Viper1 said:
1.I already told you that the Wii and GC CPU's use the same process as their corresponding IBM counterparts which also never received a processer drop.
2.Further, if Nintendo could have IBM set up the CPU for 32 nm by next year, why doesn't IBM have that on their Power7 roadmap themselves? This is my point. IBM currently has no publicly announced plans to bring the Power7 CPUs down to 45 nm. 3.Normally, they'd be nuts as hell not to do that so there must be one hell of a very good reason they don't. And I'm willing to speculate that whatever that reason is is the same reason the Wii U's CPU is also listed for 45 nm processing. Might have soemthing to do with high-k metal gates...go check it out.
4.And just as you stated the Cell and and Xenon have shrunk, why can't the Wii U's CPU shrink later in life? Cell was not on the smallest possible process upon launch either and 5.why isn't the Cell on 32 nm now?
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Sorry, I missed that post.
1. You only told half of what i did. You told about the Wii part but did not compare it to the PS3/360 part. The closest IBM counterpart to the PS3 360 part would be 2007's POWER6 as it is also an in-order CPU with high frequency and it would be foolish to think that IBM did not apply whatever lessons they learn from the PS3's PPE design to the POWER6 design. The closest IBM counterpart did not receive a 45nm shrink whereas the Cell and Xenon did.
2. IBM is keeping quite mum about their roadmap in general. All we know is that there is a POWER7+ coming sometime in 2011 or 2012 and that they are working on POWER8. The fact that IBM does not talk about their roadmap does not mean that they are not working on future power processors at 32nm, whether they be power7, power7+ or power8.
3. None of which disagrees with my contention that targeting 32nm for next year was a choice Nintendo had that they didn't take. Giving reasons while it is better to be conservative and choose 45nm does not undermine my point, it supports it.
4. I never said that it couldn't shrink later in life. I only said that Nintendo was being conservative by choosing to design at 45nm today for a chip to be produced next year. When the 32nm process is more mature I am sure that Nintendo will consider transitioning to it and if they think it makes sense to do so they will, if they think it doesn't make sense, they won't.
5. Maybe because the yield are too poor still, maybe because shrinking a die takes time and they haven't finished the work yet, maybe because the cost savings of manufacturing at 32nm do not justify the cost of shrinking it. Take your pick, there are plenty of reasons, and none of them mean that Sony does not have the choice to do so.
To put it another way, just because you can do something (target your design at 32nm) does not mean that it is the best course of action. Your argument is that it can't be done, mine is that it can be done but isn't the best course of action (or rather that Nintendo doesn't think it is). You prop your argument with possible reasons why it is not the best course of action and that such a chip not existing today means it cannot be in design stage today.
The former reinforce my argument and the later is asinine as the whole point of Nintendo paying IBM to design a custom chip is to have a chip that doesn't exist today. It is the equivalent of saying, in 2004, that the next Microsoft console (Xbox 360) cannot have a 3-core in-order PowerPC running at 3.2GHz because IBM does not produce any 3-core in-order PowerPC nor do they produce PowerPC with a frequency as high as 3.2GHz (at that time of course).
Actually that would have made more sense than your argument, because we didn't know that IBM was working on such a chip, whereas we know that both POWER7 architecture and 32nm process work, so the only work remaining is to port the former to the latter.