Kwaad said:
HappySqurriel said:
Kwaad said:
Shane said: Nintendo will lead Japan for a while, but a couple million units won't get them very far, particularly as long as all people want are Wii Play/Sports/Zelda/Wario/Pokemon. I don't think Sony or Microsoft will take waggle seriously this generation. If they do go for it, it would be with the next generation. Regardless of how it does, they will probably implement it in some form, but not really make it a focus. Then again, as you said, it's really not that much of a focus on Wii for the most part. My point was that Nintendo owners didn't actually buy the Final Fantasy games. In Japan they did, but Final Fantasy was not a force in the west until Sony picked it up. Half the time it didn't even get released here, and Europe got screwed over every time, all because Nintendo, like most other Japanese companies, thought we were too stupid to appreciate games like that. Sony won't even hit what was its previous mass market price of $200 for 4 years. There's much life left in this system, perhaps even more life than the PS2 had. People do believe $600 is too much. They will believe $400 is just fine, and $200 will be a bargain, particularly when compared to the Wii at $150. I didn't say I was a Microsoft fanboy. I said if I had to pick a side to be fanboyish of, it would be Microsoft. |
I think the PS3 will will cost 200-250 in 4 years. And in 6, it will likely cost around 150. I dont think the PS4 will come out for 8-10 years, because I dont think sony will go with another 600+$ console. (Unless they completely smash the Wii in 2009+.) If the PS3 dosent have a wide lead, I think a cheaper console would be better. I say a 8-10 year console life, before the next one is very... easily done. The PS4 I would expect would cost 300-500$ at launch, and likely it would be 8x+ faster than the PS3. Now that means it's fab cost would be ~8x that of the PS3. So Sony will want to get Cell Processors for around 25$/each, (8 of them) and a new graphics chip for around 150$. And then sell the console off at 400$. I dont think the PS4 will be... so far ahead of it's time. Not unless the PS3 kills the Wii. (It can still happen) |
If things continue as they have been for Sony why would people buy the system after 2011? Basically, if you project the PS3's lifetime sales from the initial 6 months (using historic data) you will end up with 20 Million to 30 Million consoles sold; third parties will mostly only port software and Sony will have an uphill battle to even provide adequate software to maintain sales levels (See Gamecube). In 2011 Microsoft (or Nintendo) will be able to release a system that is far more powerful than the PS3, for $200-$300 and (possibly) includes a hot new user interface. If you sell poorly you die quickly ... Any chances for the PS3 to have an 8 year lifespan dies if it doesn't have a strong performance in its first 12 to 18 months. |
That's why the PS1 failed. The N64's launch in America is 2nd only to the Wii. The N64 smoked the PS1 didnt it. |
At what point in time did the Saturn gain more than a Million unit lead on the Playstation? At what point in time did the Playstation lose its lead to the N64? Everytime someone brings up the Playstation to compare to the PS3 it only demonstrates that they do not really understand the market that the Playstation launched into.
The Playstation was a product launched by a company that had no prior presence in the gaming market (think Nokia with the nGage). The only reason the Playstation even really survived is how poorly the Saturn was handled (Sega hurt their image with the Sega-CD and 32X, and then launched the Saturn at an insanely high price with literally no games).
