twesterm said: Pachter's right in that every studio crunches and if you can't handle that you should get out, but he's wrong in thinking that devs can't be overworked. Crunch is a common thing but if you're crunching more than two weeks in a row you start losing productivity and at about a month you're getting less done than you would be in a non-crunch day. And, yeah, there really wasn't any excuse for the Team Bondi stuff. I don't expect to get paid overtime but if I'm working until 3:00 AM it's alright to get in 9:15AM. Crunch is just something that has to be accepted but you have to treat your employess well and with respect. That's what the whole Team Bondi thing is about. |
Ahem.
I work in software development, been doing so for 13 years.
I make a lot more than any game developer.
We don't crunch, period, we haven't in the last 8 years.
Maybe game developers should actually listen to Patcher and move to other development jobs ( because software developers not in gaming are still hiring massively, Google added 2500 employees last quarter) to teach game studios a lesson.........
I did manage a team of 50 developers spread accross 3 countries for 6 years, crunch is just the result of bad planning and management imo. Accepting from the start that there will be crunch is already failing......