And I think every single anti-Verspia exclusivity is looking at it merely from them wanting the game on the PS3/Wii, rather than Namco's own good.
Lets face it: many next-gen Japanese games, including RPGs, have tanked. Namco's Ridge Racer series has been abysmal, on both the X360 and PS3, and Gundam Mousou also tanked.
So what should a company do to make money? They can:
A) Go for the sure bet. Make the game using the Eternal Sonata engine (saving cash), optimized for the Xbox 360, and take a bit of money from Microsoft in a money hat.
If the X360 version sells, it's going to mostly be pure profit in their pocket.
Or,
B) Go for the long, risky bet. Make a new engine, or work out the Eternal Sonata engine on the Playstation 3. ES isn't on PS3 yet, so there'd be added costs factored into porting it. Sony won't pay as much for the game, if any, since Tales games have been on Sony systems for awhile.
The PS3 version absolutely would have to hit ~500,000 units to make Namco a profit. If not.........
So from a standpoint of this company's workers having to feed their family - what are they going to do? Work with a system they already know well, on an engine that's already done, and take extra money, or go with another system to feed a few extra fanboy's idiotic desires?
On a side note, anyone ever read the huge Fan Poll created by Namco about Eternal Sonata fans, and their system likes/dislikes? Fact was, the majority didn't prefer for ES to be on the PS3 - they either were willing to buy a X360, had one, or didn't care about ES.