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Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
SxyxS said:

But..we have to stay fair.

Valid points, valid points. They did good on putting Kat on the Vita instead of the PS3 which would require us to get a Move (I think) and we all saw what happened to Sorcery. :(

Oh! as for me, I don't think Puppeteer would be a huge success on the Vita but I think it would have gotten better recognition because the Vita fanbase at that time was looking for games to sink their teeth on.



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Some of those are good points, but I disagree with a few things.

SxyxS said:

There are several factors we like to ignore.

1)development costs exploded from psp to vita.(ask nintendo when they switched from Wii to HD Wii U.They underestimated costs and realised that they can't produce and release games at the same pace they did with wii or do with 3DS.The same with ps vita games:neither Sony nor 3rd parties can release vita games at the same rate they did for psp.

Considering that Bend and Guerilla Cambridge already have started to develop ps4 games their studios must have a lot of staff and this staff already has been working on a vita game for 2 years=vita games seem to be pretty expensive(i guess 1/3 of ps3 games as minimum)

We don't really know that. All we've heard from Sony is that development costs for Vita games are closer to PSP than to PS3.

SxyxS said:

2)If you can chose to develop an HD game for a struggling plattform with small userbase and 10% chance for profit  or for a succesfull one(ps3) with 90% chance of success you will chose the 90% chance as you don't want to risk to ruin your studio.(+sony studios

Which explains things for third parties, sure, but not for first party studios. Vita had a pretty good, though probably too western focused, launch line-up and then it dried up. So that was it. There was nothing for the remainder of the year, not even for the holidays. It is not much of an exaggeration to say that the launch window games have been SCEA/SCEE's entire investment in the Vita to date, other than Killzone and Tearaway and some ports. Games take a long time to make, so were they counting on the Vita failing all along?

SxyxS said:

5)they (sony)already sacrificed Gravity Rush(should have been ps3 game),another uncharted would have sold 3mio+ on ps3,killzone 2 mio+.All these games for vita meant throwing pearls before swine as the germans say.

I doubt Gravity Rush would have sold any better on the PS3 and it has made decent PS+ fodder, so that's hardly a loss. Golden Abyss was an impressive handheld game but wouldn't have made a suitable console entry, especially coming so soon after Uncharted 3. If they had dared to release it on the PS3 it would have been to Uncharted what Judgment was to Gears or Ascension was to God of War: a sign that the series needs to take a rest.

SxyxS said:

We shouldn't stick our nose in Sonys Ass but let's stay a little bit fair .I've experienced a worser game support on Gamecube or N64(covered by great quality)and Dreamcast and haven't cried ,why should i start now?

This is the part I most strenuously disagree with. The Dreamcast amassed an incredible library in such a short time. You are a madman, sir.



Vita failed in 2012 because its "GREATESTS" exclusives didn't match the expectations: Uncharted (no multiplayer), Resistance (crappy game), Assassin's Creed (lots of bugs and no multiplayer) and Call of Duty (worst game in the series). At least it had many other games aside of those ones.

However, it failed even more in 2013 because it had only 4 AAA exclusives: Tearaway, Killzone, Ys, Soul Sacrifice, and non of them were system sellers. Big third party titles like Assassin's Creed or Call of Duty or Battlefield didn't appeared. Not even big First Party titles appeared (maybe only Killzone), but what happened to God of War or Gran Turismo?

2014 looks a crappy year for Vita. Yeah, it has some games, but non of them are system sellers, SCEA has half of Sony's studios an NON of them are working on the Vita, Sony's biggest franchises are not making an appereance, third parties elude the system, marketing is mediocre, memory cards are still expensive, indie games for God's sake don't replace AAA games nor sell systems, Remote Play is nice but it won't help sell fricking Vita's...

Jesus, Sony could have saved the Vita if they did a "relaunch" of the system with the Vita Slim, but they are fricking focused on PS4.

I'm sick and tired of Sony's attitude towards the Vita.



SxyxS said:

Barely hadled product is the accurate description.

Sony themselve admitted that they didn't cared too much for psp but they said they'd change it but that didn't really happen,or at least not in the way we may realise.But they are to blame for that.

But..we have to stay fair.

 

There are several factors we like to ignore.

1)development costs exploded from psp to vita.(ask nintendo when they switched from Wii to HD Wii U.They underestimated costs and realised that they can't produce and release games at the same pace they did with wii or do with 3DS.The same with ps vita games:neither Sony nor 3rd parties can release vita games at the same rate they did for psp.

Considering that Bend and Guerilla Cambridge already have started to develop ps4 games their studios must have a lot of staff and this staff already has been working on a vita game for 2 years=vita games seem to be pretty expensive(i guess 1/3 of ps3 games as minimum)

2)If you can chose to develop an HD game for a struggling plattform with small userbase and 10% chance for profit  or for a succesfull one(ps3) with 90% chance of success you will chose the 90% chance as you don't want to risk to ruin your studio.(+sony studios

3)2.5 years ago i'd had said"there's no problem developing games for vita but since than lot of has changed.Many developers moved tomobile gaming and ios/android+ microsoft started to hire skilled developers on a huge scale(for 343 studios,black tusk etc)=good developers are hard to find these days

4)Sony is financially in bad shape-i'm pretty sure you know that.They can't throw money at whatever they want to.They have to focus on profit& i guess are pushed by their major shareholders to do so.Things are not so easy aa they seem.

