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Forums - Gaming - Ubisoft, another round of DRM

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Ubisoft Learns Nothing From Its DRM Past; Condemns Paying Customers To Repeat It

from the achievement-unlocked:-infinite-stupidity dept

Rock Paper Shotgun brings us the unfortunate (but rather unsurprising) news that Ubisoft will be (once again) requiring an online connection to play their upcoming title, Driver: San Francisco. As far as DRM options go, this is by far the worst one, especially considering the failure of Ubisoft itself in keeping its own servers up and running.

As is par for Ubisoft's effed-up course, this DRM will also cripple the apparently unsociable "single player" part of the game. This crippling will also extend to any player, single or not, whose internet connection fails them for whatever reason:

Even if the system weren't a gross mistreatment of customers, unforgivably stupid and spiteful, it's a DRM designed for a universe other than this one. My home internet, with the extremely reliable Be, drops frequently. A noise on our BT line causes problems, along with normal service outages, sudden blips, and all the times I trip over the phone wire and pull it out of the wall. Let alone if I want to do something crazy like, I don't know, play a game outside of my house.

Compounding this farce is the fact that console players will be saddled with additional DRM in the form of U-Play. Granted, this won't affect the original purchasers whose outlay of ~$60 will nab them a full-featured game that will often be rendered unplayable. However, second-hand gamers looking to save a few dollars will find themselves in possession of an incomplete game.

"In each new copy of a Uplay Passport-enhanced game will be a one-time use registration code that, when redeemed, provides access to Uplay Passport content and features," the company said in an emailed statement. "The code can be found on the insert card inside the game box. Gamers can identify Uplay Passport-enhanced games by looking for the logo on the back of the box."

Given that this code can only be redeemed once, consumers who purchase a used game laced with Uplay Passport restrictions will be forced to shell out an extra $9.99 to unlock online content and features. This means that a used game which normally costs $5 less than the new packaged version will essentially cost $5 more than the new unopened copy.

Well, that is certainly a fine way to stick it to the second-hand market. At this point you might as well buy it new, or better yet, not buy it all. And you have to love the PR team's misinterpretation of "enhanced," which is rarely linked to something that is also described as "mandatory."

But it's not all bad news, as RPS points out. Ubisoft is going the extra mile to make sure that PC gamers will be screwed just as quickly as their console counterparts:

Astonishingly, Eurogamer reports, when one customer complained on Twitter about the PC DRM, Ubisoft replied saying, "Bear in mind though that the PC version of DRVSF is released simultaneously to consoles."

Brilliant. I suppose the bright side is that cracked versions for consoles and PCs should appear within moments of each other. But Ubisoft isn't done ruining the "game experience" yet:

Oh, this one just keeps getting better. As reader Anarki points out, Ubisoft have now tweeted confirming the driving game will not support steering wheels!

The question at this point is no longer "When will Ubisoft learn?" but rather "How much does Ubisoft despise its customers?" And it looks as if the answer to the second question is swiftly approaching "infinitely."

Hey, Ubisoft, I like some of your games. Don't push it or I'll put you on no-buy-list to hang out with EA.



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this sucks because Driver actually looks good. But the PC version is only going to be a sloppy port of the title with little effort put in.

Ubisoft the whole point of DRM is to stop piracy, this is only encouraging piracy. And when is it best practice to give the people who stole your game a much better experience then those who bought it?.

This here is clear evidence of people from business sector in control, as gaming is Big business, and gamers are suckers right, yea they are they are loyal and repeat customers: lets abuse that gift right away to ring as many dollars we can from them.



Of Course That's Just My Opinion, I Could Be Wrong

And Ubisoft thought it's a success...

Ubisoft see the DRM as a success. Speaking to us earlier today, a Ubisoft representative admitted that the developer has seen “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success”.

source



Just when I forgot why I had Ubisoft on my boycott list, they remind me in expert styling...way to go guys ^_^

Activision
Capcom
Ubisoft



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

/crosses heroes6 off the list



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I've stopped buying game from UBI a long time ago, which is a shame since I'm a fan of the Heroes series, but the only way you can make publisher realize that they are being stupid is to hurt their revenue.




I love Ubisoft so much but they are so stupid. Unfortunately I can never cross them off my list, unless they go all sh*t-y quality.



Galaki said:

And Ubisoft thought it's a success...

Ubisoft see the DRM as a success. Speaking to us earlier today, a Ubisoft representative admitted that the developer has seen “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success”.

source


This I don't get. I mean I bet you it'll be up on Pirate Bay just as fast as any other game with crack and all. How does it really reduce piracy when the pirates never touch the DRM? It's all done for them by some hacker.



RolStoppable said:
Rath said:
Galaki said:

And Ubisoft thought it's a success...

Ubisoft see the DRM as a success. Speaking to us earlier today, a Ubisoft representative admitted that the developer has seen “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success”.

source


This I don't get. I mean I bet you it'll be up on Pirate Bay just as fast as any other game with crack and all. How does it really reduce piracy when the pirates never touch the DRM? It's all done for them by some hacker.

Go for the simplest explanation: The games weren't good enough to be worth pirating, so piracy decreased regardless of the DRM.

Or simply, scapegoat.



Ubisoft doesn't even make good games anymore why do people buy their crap?