Gamerace said:
oniyide said:
Gamerace said:
oniyide said:
Gamerace said: There were some other games that used motion really well - Godfather, Scarface, Bully, RE4 are all a ton of fun with motion controls (and IR aiming!). Of course, they are all ports but it still enhanced gameplay.
Indiana Jones and the Staff of Kings used motion controls extensively. Makes fighting fun, but a little tiresome afer a while. It's only a mediocore game though all in all but worth picking up cheap.
Tomb Raider: Anniversary used motion (and IR aiming) pretty well and while it's a very solid game, again, another port. TR:Underworld strangely didn't carry over the controls scheme of Anniversary and while it still employs motion, it's sloppier and feels half-hearted.
I'd be remissed if I didn't mention Red Steel 2 and it's use of WM+ - it's a FPS but it's almost a brawler it's so focused on swordplay. Then of course there's Metroid Prime 3 / Trilogy which are Adventure/FPS with great use of motion/IR.
However, the best Wii exclusive action/adventure game using motion/IR controls is the immensely underappreciated Prince of Persia: The Forgotten Sands. It's a totally seperate game from it's HD counterpart and gameplay is built around the wiimote (mainly IR not so much motion). Better rated than it's HD cousin. Sold like sh-t. Available dirt cheap everywhere!
Then there's the Force Unleashed games and the Spider-man games and others which are decent and do a decent job of using motion (but no 1:1 lightsabers..bummer) but weren't really built around motion-controls.
So there's a few, but not a great number considering how long Wii's been around. However, TLoZ:SS is the game we've all been wanting to play since Wii has first announced. Something epic that really uses motion well to engage us and make us feel like we are Link. It's the game Wii should have launched with, and if it had, maybe you wouldn't be asking this question now. |
None of those did good from a sales perspective, even though they were good. i think that just has more to do with the Wii audience, if it isnt dancing, exercise or a Ninty game it will only do so well
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It's true. Of those only Metroid Prime:Corruption, RE4 and SW: Forced Unleashed managed to break 1m. A large part of the problem was right from the get-go Wii sold on the promise of 'accessable gaming' with games like Wii Sports that anyone (even grandma) could play with no gaming experience. How many of these games are 'accessible' to non-gamers? None. And even the very few that were, the marketing departments had no idea how to reach that audience. The Lego titles were probably the only ones that successfully crossed that divide and as such consistantly sell best on Wii.
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very true, but i would argue that Lego games have always done well, even the original SW on PS2 did good, and that was based on the lauded prequel trilogy. Metroid Prime is not my particular cup of tea, but they are well made games, but they are about as inaccessable as you can get, even to some "core" gamers. IMHO i think those games breaking a mil had more to do with brand name, advertising and the fact they acutally didnt suck. Force Unleashes breaks my heart, that was the only game i bought the HD and Wii version. the only thing holding back the Wii was the actual motion tech sucked, and they still managed to put out a good game. Now for the sequel do they improve on it with motion+, no lets just make an SD version of the HD game, but somehow they are making a SW for Kinect?? huh
As a community i think we got too excited and hyped of the possibilties, but never took into account if the existing genres would actual benefit from motion. IMHO i only see 1st and 3rd person shooters and some sports games (tennis, basball) benefitting from them.
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That's all true and I don't suggest Lego titles don't sell on other systems, they've always done well. Last gen PS2 was the casual system. I'd add sandbox (and of course party/minigames) as one of genre's that really benefitted from motion. Fighters and brawlers definitely do not.
I had more hoped to see the industry create all new gameplay to suit motion rather than just shoehorn motion into existing games that were designed around dual (or single) analog controls. Also the IR was vastly underused. It did help bring Point & Click adventure games back (which I love!) but it would have been perfect for RTS, top-down RPGs (like Baldur's Gate) and SIMs yet there are virtually none on Wii. And some SRPGs (FE:RD/LKS) didn't even use it. WTF? Probably because these are all as far from 'accessible' to non-gamers as you can get I suppose.
To the industry's credit there was some innovation: Elebits, Dewy's Adventure, Let's Tap, Ivy the Kiwi, Kororinpa, Madworld, Slapshot, etc., mostly which failed comercially with the exception of fitness/dance titles. But overall the industry is risk adversive and while they might have been willing to experienment with DS (which was dirt cheap to develop for) the Wii even with SD graphics was not worth the risk to most developers.
So instead of giving people what they wanted - all new gameplay experiences - they just tried to stick to what they knew and figure out how to incorporate motion in it. Aside from Wii ____ series of games (and now Zelda:SS) - even Nintendo is guilty of this.
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