5)they (sony)already sacrificed Gravity Rush(should have been ps3 game),another uncharted would have sold 3mio+ on ps3,killzone 2 mio+.All these games for vita meant throwing pearls before swine as the germans say.

6)Let's compare Sony output for Vita with that of Nintendo for Wii.

PSP was a mediocre success,Wii was very very huge.The motivation + money ressources was much much bigger for Nintendo to support Wii U than for Sony to support Vita.

Nintendo has released in the first year a cheap shovelware compilation(Nintendoland) a recycled low budget 2D jump'n'run(2D mario)+a cheaoer luigi an HD Zelda and just two AAA titles(pikmin,3D Mario)

Sony has released first year three AAA games(UV,GR,Wipeout)Resistance,Unit13,Baseball,Escape Plan.

Though Nintendo had a better far better perspective for their new console Sony delivered more.Though Nintendo has a very big Studio and can work in a much more effective way by simply shiftiting instantly one coder from one team to another when his job is done at a project as almost all Nintendo developers work in one huge building sony did a better job-not in sales and success but in delivering.

7)Murphys Law-

Sometimes things works sometimes they don't.

Buzz was a huge success on ps2,but nothing on ps3.The same with dr  kawashima or wii fit.Eye toy and sing star worked on last gen but in this gen noone gives a shit and even the far superior kinect cam is failing.Some strategies work just on handhelds some just on consoles and some only in a certain period.Some can be explained(too many cheap brain&body shaping games/vids ruined kawashima and wii fit) Some not(Why is zelda oot HD selling much better than a new zelda on 3DS

 

1.) Vita games expensive? Seriously? http://www.shacknews.com/article/69209/vita-development-costs-closer-psp?utm_term=PlayStation&utm_source=twitterfeed&utm_medium=twitter

And if I'm not mistaken Tearaway was made by team of 15 people within a year...

2.) Vita is not an HD platform, but nevermind just read 1.) again.

3.) I don't understand the context of this point.

4.) SONY is not as bad financially as everybody is trying to make it. And they are spending money... just spending money on a turd of a game like Epic Mickey 2 I would say wasn't prudent thing to do...

5.) Another Uncharted, Killzone for PS3 would have costed several times more than they did for Vita. You have this perception that Vita games cost like PS3 games 30-40 million, while the truth is far from it... 

6.) PSP was mediocre success? It was SONY's first handheld and it sold 80 million units. Seriouslly get real! The problem isn't what SONY released in 1st year, the problem is what they are realeasing now... They lack consistency. They should build upon previous successes and expand their userbase. But that's the same thing they didn't do with PSP... So here we go again...

7.) Yhprum's Law, "Sometimes things that hsouldn't work, work nonetheless."



http://www.neogaf.com/forum/showthread.php?t=760649

NISA press conference on Feb 13th.

Neptunia Rebirth? Disgaea 4?

It's also 2 days after Danganronpa's release date, so possibly SDR2.



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Kresnik said:
http://www.neogaf.com/forum/showthread.php?t=760649

NISA press conference on Feb 13th.

Neptunia Rebirth? Disgaea 4?

It's also 2 days after Danganronpa's release date, so possibly SDR2.

Sounds like they want to wait to see Danganronpa's sales first, so I doubt it. Disgaea 4 seems like a given, though.

On the PS3 front, I'd bet on Battle Princess of Arcadias.



Kresnik said:
http://www.neogaf.com/forum/showthread.php?t=760649

NISA press conference on Feb 13th.

Neptunia Rebirth? Disgaea 4?

It's also 2 days after Danganronpa's release date, so possibly SDR2.


Sounds like D4 but I hope its both since I stopped playing Neptunia on the PS3 in anticipation of Rebirth. XD

Wait SDR2? :O



badgenome said:

Sounds like they want to wait to see Danganronpa's sales first, so I doubt it. Disgaea 4 seems like a given, though.

On the PS3 front, I'd bet on Battle Princess of Arcadias.


Could be Zillions of Enemy X too.  But they both sold like shit in Japan & aren't from established franchises, so idk.

Didn't NISA's website sell out of Danganronpa LE?  Seem to remember something to that effect.  Although I don't know if that's a common occurrence. 



tiffac said:

Wait SDR2? :O


http://en.wikipedia.org/wiki/Super_Danganronpa_2:_Sayonara_Zetsub%C5%8D_Gakuen



Oh, I bring even more news.

Mind=0 officially confirmed by Aksys:

http://www.aksysgames.com/2014/01/30/mind-zero-entering-us-minds-this-spring/

Digital in Europe. This is now the 4th game on my import list alongside Muramasa; The Walking Dead & Conception 2.