By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Zelda's problem is Nintendo thinks a Adventure Games are RPGs

Why are people giving this tool attention? Honestly.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Around the Network

Yet no one seems to have a problem with every single FPS on the market. They are all pretty much the same.



                                  Gaming Away Life Since 1985


oniyide said:

@soma  hours of exploration, and it feels linear to you??? FF13, that was linear, i dont want to be an ass, but IMHO if your too lazy or tired to explore all of Hyrule then thats on you and not the game designers, if anything the games have become less linear


hehe, originally I was going to explain it with more detail but got lazy :p

First of all you're probably right about me being lazy or tired, I don't have enough time to explore a game for hours anymore and I'm sure I'm not the only one with this problem. But, as I said in my example, in Link to the Past you could explore an area in a matter of minutes, moved from one screen to another beating enemies, cutting grass, lifting rocks, etc. In 3d Zelda games it's not like that anymore. If you go from point A to B, you're basically just moving the stick. There are less elements in the screen to play around with, and there's no much reward in doing so. I guess Nintendo did this because it would be a pain in the ass for them and for us to stop every few seconds lifting rocks to see if there's something hidden in a big map. There's no point, so they decided to remove those elements and making the game feel more "linear" or maybe the correct word should be "passive".

Even Nintendo said that Twilight Princess was too huge and it made it feel empty. Making a more compact map they can add more elements to explore and not just going from point A to B.

I love to explore in Zelda games, but running around in a map like that with nothing else to do other than the random enemy makes it a bit boring. Even if I don't have enough time now I may be willing to play it if the map was shorter but more "richer" to explore.

Point is, you may play long hours in Twilight Princess but many of them you're just moving from A to B hence the "linear or passive" feeling.  I rather have a 20 hrs Zelda with less time moving around but with more things to do.



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

Dodece said:

@Umos-Cmos

I would say the series your looking for the Grand Theft Auto series. Need I say more?

I've honestly never played a GTA game, so you'll need to clarify as concisely as you can what Grand Theft Auto has done to evolve in a way that Zelda has not.  I'm relying on your expertise with this game because, like I said, I've never played any of them.  Others feel free to jump in and do the same if you have a good response.



"Some of you are thinking that you won't fight. Others, that you can't fight. They all say that, until they're out there."
--
PIKMIN FAN CLUB MEMBER

@glimmer_of_hope

Your argument is a epic failure, has been a epic failure for years, and will be a epic failure for many years to come. You are not the first to try this nonsense. It did not work for them, and it will not work for you, because it is simply false. You are not able to lump sum a genre and all the games in that genre. There are games in the First Person Shooter genre that do actually have hundreds of real differences between one another, and that far outstrips the argument that a handful of similarities makes all the games the same.

I would cite the differences between a few of these titles, but given your obvious low opinion of the genre perhaps oh say something closer to the topic. Did you know that God of War and Zelda are basically the same game. Yeah they are in the same genre, and that means they are the same. They share a handful of similarities how can you possibly doubt me. The two of them are the same, and that means we need to have a very low opinion of both titles. You know since they are just plain ripping one another off.



Around the Network

@soma  fair enough and i also have a problem with time, i would suggest you just play the DS 2d games.



Zelda has always been action-adventure.  The only one to be even a little RPG-ish was Zelda II on the NES.  

 

The problem with Zelda games is a lack of originality in the storytelling.  Recycling the same characters, plots, plot points, plot twists, and predictable stage and puzzle layout.  The series changes graphically, sometimes drastically, but hasn't really evolved since Ocarina of Time.  Majora's Mask, at least, had a really fantastic original storyline.



Dodece said:

@glimmer_of_hope

Your argument is a epic failure, has been a epic failure for years, and will be a epic failure for many years to come. You are not the first to try this nonsense. It did not work for them, and it will not work for you, because it is simply false. You are not able to lump sum a genre and all the games in that genre. There are games in the First Person Shooter genre that do actually have hundreds of real differences between one another, and that far outstrips the argument that a handful of similarities makes all the games the same.

I would cite the differences between a few of these titles, but given your obvious low opinion of the genre perhaps oh say something closer to the topic. Did you know that God of War and Zelda are basically the same game. Yeah they are in the same genre, and that means they are the same. They share a handful of similarities how can you possibly doubt me. The two of them are the same, and that means we need to have a very low opinion of both titles. You know since they are just plain ripping one another off.

Wow you took my post pretty hard there hey buddy?.......Kind of a bizarre way to react to someones opinion



                                  Gaming Away Life Since 1985


oniyide said:

@soma  fair enough and i also have a problem with time, i would suggest you just play the DS 2d games.


why would I just play the DS games? Nintendo should make Zelda fixing the errors I'm talking about. In an interview they were saying the same things about Twilight Princess and I hope in Skyward Sword they'll do it, cause I'd love to play Zelda with Motion plus :D



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

liquidninja said:

I just finished reading Malstrom's post on Zelda. We finally get to the heart of why modern Zelda games aren't as fun as the older ones. Earlier Zeldas were Action/RPGs but all the newer ones are Adventure Games.

Nintendo still thinks of them as RPGs but real RPGs allow you go around to creating your own story and have points systems and things of that nature. Monster Hunter for instance is like this. If Nintendo think Zelda is a RPG but it's clearly not then this could explain why it's creators sound clueless when trying to explain what it is.

As a result the latest Zeldas have a number of issues:

"-The emphasis on puzzles as the substance of the game…
-Linearity…
-The joke called the combat system and how little combat is in Zelda…
-Too much dialogue…
-Bad storylines or narratives in general…"

Why does anyone think that Zelda is an RPG or Nintendo has tried to position it as such?  When Nintendo releases Zelda, it says it is a new Zelda title.  It doesn't do RPG with it, as far as I can tell.  Zelda 2 would fall into RPG category, where you could level up Link, but what about anything else?  Zelda is an action-adventure title.