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Forums - Sony Discussion - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
Kongfucius said:
michel3105 said:
Media Create news:

Vita sunk back at 17,000.
Oreshika has no legs.
3DS dominates with Yokai Watch 2 twoards 2 milns...


Vita boosts tend to be very spiky in my experience - it'll jump up to 25k+, then within 2 or 3 weeks it'll be at 13-15k, but it rarely drops lower (this year at least, 2013 and especially 2012 were a different deal all together), so I'm not too worried, plus there's stuff coming out soon to boost it back up

Edit: Bleh at Shinovi Versus, if anything you'd expect the market for this on Vita to be bigger than the one for Burst on 3DS, yet that got a physical EU release when SKSV didn't :( Sometimes I really don't get localisation houses. I mean yeah it's better than nothing, but I'm not really very happy. That said I had wondered if this would be the case because I noticed Burst could be had quite cheaply not long after in came out (~£20, not super-bargain bin but lower than a lot of niche titles that tend to stayer pricier for longer - I still haven't seen a meaningful discount on Danganronpa since it came out for example and that's what, 4 months ago?)

Probably 3Ds's didn't sold enough being physical and they thougth: "If in 3DS didn't sold a sh*t with all those millions of millions of hardware in the street, on Vita will sell nothing with those few thousands on consoles sold... make it digital, there have to be at least a few thousands there to buy it"



 

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The original burst was digital only in the US though. They're handling this series super weird.



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Picked up Table Top Racing... because... yeah it's pretty sweet so far, you can tell it's iOS origins, but I'm perfectly happy with this trend of iOS games being ported with a solid frame rate, physical controls and most of the in app purchases removed for a few quid more. I really think Sony should push to get a few more of the better mobile games ported.

I can't for the life in me think why Sony aren't hammering down a Vita port of BioShock and Max Payne/GTA given they're on iOS and Android.



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http://gematsu.com/2014/08/first-look-samurai-warriors-chronicles-3

A look at Samurai Warriors Chronicles.  Looks like the Vita version won't just be a 3DS up-port, at last.

 

http://blog.eu.playstation.com/2014/08/06/frozen-synapse-ps-vita-gets-name-change/

Frozen Synapse given a new subtitle, still no release date.



Kresnik said:

http://gematsu.com/2014/08/first-look-samurai-warriors-chronicles-3

A look at Samurai Warriors Chronicles.  Looks like the Vita version won't just be a 3DS up-port, at last.


Could be interesting to see a full fledged Vita game vs full fledged 3DS game for a direct comparison. Rayman Origins difference was huge.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

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My wallet is ready!!!!!   Just add Asuka (queen of Tsundere) as DLC and it will be the best fighting game ever made :D



                                               

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DemoniOtaku said:
Kongfucius said:
michel3105 said:
Media Create news:

Vita sunk back at 17,000.
Oreshika has no legs.
3DS dominates with Yokai Watch 2 twoards 2 milns...


Vita boosts tend to be very spiky in my experience - it'll jump up to 25k+, then within 2 or 3 weeks it'll be at 13-15k, but it rarely drops lower (this year at least, 2013 and especially 2012 were a different deal all together), so I'm not too worried, plus there's stuff coming out soon to boost it back up

Edit: Bleh at Shinovi Versus, if anything you'd expect the market for this on Vita to be bigger than the one for Burst on 3DS, yet that got a physical EU release when SKSV didn't :( Sometimes I really don't get localisation houses. I mean yeah it's better than nothing, but I'm not really very happy. That said I had wondered if this would be the case because I noticed Burst could be had quite cheaply not long after in came out (~£20, not super-bargain bin but lower than a lot of niche titles that tend to stayer pricier for longer - I still haven't seen a meaningful discount on Danganronpa since it came out for example and that's what, 4 months ago?)

Probably 3Ds's didn't sold enough being physical and they thougth: "If in 3DS didn't sold a sh*t with all those millions of millions of hardware in the street, on Vita will sell nothing with those few thousands on consoles sold... make it digital, there have to be at least a few thousands there to buy it"


I actually remember them being very pleased with the game's European performance, which is why it's so weird.



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Conegamer said:
Ugh. The original Ratchet and Clank is still totally awesome but it hasn't aged well.

I'd argue that, say, Spyro 3 has aged better

Yeah, I forgot Insomniac Games didn't know what a checkpoint was back then. Platinuming it was frustrating with the input lag the original had mixed with the game originally being programed for controllers and not the Vita sticks lol. Walking on tight spots etc. I had to manipulate the camera to do it right because with the lag it's about impossible to do it at normal speeds. Good thing Going Commando plays much better, never started UYA on Vita yet, but 2 things I can note. 
Ratchet 1 has a game breaking glitch on the planet you get the 02 mask sry if you don't want to know anything but trust me, all I gotta say is make sure you don't glide through doorways. 
Next, the horrid strafing controls, well not really but I'm use to it being the left side and now you're forced to use the right in 2 and 3



There's a new vita firmware update. Dunno what it does tho



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M.U.G.E.N said:
There's a new vita firmware update. Dunno what it does tho

Nothing, it's just a stability update:

http://us.playstation.com/support/systemupdates/psvita/

 

New for 3.18:

System software stability during use of some features has been improved.