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Forums - Gaming - Pachter: Overworked devs need to find another job

Ail said:
twesterm said:
Pachter's right in that every studio crunches and if you can't handle that you should get out, but he's wrong in thinking that devs can't be overworked. Crunch is a common thing but if you're crunching more than two weeks in a row you start losing productivity and at about a month you're getting less done than you would be in a non-crunch day.

And, yeah, there really wasn't any excuse for the Team Bondi stuff. I don't expect to get paid overtime but if I'm working until 3:00 AM it's alright to get in 9:15AM. Crunch is just something that has to be accepted but you have to treat your employess well and with respect. That's what the whole Team Bondi thing is about.


Ahem.

I work in software development, been doing so for 13 years.

I make a lot more than any game developer.

We don't crunch, period, we haven't in the last 8 years.

Maybe game developers should actually listen to Patcher and move to other development jobs ( because software developers not in gaming are still hiring massively, Google added 2500 employees last quarter) to teach game studios a lesson.........

 

I did manage a team of 50 developers spread accross 3 countries for 6 years, crunch is just the result of bad planning and management imo. Accepting from the start that there will be crunch is already failing......


You're 100%, most everyone working in the games industry could easily make more in any other job, but anyone working in the games indoustry and is working there for the money is doing it wrong.

I agree that crunch sucks and in a perfect world we could plan things better and plan as well as any competent software development company but it's far from a perfect world.  Anyone here knows that the smallest bug in a demo gets blown out of proportion, the smallest quirk can mean the different from an 8.0 game and a game that is below an 8.0, and how important it is for a game to look as good as possible.

If people expect those things, publishers are going to have to pay more or just expect their developers to crunch.  I can easily tell you who will win that argument, or at least who will win in the long run.  It's just one of those sad facts.

Games are 2+ year long projects involving hundreds of people across varied disciplines in an every changing market.  Most software development doesn't have to deal with that (and my wife is a project manager and works solely at software and web development companies, she knows what goes on there and cringes at the stories I tell her, I get the differences).  I'm not trying to make excuses for why we crunch or trying to say it's good, it's just the way things are.



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Dragon_Lord said:
twesterm said:
Dragon_Lord said:
twesterm said:
Dragon_Lord said:
twesterm said:
Dragon_Lord said:
I don't get these companies strategy wouldn't it be cheaper to hire more people and not pay anyone overtime?


No, read about the Mythical Man Month as to why.

Essentially, it boils down to one woman can make a baby in nine months but three woman cannot make a baby in three months.  Adding more people does not always get things done quicker because some things depend on others.  You could have 1000 people working on a project but if you only have the bandwidth for 100 people then you have 900 people twiddling their thumbs.

You can hire 300 people and have work being done 24/7 with 3 8 hour shifts 

Not really because adding multiple hands on a single item can (and will) also increase time. 

Really, just read the link.

If they actually paid overtime which I'm pretty sure they are legally obigated in some places, it would be more then the increased time

You misunderstand what I'm saying-- it might take one person 8 hours to finish one work item.  It's flawed thinking that two people will take four hours because that's ignoring the fact that the two people will work different and there's time involved in transferring the work from one person to the next.

One more time-- read the link.

Piling people onto a project does not always help.

it doesn't increase the time that much time, maybe 1 extra hour every 8 at most, far less then overtime payout would be get some common sense, it seems to me the only reason they make people work those hours is because they get away with not paying them 

It does increase the time more than that though, that's the thing.  It's not as simple as you're making it.  Not only do you have toworry about the handoff, but there's the overhead of housing, training that employee, general lost time in the day (in any given 8 hour work day, a person generally only works 5 hours), and more.  You're trying to argue against a proven philosophy and you're just not going to win that one. 

