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Forums - Microsoft - Carmack: Kinect tech 'can get 10 times better in coming years'

CVG

id think tank John Carmack has said it's important for developer to get to grips with motion tech such as Microsoft's Kinect sensor because it's a technology that "can get 10 times better in the coming years".

Carmack applauded MS for releasing an official PC SDK (development tools) for Kinect for all those who were previously hacking the device. 

"It was good of Microsoft to rush a little bit ahead of them, that wave of people hacking it for themselves, and release an official SDK," he said. 

He's also optimistic of the future of this sort of motion-sensing technology. "The Kinect is a scalable technology, which I'm pretty excited about. And that technology can get ten times better in the coming years, so I think it's an important thing to be playing around with," said Carmack. 

Despite his excitement, you won't be seeing Kinect support "tacked" onto id's current style of games like FPS title Rage. 

"It's not something that you can tack onto an existing game," asserted Carmack. "We got asked a lot about what can we do with Kinect or the PlayStation Move with Rage, and it's like well...nothing, really. It's not that they're not good, but you just don't bolt that kind of technology on. Games are all about designing around your controls."

 

[ Source: Tom's Guide ]

http://www.computerandvideogames.com/316657/carmack-kinect-tech-can-get-10-times-better-in-coming-years/



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Games are all about designing around your controls.

And therein Carmack shows wisdom that many gamers and even some developers/publishers lack when considering Kinect.



Darth Tigris said:

Games are all about designing around your controls.

And therein Carmack shows wisdom that many gamers and even some developers/publishers lack when considering Kinect.

It's not just kinect and move. Something I became painfully aware of with some of the from dust challenges. Sacrafice, collapse and quicksand are the hardest of all the challenges with mouse kb, while almost trivial with constant movement speed and release control with a controller. It's almost as if the developers never saw a mouse before and put it in the game at the last minute trying to mimic an analog stick.



In other news: sometimes the sky cries, this is called "Rain." He's right though.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?