Kresnik said:
nitekrawler1285 said:
I certainly don't think that U13 is a bad game. I just played game from the same egine that had more dev time and optimization first. Kinda like playing P4 before you play P3. It just makes the older one less impressive cause you saw them pull more and newer, bolder more refined tricks on the same principals already.
When looking at how many of the FX, particles, AA and lighting are rendered I think all the big IP shooters on the platform share this engine.
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Killzone & Unit 13 do not use the same engine. Merc uses Killzone 3's engine which was ported to Vita specifically by Guerrilla. I have no idea what engine Unit 13 uses, but it's Killzone 3's.
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Unit13 and a lot of PSVita and PS3 exclusive and minor third aprty games uses Phyre Engine.. Atelier games.. inFAMOUS, Sly Cooper 4, Ratchet & Clank, resistance2 and 3uses that Engine... but that engine was developed by a internal team to make easier to work on PS3 and port games between PlayStation platforms (PSP and PS4 included).. and a lot of rutines and algorythm were made by other frist party studios like Santa Monica, Liverpool, naughty Dog, guerrilla, SanDiego, etc... PhyreEngine is a big collaboration between all f them put together by Sony XDEV... so that's why share some similar "effects" and things...
Guerrilla and ND works their own engines, but share knowledge with others and XDEV team.