Adding more developers would decrease the time, but it doesn't always decrease it in a way that always makes it worth it.  Also, remember, salary employess don't generally get paid overtime at all.



twesterm said:
Ail said:
twesterm said:
Pachter's right in that every studio crunches and if you can't handle that you should get out, but he's wrong in thinking that devs can't be overworked. Crunch is a common thing but if you're crunching more than two weeks in a row you start losing productivity and at about a month you're getting less done than you would be in a non-crunch day.

And, yeah, there really wasn't any excuse for the Team Bondi stuff. I don't expect to get paid overtime but if I'm working until 3:00 AM it's alright to get in 9:15AM. Crunch is just something that has to be accepted but you have to treat your employess well and with respect. That's what the whole Team Bondi thing is about.


Ahem.

I work in software development, been doing so for 13 years.

I make a lot more than any game developer.

We don't crunch, period, we haven't in the last 8 years.

Maybe game developers should actually listen to Patcher and move to other development jobs ( because software developers not in gaming are still hiring massively, Google added 2500 employees last quarter) to teach game studios a lesson.........

 

I did manage a team of 50 developers spread accross 3 countries for 6 years, crunch is just the result of bad planning and management imo. Accepting from the start that there will be crunch is already failing......


You're 100%, most everyone working in the games industry could easily make more in any other job, but anyone working in the games indoustry and is working there for the money is doing it wrong.

I agree that crunch sucks and in a perfect world we could plan things better and plan as well as any competent software development company but it's far from a perfect world.  Anyone here knows that the smallest bug in a demo gets blown out of proportion, the smallest quirk can mean the different from an 8.0 game and a game that is below an 8.0, and how important it is for a game to look as good as possible.

If people expect those things, publishers are going to have to pay more or just expect their developers to crunch.  I can easily tell you who will win that argument, or at least who will win in the long run.  It's just one of those sad facts.

Games are 2+ year long projects involving hundreds of people across varied disciplines in an every changing market.  Most software development doesn't have to deal with that (and my wife is a project manager and works solely at software and web development companies, she knows what goes on there and cringes at the stories I tell her, I get the differences).  I'm not trying to make excuses for why we crunch or trying to say it's good, it's just the way things are.

The only software companies out there that are struggling are game developers...

Maybe those companies should get the hint.

Pay your employees, less, exploit them more and you won't get the cream of the crop or the best software  developed in a reasonnable amount of time...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

twesterm said:
Dragon_Lord said:
twesterm said:
Dragon_Lord said:
twesterm said:
Dragon_Lord said:
twesterm said:
Dragon_Lord said:
I don't get these companies strategy wouldn't it be cheaper to hire more people and not pay anyone overtime?


No, read about the Mythical Man Month as to why.

Essentially, it boils down to one woman can make a baby in nine months but three woman cannot make a baby in three months.  Adding more people does not always get things done quicker because some things depend on others.  You could have 1000 people working on a project but if you only have the bandwidth for 100 people then you have 900 people twiddling their thumbs.

You can hire 300 people and have work being done 24/7 with 3 8 hour shifts 

Not really because adding multiple hands on a single item can (and will) also increase time. 

Really, just read the link.

If they actually paid overtime which I'm pretty sure they are legally obigated in some places, it would be more then the increased time

You misunderstand what I'm saying-- it might take one person 8 hours to finish one work item.  It's flawed thinking that two people will take four hours because that's ignoring the fact that the two people will work different and there's time involved in transferring the work from one person to the next.

One more time-- read the link.

Piling people onto a project does not always help.

it doesn't increase the time that much time, maybe 1 extra hour every 8 at most, far less then overtime payout would be get some common sense, it seems to me the only reason they make people work those hours is because they get away with not paying them 

It does increase the time more than that though, that's the thing.  It's not as simple as you're making it.  Not only do you have toworry about the handoff, but there's the overhead of housing, training that employee, general lost time in the day (in any given 8 hour work day, a person generally only works 5 hours), and more.  You're trying to argue against a proven philosophy and you're just not going to win that one. 

Adding more developers would decrease the time, but it doesn't always decrease it in a way that always makes it worth it.  Also, remember, salary employess don't generally get paid overtime at all.

