| Kenology said: Ok, so I have another Zelda rant. Currently I'm in the Snowpeak Ruins in Twilight Princess, but I'm also playing Ocarina of Time on the 3DS and some things are irking me about it. The game had potential to be more challenging than it was had Navi not held your hand throughout the entire quest and pretty much gave you solutions to puzzles. But then, what also annoys me is how some puzzles would be pretty decent but then an item creates a scapegoat for it. For example: The very last room you visit in the Forest Temple's second floor - it has the pillar in the middle of a moat with a torch on it with the four rotating pillars around it and the frozen switch that untwists the second corridor. Most people probably didn't even have to figure out the puzzle at all and just got bailed out by using Din's Fire. There shouldn't be easy ways out of stuff like this, I don't think. |
Wait... So Oot on 3DS is easier than the original?







