SMG has changed nothing, other than show that petty excuses that Wii doesn't appeal to the core gamer is simply false.
The great thing about Mario is that it can appeal to everyone. Its approachable enough for casuals to play, while intricate and ingenius enough for even the most hardcore to enjoy. Mario is the epiphany of fun in the gaming business and has been that way.
So I disagree that SMG has really changed anything about the Wii demographic or the public's perception because sales tells all, and that's EVERYONE wants a Wii. Not just the mainstream. The core gamer too. If this wasn't true, then Wii would have sold out for an entire year, and still doing it after holidays.
I think if this new found revival in Mario is necessary to put success on then look no further then New Super Mario Bros. which if it keeps up its sales could be the best selling game ever. But SMG comes in like it normally would to a demographic that is a little more accepting this generation than last, simply due to expanded userbase, media attention, and hype. But that doesnt' deny that SMG is an amazing game.
I think what Super Mario Galaxy has really defined or changed in this gaming industry, is that gaming isn't about how good your graphics are, or how brutal the game can be, or how good this online setup is, or all these other perceptions about pixel pushing. SMG has shown that all of that doesn't matter, as the heart of gaming its all about fun, and Super Mario Galaxy is pure fun at its best. This is what Super Mario Galaxy has changed. Changed the perception back to that its all about the fun, not the pixels. I give kudos to it for that, as it is one of the most fun games I have ever experienced.