Fully read my post next time please 



kitler53 said:
superchunk said:
kitler53 said:
i'm not sure about that whole team bandi thing but if you want a well paying job in the USA you better expect that you will be working late and working weekends.


That is absolutely bs. Read my post above.


i'd actually say your post is BS.  performance is always constantly evaluated and putting in a 35-40 hour week when everyone around you is doing more puts you at the bottom of the list of valuable assets or alternatively, at the top of the list of people fired.

Considering I've always been a top peformer in work, won tons of awards, merit $ bonuses, yearly bonuses, raises, higher than average yearly % increases... I think you're simply in the wrong company.



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superchunk said:
kitler53 said:
superchunk said:
kitler53 said:
i'm not sure about that whole team bandi thing but if you want a well paying job in the USA you better expect that you will be working late and working weekends.


That is absolutely bs. Read my post above.


i'd actually say your post is BS.  performance is always constantly evaluated and putting in a 35-40 hour week when everyone around you is doing more puts you at the bottom of the list of valuable assets or alternatively, at the top of the list of people fired.

Considering I've always been a top peformer in work, won tons of awards, merit $ bonuses, yearly bonuses, raises, higher than average yearly % increases... I think you're simply in the wrong company.


I'm going to agree with you.

Most people don't understand that software is an area where depending on the skills of the persons, the productivity and the quality of the work performed can vary greatly and most of it has little to do with the time actually spent...( don't ask me to build the architecture of a complex product, but give a bugged software and I will find and fix the bug faster than most , even if I don't know the code at all, same if you ask me to improve the performance of a piece of code, a lot of it has to do with intuition and it's not something you teach or learn...).



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

I agree with Pach on this one. The devs should have known what they have gotten themselves into. Being a game dev, i guess, is not really a job a person should strive for to make a good living. Its a job that a person is passionate about, a job where a dev is willing to stay longer (take naughty dog devs for example). I have been volunteering at Baylore Health Care System for the past couple of weeks and my mom is also a doctor- the one thing i learned from both of them is that becoming a surgeon will NOT give you a good living. You will always be on call since the US has a shorthand of surgeons, the new health care bill will cause the surgeon to be paid less, and you will be working many hours a week. Yet the surgeons continue to do their job because they want to wven though they could have easily become dermatologists. The game devs at bondi need to learn a thing or two about that. or just find a new job. like eBay! I made $2000 by just sitting at home selling stuff on eBay which i didn't even have to ship :)



cry babies.

i'd kill for a job, let-alone overtime pay! there lucky they'll even see a bonus. those fools new wht they were getting into before they signed to the project. they lucky the game came out good, and had good sales and reveiws.

don't complain now that your in the spotlight.



By the way, there was an article a couple of years ago in game developers where the arguably the most successfull game developer these days was explaining ( through the voice of his VP of development) that they don't do crunch anymore and that they found those to be globally counter productive....

I'm talking of Blizzard Entertainment of course...........

So no, you do not have to have crunch to produce profitable software, even in the gaming industry...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

superchunk said:
kitler53 said:
superchunk said:
kitler53 said:
i'm not sure about that whole team bandi thing but if you want a well paying job in the USA you better expect that you will be working late and working weekends.


That is absolutely bs. Read my post above.


i'd actually say your post is BS.  performance is always constantly evaluated and putting in a 35-40 hour week when everyone around you is doing more puts you at the bottom of the list of valuable assets or alternatively, at the top of the list of people fired.

Considering I've always been a top peformer in work, won tons of awards, merit $ bonuses, yearly bonuses, raises, higher than average yearly % increases... I think you're simply in the wrong company.


If the guy sitting in the next cube takes 60 hours a week to do what I do in 35, I'm not the one that will be getting a bad performance, he is, that is how things work... ( I am one of those that put the lowest hours ( I take a 1h30 lunch break every day lol) and I had the highest salary increase of my team last year...)



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !