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Forums - Sony - Starhawk NA Box Art Revealed!!?

Oh that look pretty nice.

I for sure apporve much better than Resistance 3's horrible box art.



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Looks great



i doubt it, it doesn't an close up of the main character face or same character posing with maybe an mean face.



Of Course That's Just My Opinion, I Could Be Wrong

It's okay. It could do a better job of showing the large scale environments though.



less waste of space ass, more epic space saga showing.



All hail the KING, Andrespetmonkey

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Played this game at E3 and actually really enjoyed it. I was never much of a Warhawk fan at all, but this game seemed more balanced for ground battle with less focus on air combat.



I like



"I don't know what this Yamcha is, but it sounds just like Raditz."

nightsurge said:
Played this game at E3 and actually really enjoyed it. I was never much of a Warhawk fan at all, but this game seemed more balanced for ground battle with less focus on air combat.


Great news from someone who's not just saying it because it's ps3 exclusive like a lot of people. I have a few questions if you don't mind:

How smooth is the aiming/shooting? The previews seem to make the aiming very slow when zoomed in. Not the character, I know the character will move slow, but the aiming looks pretty slow.

Were there tanks in the game?

How did the Build n' Battle work out? Do you think the game would have beem better without it?

And anything else you might want to say, thanks!

Jay520 said:
nightsurge said:
Played this game at E3 and actually really enjoyed it. I was never much of a Warhawk fan at all, but this game seemed more balanced for ground battle with less focus on air combat.


Great news from someone who's not just saying it because it's ps3 exclusive like a lot of people. I have a few questions if you don't mind:

How smooth is the aiming/shooting? The previews seem to make the aiming very slow when zoomed in. Not the character, I know the character will move slow, but the aiming looks pretty slow.

Were there tanks in the game?

How did the Build n' Battle work out? Do you think the game would have beem better without it?

And anything else you might want to say, thanks!

I found the aiming from the hip was very quick. It could have just been my settings, but the sensitivity was rather hight and hard to aim when not zoomed in or looking down the sights. Down the sights did seem almost a tad too slow, in comparison.

I did not see any tanks in my game, but there were mounted gun vehicles that could hold up to 3 people (driver, gunner, passenger), which worked fairly well. My favorite vehicle was the mech that converts into a flying vehicle and back with the push of a button.

The build and battle thing worked out pretty well in my opinion.  You could only build in pre-defined area near your base, so it wasn't like you could build at the enemy base or in the middle of the map.  You also earned credit towards building things by completing standard tasks like killing, capturing, etc.  The slowest but easiest way was to just camp your base which you always regained credit for building things. (sorry, I can't remember what they called the green glowing stuff you accumulated :p)  The only thing I didn't like about build and battle, was that you could take other people's items. Say I built a mounted gun vehicle depot. Well if someone was nearby, they can jump in my vehicle and drive off if I'm not quick enough.  That was a bit annoying.



looks genric to me,nothing special really