New Forza 4 video with Kinect's head tracking.
It's an added value for those who bought Kinect.
Good in-car lightning - in Forza 3 it was non-existent.
not that i'm complaining about more features but it seems kind of pointless. you're going to want to be looking at the screen the whole time so you'll have to turn your head but then turn your eyes in the oposite direction which is no longer a "natural" movement.
head tracking is going to be the most awesome in the mannor Lee showed where your moving your head around the room.
Apart from the obvious lag at 0:28, GT5 already put me of head tracking. Even when controlling it precisely without lag with the thumbstick it's more disorienting then useful. You need a stable reference point to take the corner perfectly. I can't stand it either when it's done automatically in TDU2 and Shift 2.
But maybe you can get used to it if you use it long enough. I'll stick with bonnet cam with a wide field of view. Just look at that video, a least 60% of the screen is covered by the dashboard, leaving 1280x288 pixels to see the road ahead of you.
| kowenicki said: cool and all but... I dont really see the need for head tracking tbh. |
as donsterydo2 said, its just to add features to Kinect, I also think that it removes an edge that GT5 has (well at least a feature anyway)
Looks interesting, not sure how practical it will be. I also noticed that they have not changed the way the car interacts with the road. The car appears to be floating and not touching the track.
Excellent, I want more integrations like that in games for Kinect. People can hate on Kinect all they want when more games will feature subtle features like these it'll be just like xbox live, if it's not there it's a no buy.

I wont have a Kinect (all I want for it is Kinect Sports so far.....and I already got a Wii just for Wii Sports....), but I am definately waiting for more info on this game, my wheel is lonely :)
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