RolStoppable said: The first paragraph was by far the best of the entire post, even though its wording is flawed too. The solution is actually pretty simple. A used game can only come into circulation when somebody decides to sell their game. Therefore the goal has to be to prevent this from happening. If a consumer doesn't want to sell their game, there is no used game to buy and anyone who wants the game has to buy new. It's not a matter of hype, but substance. |
Believe it or not, someone in the industry thinks like you:
From a Gamespot interview with Take-Two Interactive CEO Strauss Zelnick:
"The theory was, let consumers know there's a reason to hold onto your games because the bulk of impact of used game sales on front line sales is in the first six weeks," Zelnick explained. "So if we can get people to hold onto their game for the first six weeks, the titles aren't in the stores in the used game section, which means people have to buy the front line title from us."
http://www.gamespot.com/news/6334125/red-dead-dlc-targeted-market-trends-take-two
How they did this? Launching the DLC "Outlaws to the End" for free.
Please excuse my bad English.
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