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Forums - Gaming - What is all the fuss about a second analog on a handheld? Why is it so important?

Wagram said:
VGKing said:
Here's the reason, SMARTPHONES.
Those small portable games like Pokemon just aren't worth the $40-$50 price attack anymore. Dedicated handhelds need to become more console-like but at the same time keep their portability and unique experiences not possible on a console or smartphones.(Although in Japan, portables could totally replace home consoles.)

But you can't have console-like experience with only 1 analog stick. Actually you can but it will be inferior to the Vita.

If you ever played a Monster Hunter game or Peace Walker on the PSP you would know how important a second analog is.


I could argue that those .99 cent games on those smart phones aren't worth it either. People need to understand that just because it's cheaper doesn't mean that everyone wants it. I want larger bulky games that I can play for awhile not a game that I will quit in roughly 5-10 minutes.


Playing a game on a smartphone,is'nt the same thing as playing one on a handheld. It continues to baffle me,why people continue to compare the 2.



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I don't think people are really mad about the 3DS not having a second analog stick but more with the fact that Nintendo would introduce one only a few months after launch with rumors of a redesign circulating. That is what has me miffed. That Nintendo would screw over early adopters like myself in such a way that the only way for me to play with dual analogues is the buy the new version of the 3DS or an ugly and bulky add-on.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

I don't get it, either. I have a PSP and, while I enjoyed it, I don't think I finished too many "console games". Valkyria Chronicles, Metal Gear, Syphon Filter, Silent Hill, Tomb Raider--I didn't finish any of them. These are series that I LOVE but I couldn't finish them on a portable. I just couldn't make myself play them for any extended amount of time. They controlled well enough but they weren't handheld experiences.

At the same time, games like Hot Shots Tennis, Burnout, Tetris, Final Fantasy VII (PSP games) and Chrono Trigger, New Super Mario Bros., Mario Kart, Advance Wars, and Tetris (again) got hundreds of hours of play time.

I just don't think the console games on a handheld console (the ones that rely on graphics, story, and extended gameplay sessions) are going to fare very well.  People don't want to play Call of Duty on a PSP or 3DS.  How easy will it be to snipe someone camping across the map when you're playing on a five inch screen?  People don't want Uncharted on a portable.  How absorbed will you be when you hear/see the powerful explosions and gunplay when you play the game while waiting for the doctor to see you (about your rash, I assume).  People will find this out soon enough......



spurgeonryan said:
I do not think it is a big deal. I am perfectly happy with how my 3DS is right now. The problem I have is that this change is coming so early on in the systems life cycle. Also doesn't the Vita have dual analogs? It was a rush job and now we all have to deal with it. There are probably other reasons as well. I am sure it will be fine though, may even be cooler!

OT: i was fine with the GBA. noone needs a touch screen either

 

spurgeonryan dito

 



Signalstar said:
I don't think people are really mad about the 3DS not having a second analog stick but more with the fact that Nintendo would introduce one only a few months after launch with rumors of a redesign circulating. That is what has me miffed. That Nintendo would screw over early adopters like myself in such a way that the only way for me to play with dual analogues is the buy the new version of the 3DS or an ugly and bulky add-on.


This, you can spin it anyway you want, but IMHO it just doesnt look good for them, but pandora's out the box and anything they do will have ramifications anyway.



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d21lewis said:

I don't get it, either. I have a PSP and, while I enjoyed it, I don't think I finished too many "console games". Valkyria Chronicles, Metal Gear, Syphon Filter, Silent Hill, Tomb Raider--I didn't finish any of them. These are series that I LOVE but I couldn't finish them on a portable. I just couldn't make myself play them for any extended amount of time. They controlled well enough but they weren't handheld experiences.

At the same time, games like Hot Shots Tennis, Burnout, Tetris, Final Fantasy VII (PSP games) and Chrono Trigger, New Super Mario Bros., Mario Kart, Advance Wars, and Tetris (again) got hundreds of hours of play time.

I just don't think the console games on a handheld console (the ones that rely on graphics, story, and extended gameplay sessions) are going to fare very well.  People don't want to play Call of Duty on a PSP or 3DS.  How easy will it be to snipe someone camping across the map when you're playing on a five inch screen?  People don't want Uncharted on a portable.  How absorbed will you be when you hear/see the powerful explosions and gunplay when you play the game while waiting for the doctor to see you (about your rash, I assume).  People will find this out soon enough......

GTA, Metal Gear, Kingdom Hearts, GOW, Pokemon, Zelda OOT, Mario 64DS, Mario & Luigi series, hell just about any JRPG and other games i failed to mention say "hi"



Obviously never played a monster hunter game on a handheld.

Check it out.

Of course, Sony preempted the entire problem with the Vita having a trackpad on the back. Nintendo now has a monster hunter, and if they want monster hunter games to be popular, they are going to need a control style for it. MH sells millions in Japan, so a second analog is worth 10-20 million to nintendo for every MH game that comes out, factoring in the console owner royalties.



theprof00 said:

Obviously never played a monster hunter game on a handheld.

Check it out.

Of course, Sony preempted the entire problem with the Vita having a trackpad on the back. Nintendo now has a monster hunter, and if they want monster hunter games to be popular, they are going to need a control style for it. MH sells millions in Japan, so a second analog is worth 10-20 million to nintendo for every MH game that comes out, factoring in the console owner royalties.

What's the problem with the grip? I mean I have about 200 hours on MHP3 and I dont see any problem with that type of controlling... In fact all those millions were sold using this type of configuration so... No, another stick is not going to make any difference at least in japan...

  the new super mario sold more than 20millions on the DS, pokemon is already above 12millions, mario kart about 20 millions as well... None of those games needed a second stick, FPS? The touchscreen is miles ahead of any stick, but at the end of the day, who is going to get a FPS on the 3ds or vita over a PC version?...  

  



Menx64

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oniyide said:
d21lewis said:

 

GTA, Metal Gear, Kingdom Hearts, GOW, Pokemon, Zelda OOT, Mario 64DS, Mario & Luigi series, hell just about any JRPG (mentioned that FFVII works well on PSP.  Toss in Crimson Gem Saga, Front Mission 3, Grandia, Xenogears, too!  I've spent hours playing those games!) and other games i failed to mention say "hi"


Tell 'em I said "wassup"!

I actually own evey game you mentioned except GTA, Pokemon, and Kingdom Hearts for my PSP's and DS's and I know for a fact that they all lend themselve very well to short burst of gaming (except GoW which I couldn't really get into).  I didn't finish any of the Metal Gears that I own on the PSP because they required a little too much time--even with their gameplay that caterd to handhelds a little more.  Some game series can live in both worlds.  Some can't.   I think games like Call of Duty, Uncharted, God of War, Rainbow Six (which I've played a grand total of 30 minutes since I purchased it along with my PSP). Resistance Retribution, and others won't fare very well in a handheld market place critically or commercially.  RPG's (like the one's you mentioned), puzzle games, racing games, and sports game will do muc better because they can offer a ton of fun and a feeling of accomplishment in bite sized doses (like mobile phone games tend to do.).

Of course, I'm just a gamer.  None of what I'm saying should be considered fact.  It's just my view on things.



Seriously.. fuck a 2nd analog!! The 3DS is great. I hope Nintendo stick to their original plan.