iasta said: As far as i know, ipad and smartphone don't have d-pad, 4 buttons and triggers as 2 analogues... i wonder how they can do with onlive everything wiiU is doing. Also the problem with onlive is the bandwidth and the powerful servers they will need to update all the time to follow up the increase of technical requirements for the games... Even more if onlive is based on PC version that are not as optimised as consoles one. |
OnLive is working on a bluetooth controller that will interface with iOS devices.
What OnLive doesn't have is motion controls, touch controls (or whatever tomorrow's cool new input will be) or a sense of ownership.
I think the main problem for OnLive is that one of its underlying ideas is that you need really powerful hardware to enjoy games. Buying, maintaining and upgrading powerful hardware is expensive and tedious, so why not pay OnLive to handle that? The DS and the Wii quite successfully demonstrated that OnLive's premise isn't at all true. So if you don't actually need a monstrous server cluster to play a fun game, why would you pay OnLive?

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