SxyxS said:
Barely hadled product is the accurate description.
Sony themselve admitted that they didn't cared too much for psp but they said they'd change it but that didn't really happen,or at least not in the way we may realise.But they are to blame for that.
But..we have to stay fair.
There are several factors we like to ignore.
1)development costs exploded from psp to vita.(ask nintendo when they switched from Wii to HD Wii U.They underestimated costs and realised that they can't produce and release games at the same pace they did with wii or do with 3DS.The same with ps vita games:neither Sony nor 3rd parties can release vita games at the same rate they did for psp.
Considering that Bend and Guerilla Cambridge already have started to develop ps4 games their studios must have a lot of staff and this staff already has been working on a vita game for 2 years=vita games seem to be pretty expensive(i guess 1/3 of ps3 games as minimum)
2)If you can chose to develop an HD game for a struggling plattform with small userbase and 10% chance for profit or for a succesfull one(ps3) with 90% chance of success you will chose the 90% chance as you don't want to risk to ruin your studio.(+sony studios
3)2.5 years ago i'd had said"there's no problem developing games for vita but since than lot of has changed.Many developers moved tomobile gaming and ios/android+ microsoft started to hire skilled developers on a huge scale(for 343 studios,black tusk etc)=good developers are hard to find these days
4)Sony is financially in bad shape-i'm pretty sure you know that.They can't throw money at whatever they want to.They have to focus on profit& i guess are pushed by their major shareholders to do so.Things are not so easy aa they seem.
5)they (sony)already sacrificed Gravity Rush(should have been ps3 game),another uncharted would have sold 3mio+ on ps3,killzone 2 mio+.All these games for vita meant throwing pearls before swine as the germans say.
6)Let's compare Sony output for Vita with that of Nintendo for Wii.
PSP was a mediocre success,Wii was very very huge.The motivation + money ressources was much much bigger for Nintendo to support Wii U than for Sony to support Vita.
Nintendo has released in the first year a cheap shovelware compilation(Nintendoland) a recycled low budget 2D jump'n'run(2D mario)+a cheaoer luigi an HD Zelda and just two AAA titles(pikmin,3D Mario)
Sony has released first year three AAA games(UV,GR,Wipeout)Resistance,Unit13,Baseball,Escape Plan.
Though Nintendo had a better far better perspective for their new console Sony delivered more.Though Nintendo has a very big Studio and can work in a much more effective way by simply shiftiting instantly one coder from one team to another when his job is done at a project as almost all Nintendo developers work in one huge building sony did a better job-not in sales and success but in delivering.
7)Murphys Law-
Sometimes things works sometimes they don't.
Buzz was a huge success on ps2,but nothing on ps3.The same with dr kawashima or wii fit.Eye toy and sing star worked on last gen but in this gen noone gives a shit and even the far superior kinect cam is failing.Some strategies work just on handhelds some just on consoles and some only in a certain period.Some can be explained(too many cheap brain&body shaping games/vids ruined kawashima and wii fit) Some not(Why is zelda oot HD selling much better than a new zelda on 3DS
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