JEMC said:
While the idea of having upgradable consoles would be cool (it reminds me the 16 bits era with its expansion slots) that wouldn't work. Third parties would program their console games with 2 or 3 hardware configurations, just see what happens with PC games, only a few use the power of the new graphics cards. |
It would take a lot of engineering to be successful with this, but it would still be possible to have upgradeable consoles where developers wouldn't have to make any specific configuration considerations (to some extent). If you based your GPU off of a processors in the Radeon 58xx line of graphics cards, told developers that the native resolution of games would be handled by the system (not their software), you could have 1 GPU render at 720p with 4xAA, 2 GPUs render at 1280x1080 with 8xAA, and 3 GPUs render at 1080p with 16xAA (or whatever).
In ways it is an appropriate approach because it allows users who don't (really) care about 1080p to get their system in an affordable package, while those who do care and are willing to pay for it can also get 1080p.







