiresome afer a while. It's only a mediocore game though all in all but worth picking up cheap.

Tomb Raider: Anniversary used motion (and IR aiming) pretty well and while it's a very solid game, again, another port. TR:Underworld strangely didn't carry over the controls scheme of Anniversary and while it still employs motion, it's sloppier and feels half-hearted.

I'd be remissed if I didn't mention Red Steel 2 and it's use of WM+ - it's a FPS but it's almost a brawler it's so focused on swordplay. Then of course there's Metroid Prime 3 / Trilogy which are Adventure/FPS with great use of motion/IR.

However, the best Wii exclusive action/adventure game using motion/IR controls is the immensely underappreciated Prince of Persia: The Forgotten Sands. It's a totally seperate game from it's HD counterpart and gameplay is built around the wiimote (mainly IR not so much motion). Better rated than it's HD cousin. Sold like sh-t. Available dirt cheap everywhere!

Then there's the Force Unleashed games and the Spider-man games and others which are decent and do a decent job of using motion (but no 1:1 lightsabers..bummer) but weren't really built around motion-controls.

So there's a few, but not a great number considering how long Wii's been around. However, TLoZ:SS is the game we've all been wanting to play since Wii has first announced. Something epic that really uses motion well to engage us and make us feel like we are Link. It's the game Wii should have launched with, and if it had, maybe you wouldn't be asking this question now.

None of those did good from a sales perspective, even though they were good. i think that just has more to do with the Wii audience, if it isnt dancing, exercise or a Ninty game it will only do so well


It's true.  Of those only Metroid Prime:Corruption, RE4 and SW: Forced Unleashed managed to break 1m.    A large part of the problem was right from the get-go Wii sold on the promise of 'accessable gaming' with games like Wii Sports that anyone (even grandma) could play with no gaming experience.   How many of these games are 'accessible' to non-gamers?  None.  And even the very few that were, the marketing departments had no idea how to reach that audience.  The Lego titles were probably the only ones that successfully crossed that divide and as such consistantly sell best on Wii.


very true, but i would argue that Lego games have always done well, even the original SW on PS2 did good, and that was based on the lauded prequel trilogy. Metroid Prime is not my particular cup of tea, but they are well made games, but they are about as inaccessable as you can get, even to some "core" gamers. IMHO i think those games breaking a mil had more to do with brand name, advertising and the fact they acutally didnt suck. Force Unleashes breaks my heart, that was the only game i bought the HD and Wii version. the only thing holding back the Wii was the actual motion tech sucked, and they still managed to put out a good game. Now for the sequel do they improve on it with motion+, no lets just make an SD version of the HD game, but somehow they are making a SW for Kinect?? huh

As a community i think we got too excited and hyped of the possibilties, but never took into account if the existing genres would actual benefit from motion. IMHO i only see 1st and 3rd person shooters and some sports games (tennis, basball) benefitting from them. 

That's all true and I don't suggest Lego titles don't sell on other systems, they've always done well.  Last gen PS2 was the casual system.  I'd add sandbox (and of course party/minigames) as one of genre's that really benefitted from motion.  Fighters and brawlers definitely do not.

I had more hoped to see the industry create all new gameplay to suit motion rather than just shoehorn motion into existing games that were designed around dual (or single) analog controls.     Also the IR was vastly underused.    It did help bring Point & Click adventure games back (which I love!) but it would have been perfect for RTS, top-down RPGs (like Baldur's Gate) and SIMs yet there are virtually none on Wii.  And some SRPGs (FE:RD/LKS) didn't even use it. WTF?  Probably because these are all as far from 'accessible' to non-gamers as you can get I suppose.

To the industry's credit there was some innovation: Elebits, Dewy's Adventure, Let's Tap, Ivy the Kiwi, Kororinpa, Madworld, Slapshot, etc., mostly which failed comercially with the exception of fitness/dance titles.   But overall the industry is risk adversive and while they might have been willing to experienment with DS (which was dirt cheap to develop for) the Wii even with SD graphics was not worth the risk to most developers.

So instead of giving people what they wanted - all new gameplay experiences - they just tried to stick to what they knew and figure out how to incorporate motion in it.  Aside from Wii ____ series of games (and now Zelda:SS) - even Nintendo is guilty of this.

I dont know how i could forget about those sandbox games, especially since i have Bully for Wii, still need to get Godfather. Your right about that. Dont know about Wii, but there was the RUSE RTS that did use the Move controller. and there is a retail copy of Back to the Future coming for wii, its something.

as for devs, most of them are lazy and dont want to try new things IMHO



Marks said:
Only so much you can do with motion controls.

FPS games are garbage with motion controls IMO. Its cool on sports games like boxing, golf, and tennis though.


FPS games with Wiimote+nunchuck is better than regular dual analog controller in my opinion.  Being able to aim with the Wiimote and control your movement with the nunchuck is almost as good as the keyboard+mouse combo for FPS.  I have played WaW, BO, and Goldeneye on the Wii.  While I had some issues with Goldeneye (seems too sensitive even when trying to tinker with the control options), I believe WaW and BO had the Wiimote+nunchuck control scheme down to almost perfection.  Sure some people used the CCP for BO but I pretty much ran shop on HC modes with the Wiimote+nunchuck (near top 100 all time for HCTDM and HCHQ in BO).  To me being able to point at the screen and shoot beats fiddling around with analog sticks any day.  I am to the point where I say fuck dual analog for FPS because I know there are better controller options available for the genre.   I don't use motion controls for FPS (with the Wiimote+nunchuck).  I use the pointer and push buttons for anything motion (I throw gernades by pushing button, I reload by pushing a button, etc..).   I know you are talking about motion controls but I am just trying to point out the better control options with the Wiimote+nunchuck.



sethnintendo said:
Marks said:
Only so much you can do with motion controls.

