Lets put it this way adding Move support would hurt Capcom and the games performance more then it would help.
Fact is the version was costing 20$ and adding Move support would cost a small fortune they would need to rework all the controls in the game. Then what, with Move how many more people are going to buy? Honestly Move isn't pushing the highest numbers its not a flop per say but it sure isn't a massive success.
As for everyone saying Sony doesn't care about Move. Well the fact that its still being supported in first party software and Sony is pushing third parties to support it, I'd have to disagree. Not to mention if you watched the recent Resistance 3 commercial with Kevin Butler the emphasis of the commercial was on the Move sharp shooters. In fact the game itself was being played on three small screens on the background while Kevin displayed his Move sharp shooter.
I think Sony is doing everything they can to keep people buying Move. I was at PAX and they had Move Resistance 3 there as well. Though I didn't play it they were definitely trying to promote it. Talking with the Resistance team showed that they were pretty psyched for Move's use in the game.
I think in all honesty Sony is doing more for Move then Nintendo has done for Motion+ yet you don't see all that many people complaining Motion+ isn't being used. Move is a hugely expensive peripheral that Sony hopes will sell till the end of the generation. They will support it as much as reasonably possible. If they are making a game that won't translate well to Move for example Twisted Metal they will not support Move. But if they are making a game suitable for the Move controller expect it to be supported.
What Capcom does is up to Capcom. The costs of including Move were likely not acceptable for a 20$ release, if it was maybe 39.99$ on disc version. Remember releasing RE4 on the HD twins was just a cash grab, Capcom turning as much profit as possible was the reason it came out. Anything that would reduce profits is going to be thought over hard.
Bruno Muñoz said:
Move is one of the biggest failures in this industry, it never had a remote chance. It's funny to read some old posts when Sony introduced it. What went wrong? Do companies simple don't care and hate about this kind on control?, it is very disappointing. Even Nintendo is now abandoning motion controls as we've saw with their new console Wii U.
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Umm no, Nintendo has made it abundantly clear that Wiimotes will remain the main control schematic for WiiU. You can only use a single WiiU controller to play games. So any game requiring or offering more then a single player experiance is still going to require Wiimote support. Also even single player games will still utalize Wiimotes.
Look at the golf tech demo they showed at E3. You put the controller on the ground and it displays the grass and ball, you line up your Wiimote with the ball on the ground and swipe your club (Wiimote) connects with the ball sending it soaring on screen. In fact a lot of the talk from Nintendo indicates that Wiimotes and the WiiU controller will complement each other and work together to offer the best of both worlds.
Nintendo isn't dropping motion controls they are diversifying the control system. No real change with Wii on Wii several Nintendo first party titles could be played with a GCN controller. Nintendo never truly replaced classic controls they just made a market for both. With WiiU Nintendo is hoping to merge both styles of control to create a unique experiance that you can't find on PS4/Nex-Box!