In March 1995 this is how the console war looked:
Console | Maker | Date | Japan | Americas | PAL | Total |
---|
| Sega | Mar-1995 | 0.06 / 3.55 | 2.11 / 14.74 | 0.42 / 8.17 | 2.59 / 26.46 |
| Nintendo | Mar-1995 | 1.06 / 14.47 | 0.34 / 15.39 | 0.46 / 6.67 | 1.86 / 36.53 |
| Sega | Mar-1995 | 0.21 / 1.60 | 1.05 / 5.37 | 0.23 / 3.28 | 1.49 / 10.25 |
| Nintendo | Mar-1995 | 0.55 / 11.16 | 0.17 / 16.97 | 0.68 / 15.38 | 1.40 / 43.51 |
| Sony | Mar-1995 | 0.85 / 0.85 | 0.00 / 0.00 | 0.00 / 0.00 | 0.85 / 0.85 |
| Sega | Mar-1995 | 0.84 / 0.84 | 0.00 / 0.00 | 0.00 / 0.00 | 0.84 / 0.84 |
| 3DO | Mar-1995 | 0.17 / 0.47 | 0.17 / 0.24 | 0.03 / 0.06 | 0.37 / 0.77 |
| Sega | Mar-1995 | 0.01 / 0.40 | 0.14 / 1.43 | 0.03 / 0.39 | 0.18 / 2.22 |
| Nintendo | Mar-1995 | 0.14 / 18.87 | 0.00 / 33.99 | 0.02 / 8.56 | 0.16 / 61.42 |
| NEC | Mar-1995 | 0.10 / 0.10 | 0.00 / 0.00 | 0.00 / 0.00 | 0.10 / 0.10 |
| NEC | Mar-1995 | 0.05 / 1.92 | 0.00 / 0.00 | 0.00 / 0.00 | 0.05 / 1.92 |
| NEC | Mar-1995 | 0.00 / 3.92 | 0.00 / 0.00 | 0.00 / 0.00 | 0.00 / 3.92 |
Basically, neither system was performing all that well. This trend continued through 1995 as you can see by the March 1996 charts:
Console | Maker | Date | Japan | Americas | PAL | Total |
---|
| Nintendo | Mar-1996 | 1.14 / 16.25 | 2.10 / 18.76 | 0.36 / 7.29 | 3.60 / 42.30 |
| Nintendo | Mar-1996 | 0.67 / 12.16 | 0.96 / 18.36 | 1.12 / 17.14 | 2.75 / 47.66 |
| Sony | Mar-1996 | 0.90 / 2.46 | 0.79 / 1.00 | 0.80 / 0.80 | 2.49 / 4.26 |
| Sega | Mar-1996 | 0.92 / 2.50 | 0.33 / 0.57 | 0.33 / 0.33 | 1.58 / 3.40 |
| Sega | Mar-1996 | 0.01 / 3.58 | 0.83 / 16.31 | 0.27 / 8.65 | 1.11 / 28.54 |
| 3DO | Mar-1996 | 0.14 / 0.72 | 0.15 / 0.52 | 0.01 / 0.08 | 0.30 / 1.32 |
| Sega | Mar-1996 | 0.07 / 1.78 | 0.05 / 5.51 | 0.02 / 3.33 | 0.14 / 10.62 |
| NEC | Mar-1996 | 0.05 / 0.22 | 0.00 / 0.00 | 0.00 / 0.00 | 0.05 / 0.22 |
| Nintendo | Mar-1996 | 0.04 / 18.95 | 0.00 / 33.99 | 0.00 / 8.56 | 0.04 / 61.50 |
| NEC | Mar-1996 | 0.00 / 3.92 | 0.00 / 0.00 | 0.00 / 0.00 | 0.00 / 3.92 |
| Sega | Mar-1996 | 0.00 / 0.40 | 0.00 / 1.45 | 0.00 / 0.39 | 0.00 / 2.24 |
| NEC | Mar-1996 | 0.00 / 1.92 | 0.00 / 0.00 | 0.00 / 0.00 | 0.00 / 1.92 |
You should take notice that in the six months between September-1995 and March-1996 Sony sold more Playstations than they had before hand; in other words the Playstation was really starting to take off and seperate itself from the competition (the Saturn).
Now in the next 6 months the N64 launched but the Playstation was really starting to build momentium and selling nearly as many systems in that six month period as they had sold ever.