FPS games are garbage with motion controls IMO. Its cool on sports games like boxing, golf, and tennis though.


FPS games with Wiimote+nunchuck is better than regular dual analog controller in my opinion.  Being able to aim with the Wiimote and control your movement with the nunchuck is almost as good as the keyboard+mouse combo for FPS.  I have played WaW, BO, and Goldeneye on the Wii.  While I had some issues with Goldeneye (seems too sensitive even when trying to tinker with the control options), I believe WaW and BO had the Wiimote+nunchuck control scheme down to almost perfection.  Sure some people used the CCP for BO but I pretty much ran shop on HC modes with the Wiimote+nunchuck (near top 100 all time for HCTDM and HCHQ in BO).  To me the being able to point at the screen and shoot beats fiddling around with analog sticks any day.  I am to the point where I say fuck dual analog for FPS because I know there are better controller options available for the genre.  Sorry I know you are talking about motion controls but I am just trying to point out the better control options with the Wiimote+nunchuck.

this, i wasnt a believer till i played KZ3 with MOve, then i went back to GE, which i played with CC, played around with the control scheme and now i dont use CC for it anymore



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oniyide said:
sethnintendo said:
Marks said:
Only so much you can do with motion controls.

FPS games are garbage with motion controls IMO. Its cool on sports games like boxing, golf, and tennis though.


FPS games with Wiimote+nunchuck is better than regular dual analog controller in my opinion.  Being able to aim with the Wiimote and control your movement with the nunchuck is almost as good as the keyboard+mouse combo for FPS.  I have played WaW, BO, and Goldeneye on the Wii.  While I had some issues with Goldeneye (seems too sensitive even when trying to tinker with the control options), I believe WaW and BO had the Wiimote+nunchuck control scheme down to almost perfection.  Sure some people used the CCP for BO but I pretty much ran shop on HC modes with the Wiimote+nunchuck (near top 100 all time for HCTDM and HCHQ in BO).  To me the being able to point at the screen and shoot beats fiddling around with analog sticks any day.  I am to the point where I say fuck dual analog for FPS because I know there are better controller options available for the genre.  Sorry I know you are talking about motion controls but I am just trying to point out the better control options with the Wiimote+nunchuck.

this, i wasnt a believer till i played KZ3 with MOve, then i went back to GE, which i played with CC, played around with the control scheme and now i dont use CC for it anymore


Maybe I just need to try one of the better FPS games like KZ3 on motion controls then to change my opinion. I forget what FPS's I have played via motion controls but the ones I have were shovelware anyways so that probably didn't help my view of motion aiming in FPS games. 



gumby_trucker said:
Carl2291 said:
I'm also gonna say the lack of a Star Wars game for Wii (and you could say PSM), yet one for Kinect, is hilarious.

I'm guessing you are familiar with this? (from pietriots.com)


AWESOME!



Marks said:
oniyide said:
sethnintendo said:
Marks said:
Only so much you can do with motion controls.

FPS games are garbage with motion controls IMO. Its cool on sports games like boxing, golf, and tennis though.


FPS games with Wiimote+nunchuck is better than regular dual analog controller in my opinion.  Being able to aim with the Wiimote and control your movement with the nunchuck is almost as good as the keyboard+mouse combo for FPS.  I have played WaW, BO, and Goldeneye on the Wii.  While I had some issues with Goldeneye (seems too sensitive even when trying to tinker with the control options), I believe WaW and BO had the Wiimote+nunchuck control scheme down to almost perfection.  Sure some people used the CCP for BO but I pretty much ran shop on HC modes with the Wiimote+nunchuck (near top 100 all time for HCTDM and HCHQ in BO).  To me the being able to point at the screen and shoot beats fiddling around with analog sticks any day.  I am to the point where I say fuck dual analog for FPS because I know there are better controller options available for the genre.  Sorry I know you are talking about motion controls but I am just trying to point out the better control options with the Wiimote+nunchuck.

this, i wasnt a believer till i played KZ3 with MOve, then i went back to GE, which i played with CC, played around with the control scheme and now i dont use CC for it anymore


Maybe I just need to try one of the better FPS games like KZ3 on motion controls then to change my opinion. I forget what FPS's I have played via motion controls but the ones I have were shovelware anyways so that probably didn't help my view of motion aiming in FPS games. 


a good game is a good game, thats what the problem is with the Wii, most of the FPSs just suck. I dont care how precise the controls are if the game you are playing blows your not going to play it. Motion controls could make good games better, but they cant make crap games good. KZ3, GE, COD are good games even if your using regular controls



I still say in 2010, Nintendo should have made two or three kickass Motion Plus games (one involving swordfighting) instead of Other M.

So yeah, the potential is wasted, and I'm not considering buying the Wii U unless Nintendo finishes the promise of THIS Wii.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
I still say in 2010, Nintendo should have made two or three kickass Motion Plus games (one involving swordfighting) instead of Other M.

So yeah, the potential is wasted, and I'm not considering buying the Wii U unless Nintendo finishes the promise of THIS Wi

what makes you think Other M is equivalent to 2-3 games using M+?

either in terms of cost or in terms of developer hours..



Until you've played it, every game is a system seller!

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