| Darth Tigris said: Games are all about designing around your controls. And therein Carmack shows wisdom that many gamers and even some developers/publishers lack when considering Kinect. |
It's not just kinect and move. Something I became painfully aware of with some of the from dust challenges. Sacrafice, collapse and quicksand are the hardest of all the challenges with mouse kb, while almost trivial with constant movement speed and release control with a controller. It's almost as if the developers never saw a mouse before and put it in the game at the last minute trying to mimic an analog stick.