Console | Maker | Date | Japan | Americas | PAL | Total |
---|
| Sony | Sep-1996 | 1.33 / 3.79 | 1.49 / 2.49 | 0.98 / 1.78 | 3.80 / 8.06 |
| Nintendo | Sep-1996 | 1.23 / 13.39 | 0.45 / 18.81 | 1.11 / 18.25 | 2.79 / 50.45 |
| Sega | Sep-1996 | 1.41 / 3.91 | 0.26 / 0.83 | 0.19 / 0.52 | 1.86 / 5.26 |
| Nintendo | Sep-1996 | 1.29 / 1.29 | 0.38 / 0.38 | 0.00 / 0.00 | 1.67 / 1.67 |
| Nintendo | Sep-1996 | 0.26 / 16.51 | 0.64 / 19.40 | 0.22 / 7.51 | 1.12 / 43.42 |
| Sega | Sep-1996 | 0.01 / 3.59 | 0.49 / 16.80 | 0.24 / 8.89 | 0.74 / 29.28 |
| Nintendo | Sep-1996 | 0.04 / 18.99 | 0.01 / 34.00 | 0.00 / 8.56 | 0.05 / 61.55 |
| Sega | Sep-1996 | 0.01 / 1.79 | 0.02 / 5.53 | 0.01 / 3.34 | 0.04 / 10.66 |
| 3DO | Sep-1996 | 0.00 / 0.72 | 0.02 / 0.54 | 0.01 / 0.09 | 0.03 / 1.35 |
| NEC | Sep-1996 | 0.02 / 0.24 | 0.00 / 0.00 | 0.00 / 0.00 | 0.02 / 0.24 |
| NEC | Sep-1996 | 0.00 / 3.92 | 0.00 / 0.00 | 0.00 / 0.00 | 0.00 / 3.92 |
| Sega | Sep-1996 | 0.00 / 0.40 | 0.00 / 1.45 | 0.00 / 0.39 | 0.00 / 2.24 |
| NEC | Sep-1996 | 0.00 / 1.92 | 0.00 / 0.00 | 0.00 / 0.00 | 0.00 / 1.92 |
Finally, after the 1996 holiday period (and after the massively quick N64 launch in North America) we see that the generation was never even close:
Console | Maker | Date | Japan | Americas | PAL | Total |
---|
| Sony | Mar-1997 | 2.71 / 6.50 | 1.51 / 4.00 | 1.22 / 3.00 | 5.44 / 13.50 |
| Nintendo | Mar-1997 | 0.75 / 2.04 | 2.73 / 3.11 | 0.97 / 0.97 | 4.45 / 6.12 |
| Nintendo | Mar-1997 | 1.63 / 15.02 | 1.02 / 19.83 | 1.66 / 19.91 | 4.31 / 54.76 |
| Sega | Mar-1997 | 0.89 / 4.80 | 0.87 / 1.70 | 0.54 / 1.06 | 2.30 / 7.56 |
| Nintendo | Mar-1997 | 0.36 / 16.87 | 1.61 / 21.01 | 0.21 / 7.72 | 2.18 / 45.60 |
| Sega | Mar-1997 | 0.00 / 3.59 | 0.61 / 17.41 | 0.32 / 9.21 | 0.93 / 30.21 |
| Nintendo | Mar-1997 | 0.05 / 19.04 | 0.00 / 34.00 | 0.00 / 8.56 | 0.05 / 61.60 |
| NEC | Mar-1997 | 0.03 / 0.27 | 0.00 / 0.00 | 0.00 / 0.00 | 0.03 / 0.27 |
| Sega | Mar-1997 | 0.00 / 1.79 | 0.01 / 5.54 | 0.00 / 3.34 | 0.01 / 10.67 |
| NEC | Mar-1997 | 0.00 / 3.92 | 0.00 / 0.00 | 0.00 / 0.00 | 0.00 / 3.92 |
| Sega | Mar-1997 | 0.00 / 0.40 | 0.00 / 1.45 | 0.00 / 0.39 | 0.00 / 2.24 |
| NEC | Mar-1997 | 0.00 / 1.92 | 0.00 / 0.00 | 0.00 / 0.00 | 0.00 / 1.92 |
| 3DO | Mar-1997 | 0.00 / 0.72 | 0.00 / 0.54 | 0.00 / 0.09 | 0.00 / 1.35 |
The thing you NEVER seem to get Kwaad is that you can't simply line up two consoles launches, say that since they're selling at similar rates they will have similar results. Sony already has a (very well known) brand so their slow sales can not be caused by people not knowing who they are (as was the case with the Playstation); the obvious reason why they're selling so slowly is because Sony has never faced competition as strong as the Wii (even the DS was much weaker competition to the PSP and we have seen how that turned out).