Why only support 16:9 resolutions, I don't get it.
I still game on a 1280x1024 (5:4) high quality lcd monitor. Perfect resolution for me while sitting close.
I played the witcher 2 wishing I could get it to go full screen. For cutscenes I don't mind black borders to preserve the intended composition and making it look like a movie, but why can't I get full screen during normal play. I'm controlling the camera and making my own composition while playing.
I just tried the dungeon siege 3 demo and the huge black borders make it pretty much unplayable to me. Since you have to rotate the camera with A and D (inexcusable by itself) you can only walk from bottom to top, so you have the smallest field of view in the direction of travel. That doesn't make any sense in a top down hack 'n slash game. It's like playing with blinders on, it doesn't zoom out far enough to see ahead. And to top it off the camera zooms in when it gets close to a wall completely obscuring everything instead of making the walls see through. This game is such a far cry from dungeon siege 2.
Also in most FPS games I like the added awareness of the vertical axis from a 5:4 aspect ratio. As long as it's not done like Bioshock where the sides were cut off on pc instead of expanding the view up and down. Metro 2033 did it right and let you adjust the fov in the config files, that should be a standard option for pc games.
Just leave 16:9 for cutscenes, racing games and 3D games where all the action is pretty much on the same level.













