Games have physics engines. Yet game devs building physics will never get it right. Not unless every component of a games physics engine is completely using real world data.
Those who care for simulation will be frothing at the mouth with turn 10s latest installment.
Pirelli who this season have fully supplied the number 1 leading motorsport in the world formula 1, have also fully provided the physics for forza 4. They ran test after test, supplied turn 10 with the physics and turn 10 have not tweaked the full realworld data in anyway. The result is the huge praise for physics that forza 4 is getting. See the tech talk here.
http://www.youtube.com/watch?v=EiaRLyJwUyw








